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can select a pokeball without having to talk to koichi a second time
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@ -68,7 +68,7 @@ FightingDojoScript3:
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.asm_5cde4
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.asm_5cde4
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ld a, $f0
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ld a, $f0
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ld [wJoyIgnore], a
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ld [wJoyIgnore], a
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SetEventRange EVENT_BEAT_KARATE_MASTER, EVENT_BEAT_FIGHTING_DOJO_TRAINER_3
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SetEventRange EVENT_DEFEATED_FIGHTING_DOJO, EVENT_BEAT_FIGHTING_DOJO_TRAINER_3
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ld a, $9
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ld a, $9
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ldh [hSpriteIndexOrTextID], a
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ldh [hSpriteIndexOrTextID], a
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call DisplayTextID
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call DisplayTextID
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@ -175,7 +175,6 @@ FightingDojoText1: ; gym scaling can be removed to make space
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.continue2
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.continue2
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ld hl, FightingDojoText8
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ld hl, FightingDojoText8
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call PrintText
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call PrintText
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SetEvent EVENT_DEFEATED_FIGHTING_DOJO
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.asm_9dba4
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.asm_9dba4
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jp TextScriptEnd
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jp TextScriptEnd
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