Faraway Island warp now works

Essentially, I bruteforced making it work; made the tiles we desire be warps for us instead. You do this by noting the bottom-left tile of the block for some reason, so tile $30 of forest will be a warp tile even though it really looks like it shouldn't be. As far as I can tell, there are no consequences for this war crime code as long as you don't put a warp where it shouldn't be.
This commit is contained in:
May Evans 2022-12-12 06:17:33 +00:00
parent 2379dac1c3
commit e7784604ce
4 changed files with 6 additions and 6 deletions

View file

@ -50,7 +50,7 @@ ENDM
warp_tiles $5E
.ForestWarpTileIDs:
warp_tiles $5A, $5C, $3A, $50, $51, $52, $53 ; tiles $50 through $53 are the arrow tiles used in the Safari Zone. These are custom additions for Faraway Island.
warp_tiles $5A, $5C, $3A, $30, $50, $51 ; $30, $50, and $51 are for Faraway Island, intended for the upward ($58) and downward ($59) blocks we use to signify warps. - PvK
.DojoWarpTileIDs:
.GymWarpTileIDs: