mirror of
https://github.com/thornAvery/kep-hack.git
synced 2026-02-06 15:45:24 +13:00
Merge branch 'master' of https://github.com/YamaArashi/pokered
Conflicts: engine/town_map.asm
This commit is contained in:
commit
e25a7148d0
43 changed files with 1136 additions and 847 deletions
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@ -336,14 +336,14 @@ LoadAnimationTileset: ; 781d2 (1e:41d2)
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ld d,0
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add hl,de
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ld a,[hli]
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ld [wd07d],a ; number of tiles
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ld [wTempTilesetNumTiles],a ; number of tiles
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ld a,[hli]
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ld e,a
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ld a,[hl]
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ld d,a ; de = address of tileset
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ld hl,vSprites + $310
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ld b, BANK(AnimationTileset1) ; ROM bank
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ld a,[wd07d]
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ld a,[wTempTilesetNumTiles]
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ld c,a ; number of tiles
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jp CopyVideoData ; load tileset
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@ -835,9 +835,9 @@ DoRockSlideSpecialEffects: ; 78fd9 (1e:4fd9)
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; if the subaninmation counter is between 8 and 11, shake the screen horizontally and vertically
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.shakeScreen
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ld b,1
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predef Func_48125 ; shake horizontally
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predef PredefShakeScreenHorizontally ; shake horizontally
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ld b,1
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predef_jump Func_480ff ; shake vertically
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predef_jump PredefShakeScreenVertically ; shake vertically
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FlashScreenEveryEightFrameBlocks: ; 78ff7 (1e:4ff7)
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ld a,[W_SUBANIMCOUNTER]
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@ -1225,14 +1225,14 @@ SetAnimationBGPalette: ; 791fc (1e:51fc)
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ld b, $5
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AnimationShakeScreenVertically: ; 79209 (1e:5209)
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predef_jump Func_480ff
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predef_jump PredefShakeScreenVertically
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AnimationShakeScreen: ; 7920e (1e:520e)
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; Shakes the screen for a while. Used in Earthquake/Fissure/etc. animations.
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ld b, $8
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AnimationShakeScreenHorizontallyFast: ; 79210 (1e:5210)
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predef_jump Func_48125
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predef_jump PredefShakeScreenHorizontally
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AnimationWaterDropletsEverywhere: ; 79215 (1e:5215)
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; Draws water droplets all over the screen and makes them
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@ -1292,12 +1292,12 @@ AnimationSlideMonUp: ; 7927a (1e:527a)
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ld c, $7
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ld a, [H_WHOSETURN]
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and a
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ld hl, wTileMap + $79
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ld de, wTileMap + $65
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hlCoord 1, 6
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deCoord 1, 5
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ld a, $30
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jr z, .asm_79291
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ld hl, wTileMap + $20
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ld de, wTileMap + $c
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hlCoord 12, 1
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deCoord 12, 0
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ld a, $ff
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.asm_79291
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ld [wd09f], a
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@ -1345,16 +1345,16 @@ _AnimationSlideMonUp: ; 792bf (1e:52bf)
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call CopyData
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pop de
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pop hl
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ld bc, $0028
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ld bc, SCREEN_WIDTH * 2
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add hl, bc
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pop bc
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dec b
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jr nz, .asm_792c4
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ld a, [H_WHOSETURN]
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and a
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ld hl, wTileMap + $dd
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hlCoord 1, 11
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jr z, .asm_792e2
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ld hl, wTileMap + $84
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hlCoord 12, 6
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.asm_792e2
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ld a, [wd09f]
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inc a
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@ -1513,11 +1513,11 @@ AnimationShakeBackAndForth: ; 793b1 (1e:53b1)
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; The mon's sprite disappears after this animation.
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ld a, [H_WHOSETURN]
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and a
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ld hl, wTileMap + $64
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ld de, wTileMap + $66
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hlCoord 0, 5
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deCoord 2, 5
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jr z, .asm_793c2
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ld hl, wTileMap + $b
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ld de, wTileMap + $d
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hlCoord 11, 0
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deCoord 13, 0
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.asm_793c2
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xor a
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@ -2061,23 +2061,24 @@ CopySlowbroSpriteData: ; 7973f (1e:573f)
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ld a, BANK(SlowbroSprite)
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jp FarCopyData2
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Func_79747: ; 79747 (1e:5747)
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HideSubstituteShowMonAnim: ; 79747 (1e:5747)
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ld a, [H_WHOSETURN]
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and a
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ld hl, wccf7
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ld hl, wPlayerMonMinimized
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ld a, [W_PLAYERBATTSTATUS2]
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jr z, .asm_79758
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ld hl, wccf3
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jr z, .next1
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ld hl, wEnemyMonMinimized
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ld a, [W_ENEMYBATTSTATUS2]
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.asm_79758
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.next1
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push hl
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bit 4, a
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jr nz, .asm_79762
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; if the substitute broke, slide it down, else slide it offscreen horizontally
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bit HasSubstituteUp, a
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jr nz, .substituteStillUp
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call AnimationSlideMonDown
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jr .asm_79765
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.asm_79762
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jr .next2
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.substituteStillUp
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call AnimationSlideMonOut
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.asm_79765
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.next2
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pop hl
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ld a, [hl]
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and a
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@ -2085,7 +2086,7 @@ Func_79747: ; 79747 (1e:5747)
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call AnimationFlashMonPic
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jp AnimationShowMonPic
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Func_79771: ; 79771 (1e:5771)
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ReshowSubstituteAnim: ; 79771 (1e:5771)
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call AnimationSlideMonOut
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call AnimationSubstitute
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jp AnimationShowMonPic
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@ -2644,16 +2645,16 @@ Unknown_79c50: ; 79c50 (1e:5c50)
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AnimationLeavesFalling: ; 79c74 (1e:5c74)
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; Makes leaves float down from the top of the screen. This is used
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; in Razor Leaf's animation.
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ld a, [$ff48]
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ld a, [rOBP0]
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push af
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ld a, [wcc79]
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ld [$ff48], a
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ld [rOBP0], a
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ld d, $37
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ld a, $3
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ld [W_SUBANIMTRANSFORM], a
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call Func_79c97
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pop af
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ld [$ff48], a
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ld [rOBP0], a
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ret
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AnimationPetalsFalling: ; 79c8a (1e:5c8a)
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@ -2870,7 +2871,7 @@ Func_79de9: ; 79de9 (1e:5de9)
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Func_79e0d: ; 79e0d (1e:5e0d)
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ld a, h
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ld [$ffbd], a
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ld [H_AUTOBGTRANSFERDEST + 1], a
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ld a, l
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ld [H_AUTOBGTRANSFERDEST], a
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jp Delay3
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@ -53,29 +53,29 @@ FormatMovesString: ; 39b87 (e:5b87)
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; XXX this is called in a few places, but it doesn't appear to do anything useful
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InitList: ; 39bd5 (e:5bd5)
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ld a, [wd11b]
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cp $1
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ld a, [wInitListType]
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cp INIT_ENEMYOT_LIST
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jr nz, .notEnemy
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ld hl, wEnemyPartyCount
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ld de, wEnemyMonOT
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ld a, ENEMYOT_NAME
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jr .done
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.notEnemy
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cp $4
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cp INIT_PLAYEROT_LIST
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jr nz, .notPlayer
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ld hl, wPartyCount
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ld de, wPartyMonOT
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ld a, PLAYEROT_NAME
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jr .done
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.notPlayer
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cp $5
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cp INIT_MON_LIST
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jr nz, .notMonster
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ld hl, wStringBuffer2 + 11
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ld de, MonsterNames
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ld a, MONSTER_NAME
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jr .done
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.notMonster
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cp $2
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cp INIT_BAG_ITEM_LIST
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jr nz, .notBag
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ld hl, wNumBagItems
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ld de, ItemNames
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@ -848,7 +848,7 @@ FaintEnemyPokemon: ; 0x3c567
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ld [hl], a
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ld [W_ENEMYDISABLEDMOVE], a
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ld [wEnemyDisabledMoveNumber], a
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ld [wccf3], a
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ld [wEnemyMonMinimized], a
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ld hl, wPlayerUsedMove
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ld [hli], a
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ld [hl], a
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@ -1142,8 +1142,8 @@ DoUseNextMonDialogue: ; 3c79b (f:479b)
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ld a, TWO_OPTION_MENU
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ld [wTextBoxID], a
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call DisplayTextBoxID
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ld a, [wd12e]
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cp $2 ; did the player choose NO?
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ld a, [wMenuExitMethod]
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cp CHOSE_SECOND_ITEM ; did the player choose NO?
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jr z, .tryRunning ; if the player chose NO, try running
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and a ; reset carry
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ret
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@ -1162,8 +1162,8 @@ UseNextMonText: ; 3c7d3 (f:47d3)
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; choose next player mon to send out
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; stores whether enemy mon has no HP left in Z flag
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ChooseNextMon: ; 3c7d8 (f:47d8)
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ld a, $2
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ld [wd07d], a
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ld a, BATTLE_PARTY_MENU
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ld [wPartyMenuTypeOrMessageID], a
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call DisplayPartyMenu
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.checkIfMonChosen
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jr nc, .monChosen
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@ -1376,7 +1376,7 @@ EnemySendOutFirstMon: ; 3c92a (f:492a)
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ld [hl],a
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ld [W_ENEMYDISABLEDMOVE],a
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ld [wEnemyDisabledMoveNumber],a
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ld [wccf3],a
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ld [wEnemyMonMinimized],a
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ld hl,wPlayerUsedMove
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ld [hli],a
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ld [hl],a
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@ -1462,8 +1462,8 @@ EnemySendOutFirstMon: ; 3c92a (f:492a)
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ld a,[wCurrentMenuItem]
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and a
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jr nz,.next4
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ld a,2
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ld [wd07d],a
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ld a,BATTLE_PARTY_MENU
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ld [wPartyMenuTypeOrMessageID],a
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call DisplayPartyMenu
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.next9
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ld a,1
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@ -1826,7 +1826,7 @@ SendOutMon: ; 3cc91 (f:4c91)
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ld [hl], a
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ld [W_PLAYERDISABLEDMOVE], a
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ld [wPlayerDisabledMoveNumber], a
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ld [wccf7], a
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ld [wPlayerMonMinimized], a
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ld b, $1
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call GoPAL_SET
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ld hl, W_ENEMYBATTSTATUS1
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@ -2296,7 +2296,7 @@ DisplayPlayerBag:
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DisplayBagMenu:
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xor a
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ld [wcf93], a
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ld [wPrintItemPrices], a
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ld a, ITEMLISTMENU
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ld [wListMenuID], a
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ld a, [wcc2c]
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@ -2305,7 +2305,7 @@ DisplayBagMenu:
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ld a, [wCurrentMenuItem]
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ld [wcc2c], a
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ld a, $0
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ld [wcc37], a
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ld [wMenuWatchMovingOutOfBounds], a
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ld [wMenuItemToSwap], a
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jp c, DisplayBattleMenu ; go back to battle menu if an item was not selected
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@ -2384,8 +2384,8 @@ PartyMenuOrRockOrRun:
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jp UseBagItem
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.partyMenuWasSelected
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call LoadScreenTilesFromBuffer1
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xor a
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ld [wd07d], a
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xor a ; NORMAL_PARTY_MENU
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ld [wPartyMenuTypeOrMessageID], a
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ld [wMenuItemToSwap], a
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call DisplayPartyMenu
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.checkIfPartyMonWasSelected
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@ -2403,8 +2403,8 @@ PartyMenuOrRockOrRun:
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ld bc, $81
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ld a, $7f
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call FillMemory
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xor a
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ld [wd07d], a
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xor a ; NORMAL_PARTY_MENU
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ld [wPartyMenuTypeOrMessageID], a
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call GoBackToPartyMenu
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jr .checkIfPartyMonWasSelected
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.partyMonWasSelected
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@ -2448,7 +2448,7 @@ PartyMenuOrRockOrRun:
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ld hl, AnimationSubstitute
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jr nz, .doEnemyMonAnimation
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; enemy mon doesn't have substitute
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ld a, [wccf3]
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ld a, [wEnemyMonMinimized]
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and a ; has the enemy mon used Minimise?
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ld hl, AnimationMinimizeMon
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jr nz, .doEnemyMonAnimation
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@ -3215,9 +3215,9 @@ getPlayerAnimationType
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playPlayerMoveAnimation
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push af
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ld a,[W_PLAYERBATTSTATUS2]
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bit 4,a
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ld hl,Func_79747
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ld b,BANK(Func_79747)
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bit HasSubstituteUp,a
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ld hl,HideSubstituteShowMonAnim
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ld b,BANK(HideSubstituteShowMonAnim)
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call nz,Bankswitch
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pop af
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ld [wAnimationType],a
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@ -3226,9 +3226,9 @@ playPlayerMoveAnimation
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call HandleExplodingAnimation
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call DrawPlayerHUDAndHPBar
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ld a,[W_PLAYERBATTSTATUS2]
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bit 4,a
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ld hl,Func_79771
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ld b,BANK(Func_79771)
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bit HasSubstituteUp,a
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ld hl,ReshowSubstituteAnim
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ld b,BANK(ReshowSubstituteAnim)
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call nz,Bankswitch
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jr MirrorMoveCheck
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playerCheckIfFlyOrChargeEffect
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@ -3958,7 +3958,7 @@ PrintMoveFailureText: ; 3dbe2 (f:5be2)
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ld hl, KeptGoingAndCrashedText
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call PrintText
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||||
ld b, $4
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||||
predef Func_48125
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||||
predef PredefShakeScreenHorizontally
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||||
ld a, [H_WHOSETURN]
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||||
and a
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||||
jr nz, .enemyTurn
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@ -5089,7 +5089,7 @@ AttackSubstitute: ; 3e25e (f:625e)
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|||
ld a,[H_WHOSETURN]
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xor a,$01
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||||
ld [H_WHOSETURN],a
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||||
callab Func_79747 ; animate the substitute breaking
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||||
callab HideSubstituteShowMonAnim ; animate the substitute breaking
|
||||
; flip the turn back to the way it was
|
||||
ld a,[H_WHOSETURN]
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xor a,$01
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||||
|
|
@ -5767,8 +5767,8 @@ playEnemyMoveAnimation: ; 3e7a4 (f:67a4)
|
|||
push af
|
||||
ld a, [W_ENEMYBATTSTATUS2]
|
||||
bit HasSubstituteUp, a ; does mon have a substitute?
|
||||
ld hl, Func_79747
|
||||
ld b, BANK(Func_79747)
|
||||
ld hl, HideSubstituteShowMonAnim
|
||||
ld b, BANK(HideSubstituteShowMonAnim)
|
||||
call nz, Bankswitch
|
||||
pop af
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||||
ld [wAnimationType], a
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||||
|
|
@ -5778,8 +5778,8 @@ playEnemyMoveAnimation: ; 3e7a4 (f:67a4)
|
|||
call DrawEnemyHUDAndHPBar
|
||||
ld a, [W_ENEMYBATTSTATUS2]
|
||||
bit HasSubstituteUp, a ; does mon have a substitute?
|
||||
ld hl, Func_79771
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||||
ld b, BANK(Func_79771)
|
||||
ld hl, ReshowSubstituteAnim
|
||||
ld b, BANK(ReshowSubstituteAnim)
|
||||
call nz, Bankswitch ; slide the substitute's sprite out
|
||||
jr EnemyCheckIfMirrorMoveEffect
|
||||
|
||||
|
|
@ -6943,12 +6943,12 @@ InitBattle_Common: ; 3efeb (f:6feb)
|
|||
call SaveScreenTilesToBuffer1
|
||||
call ClearScreen
|
||||
ld a, $98
|
||||
ld [$ffbd], a
|
||||
ld [H_AUTOBGTRANSFERDEST + 1], a
|
||||
ld a, $1
|
||||
ld [H_AUTOBGTRANSFERENABLED], a
|
||||
call Delay3
|
||||
ld a, $9c
|
||||
ld [$ffbd], a
|
||||
ld [H_AUTOBGTRANSFERDEST + 1], a
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||||
call LoadScreenTilesFromBuffer1
|
||||
hlCoord 9, 7
|
||||
ld bc, $50a
|
||||
|
|
@ -7657,24 +7657,26 @@ UpdateStatDone: ; 3f4ca (f:74ca)
|
|||
call PrintStatText
|
||||
ld hl, W_PLAYERBATTSTATUS2
|
||||
ld de, W_PLAYERMOVENUM
|
||||
ld bc, wccf7
|
||||
ld bc, wPlayerMonMinimized
|
||||
ld a, [H_WHOSETURN]
|
||||
and a
|
||||
jr z, .asm_3f4e6
|
||||
ld hl, W_ENEMYBATTSTATUS2
|
||||
ld de, W_ENEMYMOVENUM
|
||||
ld bc, wccf3
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||||
ld bc, wEnemyMonMinimized
|
||||
.asm_3f4e6
|
||||
ld a, [de]
|
||||
cp MINIMIZE
|
||||
jr nz, .asm_3f4f9
|
||||
bit HasSubstituteUp, [hl] ; substitute
|
||||
; if a substitute is up, slide off the substitute and show the mon pic before
|
||||
; playing the minimize animation
|
||||
bit HasSubstituteUp, [hl]
|
||||
push af
|
||||
push bc
|
||||
ld hl, Func_79747
|
||||
ld b, BANK(Func_79747)
|
||||
ld hl, HideSubstituteShowMonAnim
|
||||
ld b, BANK(HideSubstituteShowMonAnim)
|
||||
push de
|
||||
call nz, Bankswitch ; play Minimize animation unless there's Substitute involved
|
||||
call nz, Bankswitch
|
||||
pop de
|
||||
.asm_3f4f9
|
||||
call PlayCurrentMoveAnimation
|
||||
|
|
@ -7684,8 +7686,8 @@ UpdateStatDone: ; 3f4ca (f:74ca)
|
|||
pop bc
|
||||
ld a, $1
|
||||
ld [bc], a
|
||||
ld hl, Func_79771
|
||||
ld b, BANK(Func_79771)
|
||||
ld hl, ReshowSubstituteAnim
|
||||
ld b, BANK(ReshowSubstituteAnim)
|
||||
pop af
|
||||
call nz, Bankswitch
|
||||
.applyBadgeBoostsAndStatusPenalties
|
||||
|
|
|
|||
|
|
@ -26,8 +26,8 @@ TransformEffect_: ; 3bab1 (e:7ab1)
|
|||
; animation(s) played are different if target has Substitute up
|
||||
bit HasSubstituteUp, [hl]
|
||||
push af
|
||||
ld hl, Func_79747
|
||||
ld b, BANK(Func_79747)
|
||||
ld hl, HideSubstituteShowMonAnim
|
||||
ld b, BANK(HideSubstituteShowMonAnim)
|
||||
call nz, Bankswitch
|
||||
ld a, [W_OPTIONS]
|
||||
add a
|
||||
|
|
@ -38,8 +38,8 @@ TransformEffect_: ; 3bab1 (e:7ab1)
|
|||
ld b, BANK(AnimationTransformMon)
|
||||
.gotAnimToPlay
|
||||
call Bankswitch
|
||||
ld hl, Func_79771
|
||||
ld b, BANK(Func_79771)
|
||||
ld hl, ReshowSubstituteAnim
|
||||
ld b, BANK(ReshowSubstituteAnim)
|
||||
pop af
|
||||
call nz, Bankswitch
|
||||
pop bc
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue