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Citrine grass encounter fix
Had to hardcode the tile to work. Yeah.
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3 changed files with 8 additions and 1 deletions
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@ -9,7 +9,6 @@ ENDM
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Tilesets:
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table_width 12, Tilesets
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; name, 3 counter tiles, grass tile, animations
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; FIXME: Needs to have a new column for a second grass tile for Citrine to work properly. Missing tile is $3F.
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tileset Overworld, -1, -1, -1, $52, TILEANIM_WATER_FLOWER
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tileset RedsHouse1, -1, -1, -1, -1, TILEANIM_NONE
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tileset Mart, $18,$19,$1E, -1, TILEANIM_NONE
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