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Faraway Island warp now works
Essentially, I bruteforced making it work; made the tiles we desire be warps for us instead. You do this by noting the bottom-left tile of the block for some reason, so tile $30 of forest will be a warp tile even though it really looks like it shouldn't be. As far as I can tell, there are no consequences for this war crime code as long as you don't put a warp where it shouldn't be.
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4 changed files with 6 additions and 6 deletions
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@ -50,7 +50,7 @@ ENDM
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warp_tiles $5E
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.ForestWarpTileIDs:
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warp_tiles $5A, $5C, $3A, $50, $51, $52, $53 ; tiles $50 through $53 are the arrow tiles used in the Safari Zone. These are custom additions for Faraway Island.
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warp_tiles $5A, $5C, $3A, $30, $50, $51 ; $30, $50, and $51 are for Faraway Island, intended for the upward ($58) and downward ($59) blocks we use to signify warps. - PvK
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.DojoWarpTileIDs:
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.GymWarpTileIDs:
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