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Functional Hyper Training!
There are ways this can be improved (SFX, menu message, insta-recalc stats), but this finishes the Hyper Training functionality. Talk to James, give him a Bottle Cap, he boosts your DVs to max, and then he deducts a Bottle Cap. Notable that vanilla vitamins don't recalc stats immediately as well, so maybe the recalc bit isn't necessary.
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3 changed files with 47 additions and 22 deletions
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@ -20,10 +20,10 @@ DisplayPokemartDialogue_::
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; This code is useless. It copies the address of the pokemart's inventory to hl,
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; but the address is never used.
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ld hl, wItemListPointer
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ld a, [hli]
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ld l, [hl]
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ld h, a
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; ld hl, wItemListPointer
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; ld a, [hli]
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; ld l, [hl]
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; ld h, a
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ld a, [wMenuExitMethod]
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cp CANCELLED_MENU
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@ -95,9 +95,9 @@ DisplayPokemartDialogue_::
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; The following code is supposed to check if the player chose No, but the above
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; check already catches it.
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ld a, [wChosenMenuItem]
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dec a
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jr z, .sellMenuLoop
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; ld a, [wChosenMenuItem]
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; dec a
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; jr z, .sellMenuLoop
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.sellItem
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ld a, [wBoughtOrSoldItemInMart]
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@ -173,9 +173,9 @@ DisplayPokemartDialogue_::
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; The following code is supposed to check if the player chose No, but the above
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; check already catches it.
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ld a, [wChosenMenuItem]
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dec a
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jr z, .buyMenuLoop
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; ld a, [wChosenMenuItem]
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; dec a
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; jr z, .buyMenuLoop
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.buyItem
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call .isThereEnoughMoney
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