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Label some attack animation functions
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@ -446,7 +446,7 @@ ShareMoveAnimations: ; 78da6 (1e:4da6)
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ret
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Func_78dbd: ; 78dbd (1e:4dbd)
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ld a,[wcc5b]
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ld a,[wAnimationType]
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and a
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ret z
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dec a
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@ -469,12 +469,12 @@ PointerTable_78dcf: ; 78dcf (1e:4dcf)
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dw Func_78dfe
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Func_78ddb: ; 78ddb (1e:4ddb)
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call Func_79e6a
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call PlayApplyingAttackSound
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ld b, $8
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jp Func_79209
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Func_78de3: ; 78de3 (1e:4de3)
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call Func_79e6a
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call PlayApplyingAttackSound
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ld b, $8
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jp Func_79210
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@ -483,11 +483,11 @@ Func_78deb: ; 78deb (1e:4deb)
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jr Func_78e01
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Func_78df0: ; 78df0 (1e:4df0)
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call Func_79e6a
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call PlayApplyingAttackSound
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jp AnimationBlinkEnemyMon
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Func_78df6: ; 78df6 (1e:4df6)
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call Func_79e6a
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call PlayApplyingAttackSound
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ld b, $2
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jp Func_79210
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@ -2929,7 +2929,9 @@ TossBallAnimation: ; 79e16 (1e:5e16)
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ld [W_ANIMATIONID],a
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jp PlayAnimation
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Func_79e6a: ; 79e6a (1e:5e6a)
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PlayApplyingAttackSound: ; 79e6a (1e:5e6a)
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; play a different sound depending if move is not very effective, neutral, or super-effective
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; don't play any sound at all if move is ineffective
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call WaitForSoundToFinish
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ld a, [wDamageMultipliers]
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and $7f
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@ -582,7 +582,7 @@ HandlePoisonBurnLeechSeed: ; 3c3bd (f:43bd)
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.poisoned
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call PrintText
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xor a
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ld [wcc5b], a
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ld [wAnimationType], a
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ld a,BURN_PSN_ANIM
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call PlayMoveAnimation ; play burn/poison animation
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pop hl
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@ -603,7 +603,7 @@ HandlePoisonBurnLeechSeed: ; 3c3bd (f:43bd)
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xor $1
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ld [H_WHOSETURN], a
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xor a
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ld [wcc5b], a
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ld [wAnimationType], a
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ld a,ABSORB
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call PlayMoveAnimation ; play leech seed animation (from opposing mon)
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pop af
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@ -3219,7 +3219,7 @@ asm_3d71e
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ld b,BANK(Func_79747)
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call nz,Bankswitch
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pop af
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ld [wcc5b],a
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ld [wAnimationType],a
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ld a,[W_PLAYERMOVENUM]
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call PlayMoveAnimation
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call HandleExplodingAnimation
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@ -3241,7 +3241,7 @@ asm_3d74b
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jr MirrorMoveCheck
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.playAnim
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xor a
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ld [wcc5b],a
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ld [wAnimationType],a
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ld a,STATUS_AFFECTED_ANIM
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call PlayMoveAnimation
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MirrorMoveCheck
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@ -3386,7 +3386,7 @@ CheckPlayerStatusConditions: ; 3d854 (f:5854)
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jr z,.WakeUp ; if the number of turns hit 0, wake up
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; fast asleep
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xor a
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ld [wcc5b],a
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ld [wAnimationType],a
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ld a,SLP_ANIM - 1
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call PlayMoveAnimation
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ld hl,FastAsleepText
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@ -3470,7 +3470,7 @@ CheckPlayerStatusConditions: ; 3d854 (f:5854)
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ld hl,IsConfusedText
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call PrintText
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xor a
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ld [wcc5b],a
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ld [wAnimationType],a
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ld a,CONF_ANIM - 1
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call PlayMoveAnimation
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call BattleRandom
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@ -3519,7 +3519,7 @@ CheckPlayerStatusConditions: ; 3d854 (f:5854)
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.FlyOrChargeEffect
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xor a
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ld [wcc5b],a
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ld [wAnimationType],a
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ld a,STATUS_AFFECTED_ANIM
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call PlayMoveAnimation
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.NotFlyOrChargeEffect
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@ -3751,7 +3751,7 @@ HandleSelfConfusionDamage: ; 3daad (f:5aad)
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pop af
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ld [hl], a
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xor a
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ld [wcc5b], a
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ld [wAnimationType], a
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inc a
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ld [H_WHOSETURN], a
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call PlayMoveAnimation
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@ -5198,7 +5198,7 @@ ReloadMoveData: ; 3e329 (f:6329)
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; function that picks a random move for metronome
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MetronomePickMove: ; 3e348 (f:6348)
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xor a
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ld [wcc5b],a
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ld [wAnimationType],a
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ld a,METRONOME
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call PlayMoveAnimation ; play Metronome's animation
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; values for player turn
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@ -5754,7 +5754,7 @@ asm_3e7a4: ; 3e7a4 (f:67a4)
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ld b, BANK(Func_79747)
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call nz, Bankswitch
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pop af
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ld [wcc5b], a
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ld [wAnimationType], a
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ld a, [W_ENEMYMOVENUM]
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call PlayMoveAnimation
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call HandleExplodingAnimation
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@ -5778,7 +5778,7 @@ Func_3e7d1: ; 3e7d1 (f:67d1)
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jr asm_3e7ef
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.asm_3e7e6
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xor a
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ld [wcc5b], a
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ld [wAnimationType], a
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ld a,STATUS_AFFECTED_ANIM
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call PlayMoveAnimation
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asm_3e7ef: ; 3e7ef (f:67ef)
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@ -5870,7 +5870,7 @@ CheckEnemyStatusConditions: ; 3e88f (f:688f)
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ld hl, FastAsleepText
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call PrintText
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xor a
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ld [wcc5b], a
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ld [wAnimationType], a
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ld a,SLP_ANIM
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call PlayMoveAnimation
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jr .next1
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@ -5946,7 +5946,7 @@ CheckEnemyStatusConditions: ; 3e88f (f:688f)
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ld hl, IsConfusedText
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call PrintText
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xor a
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ld [wcc5b], a
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ld [wAnimationType], a
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ld a,CONF_ANIM
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call PlayMoveAnimation
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call BattleRandom
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@ -5989,7 +5989,7 @@ CheckEnemyStatusConditions: ; 3e88f (f:688f)
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pop af
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ld [hl], a
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xor a
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ld [wcc5b], a
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ld [wAnimationType], a
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ld [H_WHOSETURN], a
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ld a, POUND
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call PlayMoveAnimation
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@ -6030,7 +6030,7 @@ CheckEnemyStatusConditions: ; 3e88f (f:688f)
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jr .notFlyOrChargeEffect
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.flyOrChargeEffect
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xor a
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ld [wcc5b], a
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ld [wAnimationType], a
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ld a, STATUS_AFFECTED_ANIM
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call PlayMoveAnimation
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.notFlyOrChargeEffect
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@ -6803,7 +6803,7 @@ HandleExplodingAnimation: ; 3eed3 (f:6ed3)
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and a
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ret nz
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ld a, 5
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ld [wcc5b], a
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ld [wAnimationType], a
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PlayMoveAnimation: ; 3ef07 (f:6f07)
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ld [W_ANIMATIONID],a
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@ -7239,7 +7239,7 @@ SleepEffect: ; 3f1fc (f:71fc)
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and $7
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jr z, .setSleepCounter
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ld [de], a
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call Func_3fb89
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call StoreCurrentMoveAnimationIDAndType
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ld hl, FellAsleepText
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jp PrintText
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.didntAffect
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@ -7325,10 +7325,10 @@ PoisonEffect: ; 3f24f (f:724f)
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cp POISON_EFFECT
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jr z, .asm_3f2cd
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ld a, b
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call Func_3fb96
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call StoreAnimationIDAndType
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jp PrintText
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.asm_3f2cd
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call Func_3fb89
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call StoreCurrentMoveAnimationIDAndType
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jp PrintText
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.noEffect
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ld a, [de]
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@ -7373,7 +7373,7 @@ ExplodeEffect: ; 3f2f1 (f:72f1)
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FreezeBurnParalyzeEffect: ; 3f30c (f:730c)
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xor a
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ld [wcc5b], a
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ld [wAnimationType], a
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call CheckTargetSubstitute ; test bit 4 of d063/d068 flags [target has substitute flag]
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ret nz ; return if they have a substitute, can't effect them
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ld a, [H_WHOSETURN]
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@ -7854,7 +7854,7 @@ UpdateLoweredStatDone: ; 3f62c (f:762c)
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ld a, [de]
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cp $44
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jr nc, .ApplyBadgeBoostsAndStatusPenalties
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call Func_3fb89
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call StoreCurrentMoveAnimationIDAndType
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.ApplyBadgeBoostsAndStatusPenalties
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ld a, [H_WHOSETURN]
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and a
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@ -7977,7 +7977,7 @@ BideEffect: ; 3f6e5 (f:76e5)
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ld [bc], a ; set Bide counter to 2 or 3 at random
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ld a, [H_WHOSETURN]
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add XSTATITEM_ANIM
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jp Func_3fb96
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jp StoreAnimationIDAndType
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ThrashPetalDanceEffect: ; 3f717 (f:7717)
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ld hl, W_PLAYERBATTSTATUS1
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@ -7996,7 +7996,7 @@ ThrashPetalDanceEffect: ; 3f717 (f:7717)
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ld [de], a ; set thrash/petal dance counter to 2 or 3 at random
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ld a, [H_WHOSETURN]
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add ANIM_B0
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jp Func_3fb96
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jp StoreAnimationIDAndType
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SwitchAndTeleportEffect: ; 3f739 (f:7739)
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ld a, [H_WHOSETURN]
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@ -8030,7 +8030,7 @@ SwitchAndTeleportEffect: ; 3f739 (f:7739)
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.asm_3f76e
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call ReadPlayerMonCurHPAndStatus
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xor a
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ld [wcc5b], a
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ld [wAnimationType], a
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inc a
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ld [wEscapedFromBattle], a
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ld a, [W_PLAYERMOVENUM]
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@ -8072,7 +8072,7 @@ SwitchAndTeleportEffect: ; 3f739 (f:7739)
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.asm_3f7c1
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call ReadPlayerMonCurHPAndStatus
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xor a
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ld [wcc5b], a
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ld [wAnimationType], a
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inc a
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ld [wEscapedFromBattle], a
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ld a, [W_ENEMYMOVENUM]
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@ -8213,7 +8213,7 @@ ChargeEffect: ; 3f88c (f:788c)
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ld b, ANIM_C0
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.notDigOrFly
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xor a
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ld [wcc5b], a
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ld [wAnimationType], a
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ld a, b
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call PlayBattleAnimation
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ld a, [de]
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@ -8345,7 +8345,7 @@ ConfusionSideEffectSuccess: ; 3f96f (f:796f)
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ld [bc], a ; confusion status will last 2-5 turns
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pop af
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cp CONFUSION_SIDE_EFFECT
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call nz, Func_3fb89
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call nz, StoreCurrentMoveAnimationIDAndType
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ld hl, BecameConfusedText
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jp PrintText
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@ -8550,7 +8550,7 @@ DisableEffect: ; 3fa8a (f:7a8a)
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swap c
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add c
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ld [de], a
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call Func_3fb89
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call StoreCurrentMoveAnimationIDAndType
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ld hl, wccee
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ld a, [H_WHOSETURN]
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and a
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@ -8658,7 +8658,8 @@ CheckTargetSubstitute: ; 3fb79 (f:7b79)
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pop hl
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ret
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Func_3fb89: ; 3fb89 (f:7b89)
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StoreCurrentMoveAnimationIDAndType: ; 3fb89 (f:7b89)
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; animation at MOVENUM will be played unless MOVENUM is 0
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ld a, [H_WHOSETURN]
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and a
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ld a, [W_PLAYERMOVENUM]
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@ -8668,20 +8669,20 @@ Func_3fb89: ; 3fb89 (f:7b89)
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and a
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ret z
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Func_3fb96: ; 3fb96 (f:7b96)
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StoreAnimationIDAndType: ; 3fb96 (f:7b96)
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ld [W_ANIMATIONID], a
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ld a, [H_WHOSETURN]
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and a
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ld a, $6
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jr z, .asm_3fba2
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jr z, .storeAnimationType
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ld a, $3
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.asm_3fba2
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ld [wcc5b], a
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jp Func_3fbbc
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.storeAnimationType
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ld [wAnimationType], a
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jp PlayBattleAnimationGotID
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PlayCurrentMoveAnimation: ; 3fba8 (f:7ba8)
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xor a
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ld [wcc5b], a
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ld [wAnimationType], a
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ld a, [H_WHOSETURN]
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and a
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ld a, [W_PLAYERMOVENUM]
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@ -8694,7 +8695,7 @@ PlayCurrentMoveAnimation: ; 3fba8 (f:7ba8)
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PlayBattleAnimation: ; 3fbb9 (f:7bb9)
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ld [W_ANIMATIONID], a
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Func_3fbbc: ; 3fbbc (f:7bbc)
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PlayBattleAnimationGotID: ; 3fbbc (f:7bbc)
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push hl
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push de
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push bc
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@ -320,7 +320,7 @@ ItemUseBall: ; d687 (3:5687)
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ld [W_ANIMATIONID],a
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xor a
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ld [$fff3],a
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ld [wcc5b],a
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ld [wAnimationType],a
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ld [wDamageMultipliers],a
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ld a,[wWhichPokemon]
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push af
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