mirror of
https://github.com/thornAvery/kep-hack.git
synced 2025-09-17 02:40:50 +12:00
Merge branch 'master' into mistress
This commit is contained in:
commit
e699b4fd7f
|
@ -183,7 +183,7 @@ QoL Enhancements
|
||||||
- Running Shoes activate by holding B. Also works with the bike and Surf.
|
- Running Shoes activate by holding B. Also works with the bike and Surf.
|
||||||
- Fast text has no frame delay between text scrolling, doubling the scroll speed. It's also been made the default option, so you don't need to go into the Options menu for it.
|
- Fast text has no frame delay between text scrolling, doubling the scroll speed. It's also been made the default option, so you don't need to go into the Options menu for it.
|
||||||
- "Instatext" has also been made a selectable feature, courtesy of BlueZangoose.
|
- "Instatext" has also been made a selectable feature, courtesy of BlueZangoose.
|
||||||
- The Old and Good Rods have been removed, and the Super Rod, now called the Fishing Rod, is obtained in Pewter City. All fishing encounter tables have been altered to roughly match the levels of the surrounding routes.
|
- The Old and Good Rods have been removed, and the Super Rod, now called the Fishing Rod, is obtained on Route 24. All fishing encounter tables have been altered to roughly match the levels of the surrounding routes.
|
||||||
- The Elite Four and Champion now have improved teams in the post-game. The Elite Four will use refight text based on their LGPE appearances.
|
- The Elite Four and Champion now have improved teams in the post-game. The Elite Four will use refight text based on their LGPE appearances.
|
||||||
- Plus, upon defeating the Elite Four, Legendary Pokemon encounters are reset, like in later games!
|
- Plus, upon defeating the Elite Four, Legendary Pokemon encounters are reset, like in later games!
|
||||||
- Traded Pokemon ("Outsiders") can now be nicknamed at the Name Rater's House.
|
- Traded Pokemon ("Outsiders") can now be nicknamed at the Name Rater's House.
|
||||||
|
@ -262,8 +262,9 @@ and more!
|
||||||
|
|
||||||
Known Bugs
|
Known Bugs
|
||||||
====
|
====
|
||||||
- Trying to teach a TM/HM twice in a row may cause a game crash, so it's advised to save when teaching moves.
|
- Occasionally, saving and reloading in a building will cause the border tile to completely change, in some cases letting you walk out of bounds.
|
||||||
- Trying to Surf from the overworld on Cycling Road has an invisible textbox stopping you, but just pressing A again lets you regain control.
|
- Trying to Surf from the overworld on Cycling Road has an invisible textbox stopping you, but just pressing A again lets you regain control.
|
||||||
|
- Jumping from a specific tile off a ledge in Cerulean City causes you to land on a fence. This is being kept in, because it's funny.
|
||||||
|
|
||||||
Evolution Methods for new Pokemon
|
Evolution Methods for new Pokemon
|
||||||
====
|
====
|
||||||
|
@ -380,7 +381,7 @@ If you use our implementations of anything at all, it is encouraged to submit Pu
|
||||||
* erosunica - Assistance with developing Celadon University & Citrine City, plus sources for various subjects.
|
* erosunica - Assistance with developing Celadon University & Citrine City, plus sources for various subjects.
|
||||||
* Chatot4444 - Assisting with gym scaling code.
|
* Chatot4444 - Assisting with gym scaling code.
|
||||||
* Enigami - Reworking the Battle Tent's RestoreTeam code to make it work properly.
|
* Enigami - Reworking the Battle Tent's RestoreTeam code to make it work properly.
|
||||||
* HeadBoiSkye - Helped with writing NPC dialogue and Pokédex entries for new Pokémon such as Gyopin.
|
* HeadBoiSkye - Helped with writing NPC dialogue and Pokédex entries for new Pokémon such as Orfry.
|
||||||
* ZumiIsawhat? - Restorations of prototype OST.
|
* ZumiIsawhat? - Restorations of prototype OST.
|
||||||
* FrenchOrange - Reconstructions of various overworld prototype sprites.
|
* FrenchOrange - Reconstructions of various overworld prototype sprites.
|
||||||
* Helix Chamber (RacieBeep & Orchid) - Prototype Pokémon sprites. Precise credits are available [here](https://cdn.discordapp.com/attachments/1014321591657709569/1015347305483878521/unknown.png) and below.
|
* Helix Chamber (RacieBeep & Orchid) - Prototype Pokémon sprites. Precise credits are available [here](https://cdn.discordapp.com/attachments/1014321591657709569/1015347305483878521/unknown.png) and below.
|
||||||
|
|
|
@ -12,7 +12,7 @@ CeladonUniversityOutside_Object:
|
||||||
object_event 25, 27, SPRITE_SUPER_NERD, WALK, LEFT, 2 ; trainer
|
object_event 25, 27, SPRITE_SUPER_NERD, WALK, LEFT, 2 ; trainer
|
||||||
object_event 9, 6, SPRITE_GAMBLER, WALK, DOWN, 3 ; trainer
|
object_event 9, 6, SPRITE_GAMBLER, WALK, DOWN, 3 ; trainer
|
||||||
object_event 25, 20, SPRITE_SUPER_NERD, WALK, DOWN, 4 ; trainer
|
object_event 25, 20, SPRITE_SUPER_NERD, WALK, DOWN, 4 ; trainer
|
||||||
object_event 4, 27, SPRITE_FISHER, WALK, LEFT, 5 ; Original SPRITE_ROCKER replaced. Reason: maximum of 10 sprites per set
|
object_event 10, 28, SPRITE_FISHER, WALK, LEFT, 5 ; Original SPRITE_ROCKER replaced. Reason: maximum of 10 sprites per set
|
||||||
object_event 33, 16, SPRITE_GIRL, WALK, DOWN, 6 ; Original SPRITE_BEAUTY replaced. Reason: same as above
|
object_event 33, 16, SPRITE_GIRL, WALK, DOWN, 6 ; Original SPRITE_BEAUTY replaced. Reason: same as above
|
||||||
object_event 7, 22, SPRITE_MAGIKARP, WALK, RIGHT, 7 ; Static sprite. Reason: same as above and used the slot 11
|
object_event 7, 22, SPRITE_MAGIKARP, WALK, RIGHT, 7 ; Static sprite. Reason: same as above and used the slot 11
|
||||||
object_event 34, 25, SPRITE_MAGIKARP, WALK, LEFT, 7 ; Static sprite. Reason: same as above
|
object_event 34, 25, SPRITE_MAGIKARP, WALK, LEFT, 7 ; Static sprite. Reason: same as above
|
||||||
|
|
|
@ -2,7 +2,7 @@ MtMoonCrater_Object:
|
||||||
db $41 ; border block
|
db $41 ; border block
|
||||||
|
|
||||||
def_warp_events
|
def_warp_events
|
||||||
warp_event 46, 47, MT_MOON_B1F, 14
|
warp_event 46, 46, MT_MOON_B1F, 14
|
||||||
|
|
||||||
def_bg_events
|
def_bg_events
|
||||||
|
|
||||||
|
|
|
@ -1137,7 +1137,7 @@ HiJumpKickAnim:
|
||||||
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
|
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
|
||||||
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
|
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
|
||||||
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
|
battle_anim NO_MOVE, SE_DELAY_ANIMATION_10
|
||||||
battle_anim TAKE_DOWN, SUBANIM_0_STAR_ASCENDING, 1, 6
|
battle_anim TAKE_DOWN, SUBANIM_0_STAR_ASCENDING, 0, 8
|
||||||
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
|
battle_anim NO_MOVE, SE_DARK_SCREEN_FLASH
|
||||||
battle_anim NO_MOVE, SE_SLIDE_MON_DOWN
|
battle_anim NO_MOVE, SE_SLIDE_MON_DOWN
|
||||||
battle_anim NO_MOVE, SE_SHOW_MON_PIC
|
battle_anim NO_MOVE, SE_SHOW_MON_PIC
|
||||||
|
|
|
@ -1,2 +1,2 @@
|
||||||
"||b -}fN_vvvvvvvv#vvvvr}|qvv,-Xv=,vtfvvvfvf+}_ "vv-
|
"||b -}f}N_vvvvvvvv#vvvvr}|qvv,-Xv=,vtfvvvfvf+}_ "vv-
|
||||||
} "$
|
} "$
|
|
@ -1 +1 @@
|
||||||
,--Nr02a}f
D+,v
"pfvvv}fXfvv^tvvtvv)
"vvvSvvvv
|
,--Nr02a}f
D+t,v
"p}fvvv}fXfvv^tvvtvv)
"vvvSvvvv
|
|
@ -1,3 +1,3 @@
|
||||||
€š‚ "_vvvv|b„<EFBFBD>†vvvv€‚vfm€Ś”†v€<76><E282AC>…†vvvv'„†<E2809E>Šv„ډ‰”š<E2809D>‚v€…†vtv<74>ЄډŠv„•†vvvf„†
„<EFBFBD>†€<>
|
€š‚ "_vvvv|b„…†vvvv€‚vfm€Ś”†v€<76><E282AC>…†vvvv'„†<E2809E>Šv„ډ‰”š<E2809D>‚v€…†vtv<74>ЄډŠv„•†vvvf„†
„…†€‚
|
||||||
^<5E><><16><><EFBFBD><01><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
^<5E><><16><><EFBFBD><01><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
|
||||||
<01><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>$
|
<01><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>$
|
|
@ -1 +1 @@
|
||||||
€<EFBFBD><EFBFBD><EFBFBD><EFBFBD>‚n<><6E><EFBFBD>n„…Ś‰ŹŠ<01>‹<>
„…†L‹<><E280B9><01>—Švv€<76><E282AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>‚<01>v<EFBFBD>_rQ<72>ʉ‰‰”<E280B0>†<01>v€<76>‚vr„…†‡v<E280A1>‰Švv€<76>‚„<>†‡vvvvvv<76>ŹŠ<01>ŹŠ‹<><E280B9>vvvvvL<01>
<0A>
|
€<EFBFBD><EFBFBD><EFBFBD><EFBFBD>‚n<><6E><EFBFBD>n„…Ś‰ŹŠ<01>‹<>
„…†<EFBFBD>‹<><E280B9><01>—Š‹<C5A0>€<EFBFBD><E282AC><EFBFBD><EFBFBD><EFBFBD><EFBFBD>‚<01>vQ_rQ<72>ʉ‰‰”R†<01>v€<76>‚vr„…†‡v<E280A1>‰Švv€<76>‚„Q†‡vvvvvv<76>ŹŠ<01>ŹŠ‹<><E280B9>vvvvvL<01>
<0A>
|
|
@ -1,5 +1,5 @@
|
||||||
AAAAAAAAAAAAAAAAAAAAAAAAAACEEEEEEEEEEEEEEEEEEEE?AAABbCF,5
|
AAAAAAAAAAAAAAAAAAAAAAAAAACEEEEEEEEEEEEEEEEEEEE?AAABbCF,5
|
||||||
DD?AABCF//
|
DD?AABCF//
|
||||||
D@AABF9 ),@ACF,<=========>)@AB<JCEEE?AAAAK>)@AK><JCF}}DEEEE?K>@AAB)@CF$%,\QQQQ@AB @AAB)@BZ--v=JAB@AAB@B"#rk-zG?AB
@AAB@K=>,012@AB@AAB.@AAB%<12>@AB @AAB)@ACF)<=====JCF@AAB.@AB,@ACEE?ABD?AB@AB7@CF€D?B@AB@AB 6DF)DF<==JAB@AB 5,DE?AAB
@AB
|
D@AABF9 ),@ACF,<=========>)@AB<JCEEE?AAAAK>)@AK><JCF}}DEEEE?K>@AAB)@CF$%,\QQQQ@AB @AAB)@BZ--v=JAB@AAB@B"#rk-zG?AB
@AAB@K=>,012@AB@AAB.@AAB%<12>@AB @AAB@ACF)<=====JCF@AAB.@AB,@ACEE?ABD?AB@AB7@CF€D?B@AB@AB 6DF)DF<==JAB@AB 5,DE?AAB
@AB
|
||||||
6,DD?AB
|
6,DD?AB
|
||||||
D?K============>@AB,@DE?AACEEE?AAC?K>@AB|DEFDEEFD?CFDGF>@AB,.}},.@ABDGEF.@AB,||)DEEF,g@AK======================A
|
D?K============>@AB,@DE?AACEEE?AAC?K>@AB|DEFDEEFD?CFDGF>@AB,.}},.@ABDGEF@AB,|||DEEF,f@AK======================A
|
|
@ -4,14 +4,14 @@ n
|
||||||
n
|
n
|
||||||
|
|
||||||
`ttt
|
`ttt
|
||||||
6eCdNthitMed11eCC
|
6eC11hi11d11eCC
|
||||||
|
|
||||||
|
|
||||||
LLL
|
LLL
|
||||||
nlnttnt
|
nlnttnt
|
||||||
neCdPR|}~ROe-.CCLlL
|
neCwV|}~ww-.CCLlL
|
||||||
mln
|
mln
|
||||||
ttotttneCdUUUUUUUeCCCCCC11111ml
|
ttotttneCdUUUUUUUeCCCCCC11111ml
|
||||||
mL
|
mL
|
||||||
|
|
||||||
ttmtt
|
ttmtt
|
||||||
|
@ -21,9 +21,9 @@ ttmtt
|
||||||
|
|
||||||
|
|
||||||
T
|
T
|
||||||
eCCCCCCQQQQQQQQQQQQQQQQQ
|
eCCCCCCQQQQQQQQQQQQQQQQQ
|
||||||
nteCTCdted1eCCC??????????????????;eCd
|
nteCTCdteCCCCCC??????????????????;eCd
|
||||||
t
|
t
|
||||||
T
|
T
|
||||||
t
|
t
|
||||||
e-.CCC,,,,,,,,,,,,,,,,,,)eC-x.CCCCCC,,,,,,,,,,,,,,,,,,,??????????????????
|
eCCCCCC,,,,,,,,,,,,,,,,,,)eC-x.CCCCCC,,,,,,,,,,,,,,,,,,,??????????????????
|
|
@ -16,10 +16,10 @@ MartGuy1Text:
|
||||||
script_mart TM_SWORDS_DANCE, TM_WHIRLWIND, TM_TOXIC, TM_BODY_SLAM, TM_DOUBLE_EDGE, TM_BUBBLEBEAM, TM_WATER_GUN, TM_ICE_BEAM, TM_BLIZZARD, TM_HYPER_BEAM, TM_PAY_DAY, TM_COUNTER, TM_SEISMIC_TOSS, TM_RAGE
|
script_mart TM_SWORDS_DANCE, TM_WHIRLWIND, TM_TOXIC, TM_BODY_SLAM, TM_DOUBLE_EDGE, TM_BUBBLEBEAM, TM_WATER_GUN, TM_ICE_BEAM, TM_BLIZZARD, TM_HYPER_BEAM, TM_PAY_DAY, TM_COUNTER, TM_SEISMIC_TOSS, TM_RAGE
|
||||||
|
|
||||||
MartGuy2Text:
|
MartGuy2Text:
|
||||||
script_mart TM_MEGA_DRAIN, TM_SOLARBEAM, TM_DRAGON_RAGE, TM_THUNDERBOLT, TM_THUNDER, TM_EARTHQUAKE, TM_DIG, TM_PSYCHIC_M, TM_TELEPORT, TM_MIMIC, TM_BIDE, TM_METRONOME, TM_SELFDESTRUCT, TM_FIRE_BLAST
|
script_mart TM_MEGA_DRAIN, TM_SOLARBEAM, TM_DRAGON_RAGE, TM_THUNDERBOLT, TM_THUNDER, TM_EARTHQUAKE, TM_FISSURE, TM_DIG, TM_PSYCHIC_M, TM_TELEPORT, TM_MIMIC, TM_BIDE, TM_METRONOME, TM_SELFDESTRUCT
|
||||||
|
|
||||||
MartGuy3Text:
|
MartGuy3Text:
|
||||||
script_mart TM_SWIFT, TM_SKULL_BASH, TM_SOFTBOILED, TM_DREAM_EATER, TM_SKY_ATTACK, TM_REST, TM_THUNDER_WAVE, TM_PSYWAVE, TM_EXPLOSION, TM_ROCK_SLIDE, TM_TRI_ATTACK, TM_SUBSTITUTE
|
script_mart TM_FIRE_BLAST, TM_SWIFT, TM_SKULL_BASH, TM_SOFTBOILED, TM_DREAM_EATER, TM_SKY_ATTACK, TM_REST, TM_THUNDER_WAVE, TM_PSYWAVE, TM_EXPLOSION, TM_ROCK_SLIDE, TM_TRI_ATTACK, TM_SUBSTITUTE
|
||||||
|
|
||||||
MartGuy4Text:
|
MartGuy4Text:
|
||||||
script_mart PROTECTOR, UP_GRADE, DUBIOUS_DISC, METAL_COAT, BLK_AUGURITE, DOME_FOSSIL, HELIX_FOSSIL, WING_FOSSIL, OLD_AMBER
|
script_mart PROTECTOR, UP_GRADE, DUBIOUS_DISC, METAL_COAT, BLK_AUGURITE, DOME_FOSSIL, HELIX_FOSSIL, WING_FOSSIL, OLD_AMBER
|
||||||
|
|
|
@ -365,9 +365,21 @@ OaksLabScript9: ; This is where Blue picks up the ball and removes the sprite.
|
||||||
cp $7
|
cp $7
|
||||||
jr nz, .rivalDidNotChoseBall4
|
jr nz, .rivalDidNotChoseBall4
|
||||||
ld a, HS_STARTER_BALL_4
|
ld a, HS_STARTER_BALL_4
|
||||||
|
ld a, HS_DAMIEN ; This makes the starter gifts show up if you and your rival picked Pikachu and Eevee. It used to be coded differently but for some reason they still showed up if you picked Charmander or Squirtle, so I had to change it.
|
||||||
|
ld [wMissableObjectIndex], a
|
||||||
|
predef ShowObject
|
||||||
|
ld a, HS_VERMILION_JENNY
|
||||||
|
ld [wMissableObjectIndex], a
|
||||||
|
predef ShowObject
|
||||||
jr .hideBallAndContinue
|
jr .hideBallAndContinue
|
||||||
.rivalDidNotChoseBall4
|
.rivalDidNotChoseBall4
|
||||||
ld a, HS_STARTER_BALL_5
|
ld a, HS_STARTER_BALL_5
|
||||||
|
ld a, HS_DAMIEN
|
||||||
|
ld [wMissableObjectIndex], a
|
||||||
|
predef ShowObject
|
||||||
|
ld a, HS_VERMILION_JENNY
|
||||||
|
ld [wMissableObjectIndex], a
|
||||||
|
predef ShowObject
|
||||||
jr .hideBallAndContinue
|
jr .hideBallAndContinue
|
||||||
.hideBallAndContinue
|
.hideBallAndContinue
|
||||||
ld [wMissableObjectIndex], a
|
ld [wMissableObjectIndex], a
|
||||||
|
@ -914,7 +926,6 @@ OaksLabText4:
|
||||||
; $6 = Eevee
|
; $6 = Eevee
|
||||||
OaksLabTextPikachu:
|
OaksLabTextPikachu:
|
||||||
text_asm
|
text_asm
|
||||||
call PikachuEeveeMode
|
|
||||||
ld a, STARTER5
|
ld a, STARTER5
|
||||||
ld [wRivalStarterTemp], a
|
ld [wRivalStarterTemp], a
|
||||||
ld a, $8
|
ld a, $8
|
||||||
|
@ -925,7 +936,6 @@ OaksLabTextPikachu:
|
||||||
|
|
||||||
OaksLabTextEevee:
|
OaksLabTextEevee:
|
||||||
text_asm
|
text_asm
|
||||||
call PikachuEeveeMode
|
|
||||||
ld a, STARTER4
|
ld a, STARTER4
|
||||||
ld [wRivalStarterTemp], a
|
ld [wRivalStarterTemp], a
|
||||||
ld a, $7
|
ld a, $7
|
||||||
|
@ -1377,26 +1387,6 @@ OaksLabText_1d405:
|
||||||
text_far _OaksLabText_1d405
|
text_far _OaksLabText_1d405
|
||||||
text_end
|
text_end
|
||||||
|
|
||||||
; This is used to display Damien and Officer Jenny for Charmander and Squirtle, respectively.
|
|
||||||
; It was set up in this way to easily add new things for the mode.
|
|
||||||
; By default, all Pikachu/Eevee Mode things are hidden - more efficient.
|
|
||||||
PikachuEeveeMode:
|
|
||||||
ld hl, PikachuEeveeShows
|
|
||||||
.loop
|
|
||||||
ld a, [hli]
|
|
||||||
cp -1
|
|
||||||
ret z
|
|
||||||
push hl
|
|
||||||
ld [wMissableObjectIndex], a
|
|
||||||
predef ShowObject
|
|
||||||
pop hl
|
|
||||||
jr .loop
|
|
||||||
|
|
||||||
PikachuEeveeShows:
|
|
||||||
db HS_DAMIEN ; Charmander guy
|
|
||||||
db HS_VERMILION_JENNY ; Squirtle
|
|
||||||
db -1 ; end
|
|
||||||
|
|
||||||
; Moved here to turn into a new bg event
|
; Moved here to turn into a new bg event
|
||||||
OakLabEmailText:
|
OakLabEmailText:
|
||||||
text_asm
|
text_asm
|
||||||
|
|
|
@ -287,6 +287,7 @@ OfficerJennySquirtle:
|
||||||
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
|
ld [wDoNotWaitForButtonPressAfterDisplayingText], a
|
||||||
lb bc, SQUIRTLE, 16
|
lb bc, SQUIRTLE, 16
|
||||||
call GivePokemon
|
call GivePokemon
|
||||||
|
jp nc, .fullParty
|
||||||
ld a, [wAddedToParty]
|
ld a, [wAddedToParty]
|
||||||
and a
|
and a
|
||||||
call z, WaitForTextScrollButtonPress
|
call z, WaitForTextScrollButtonPress
|
||||||
|
@ -303,6 +304,14 @@ OfficerJennySquirtle:
|
||||||
.noBadge
|
.noBadge
|
||||||
ld hl, OfficerJennyNoBadge
|
ld hl, OfficerJennyNoBadge
|
||||||
jr .done
|
jr .done
|
||||||
|
.fullParty
|
||||||
|
ld hl, JennyFullParty
|
||||||
|
call PrintText
|
||||||
|
ld a, [wSimulatedJoypadStatesEnd] ; ensuring that the text doesn't autoskip.
|
||||||
|
and a ; yep, here too.
|
||||||
|
call z, WaitForTextScrollButtonPress ; and here.
|
||||||
|
call EnableAutoTextBoxDrawing ; and here.
|
||||||
|
; falls through to the next quote.
|
||||||
.refuse
|
.refuse
|
||||||
ld hl, OfficerJennyRefuse
|
ld hl, OfficerJennyRefuse
|
||||||
; fallthrough
|
; fallthrough
|
||||||
|
@ -331,6 +340,10 @@ OfficerJennyHowDoing:
|
||||||
text_far _OfficerJennyText5
|
text_far _OfficerJennyText5
|
||||||
text_end
|
text_end
|
||||||
|
|
||||||
|
JennyFullParty:
|
||||||
|
text_far _JennyFullParty
|
||||||
|
text_end
|
||||||
|
|
||||||
EventVermillionCitySSTicket:
|
EventVermillionCitySSTicket:
|
||||||
text_far _SSAnneFlashedTicketText
|
text_far _SSAnneFlashedTicketText
|
||||||
text_end
|
text_end
|
||||||
|
|
|
@ -117,7 +117,7 @@ _ReceivedTM23Text::
|
||||||
text_end
|
text_end
|
||||||
|
|
||||||
_TM23ExplanationText::
|
_TM23ExplanationText::
|
||||||
text "TM29 is DRAGON"
|
text "TM23 is DRAGON"
|
||||||
line "RAGE!"
|
line "RAGE!"
|
||||||
|
|
||||||
para "Use it against"
|
para "Use it against"
|
||||||
|
|
|
@ -4,7 +4,7 @@ _SilphCo5EndBattleText4::
|
||||||
prompt
|
prompt
|
||||||
|
|
||||||
_SilphCo5AfterBattleText4::
|
_SilphCo5AfterBattleText4::
|
||||||
text "You're only on 5F."
|
text "You're only on 3F."
|
||||||
line "It's a long way"
|
line "It's a long way"
|
||||||
cont "to my BOSS!"
|
cont "to my BOSS!"
|
||||||
done
|
done
|
||||||
|
@ -53,8 +53,9 @@ _SilphCo5Text11::
|
||||||
line "only when traded"
|
line "only when traded"
|
||||||
cont "by link-cable."
|
cont "by link-cable."
|
||||||
|
|
||||||
para "Further testing is" ; changed due to increased number of new trade evos
|
para "Further testing" ; changed due to increased number of new trade evos
|
||||||
line "needed to discover"
|
line "will be needed to"
|
||||||
cont "more species that"
|
cont "discover any more"
|
||||||
|
cont "species that"
|
||||||
cont "evolve this way."
|
cont "evolve this way."
|
||||||
done
|
done
|
||||||
|
|
|
@ -113,19 +113,19 @@ _SilphCo7AfterBattleText2::
|
||||||
done
|
done
|
||||||
|
|
||||||
_SilphCo7BattleText3::
|
_SilphCo7BattleText3::
|
||||||
text "I am one of the 4"
|
text "TEAM ROCKET has"
|
||||||
line "ROCKET BROTHERS!"
|
line "taken command of"
|
||||||
|
cont "SILPH CO.!"
|
||||||
done
|
done
|
||||||
|
|
||||||
_SilphCo7EndBattleText3::
|
_SilphCo7EndBattleText3::
|
||||||
text "Aack!"
|
text "Arrgh!"
|
||||||
line "Brothers, I lost!"
|
|
||||||
prompt
|
prompt
|
||||||
|
|
||||||
_SilphCo7AfterBattleText3::
|
_SilphCo7AfterBattleText3::
|
||||||
text "Doesn't matter."
|
text "Fwahahaha!"
|
||||||
line "My brothers will"
|
line "My BOSS has been"
|
||||||
cont "repay the favor!"
|
cont "after this place!"
|
||||||
done
|
done
|
||||||
|
|
||||||
_SilphCo7BattleText4::
|
_SilphCo7BattleText4::
|
||||||
|
|
|
@ -215,6 +215,11 @@ _OfficerJennyText3::
|
||||||
line "SQUIRTLE right!@"
|
line "SQUIRTLE right!@"
|
||||||
text_end
|
text_end
|
||||||
|
|
||||||
|
_JennyFullParty::
|
||||||
|
text "Your PARTY is"
|
||||||
|
line "full, though!"
|
||||||
|
done
|
||||||
|
|
||||||
_OfficerJennyText4::
|
_OfficerJennyText4::
|
||||||
text "Oh... What am I"
|
text "Oh... What am I"
|
||||||
line "to do now?"
|
line "to do now?"
|
||||||
|
|
Loading…
Reference in a new issue