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Citrine grass encounter fix
Had to hardcode the tile to work. Yeah.
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3 changed files with 8 additions and 1 deletions
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@ -31,6 +31,13 @@ TryDoWildEncounter:
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cp c
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ld a, [wGrassRate]
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jr z, .CanEncounter
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cp CITRINE
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ld a, $0E ; So the Citrine grass works.
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cp c
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ld a, [wGrassRate]
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jr z, .CanEncounter
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ld a, $14 ; in all tilesets with a water tile, this is its id
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cp c
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ld a, [wWaterRate]
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