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Cinnabar Lab has a proper fossil machine now!
Taken from the RG prototype assets!
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parent
791689c300
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10 changed files with 12 additions and 2 deletions
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@ -1,2 +1,2 @@
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map_header CinnabarLabFossilRoom, CINNABAR_LAB_FOSSIL_ROOM, LAB, 0
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map_header CinnabarLabFossilRoom, CINNABAR_LAB_FOSSIL_ROOM, FOSSILLAB, 0
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end_map_header
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@ -4,7 +4,7 @@ RedsHouse2F_Object:
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def_warp_events
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warp_event 7, 1, REDS_HOUSE_1F, 3
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;warp_event 5, 1, SILPH_GAUNTLET_7F, 1 ; - Test Chief
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warp_event 5, 1, SILPH_CO_11F, 2 ; - Test J&J, Omega, & Giovanni. To test the Omega refight, change to SHOW in hide/show data, and set warp ID to 1.
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;warp_event 5, 1, SILPH_CO_11F, 2 ; - Test J&J, Omega, & Giovanni. To test the Omega refight, change to SHOW in hide/show data, and set warp ID to 1.
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;warp_event 5, 1, ROCKET_HIDEOUT_B4F, 2 ; - Test Giovanni 1
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;warp_event 5, 1, MT_MOON_SQUARE, 1 ; - Test Shop, NPCs, and Crater
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;warp_event 5, 1, CELESTE_HILL, 1 ; - Test GMolt
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@ -12,6 +12,7 @@ RedsHouse2F_Object:
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;warp_event 5, 1, GARNET_CAVERN_B1F, 1 ; Test GCuno
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;warp_event 5, 1, FARAWAY_ISLAND_INSIDE, 1 ; Test Mew
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;warp_event 5, 1, GIOVANNIS_ROOM, 1 ; Test spinner tiles
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warp_event 5, 1, CINNABAR_LAB_FOSSIL_ROOM, 1 ; Test new tileset and fossils
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def_bg_events
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