Faraway Island warp now works

Essentially, I bruteforced making it work; made the tiles we desire be warps for us instead. You do this by noting the bottom-left tile of the block for some reason, so tile $30 of forest will be a warp tile even though it really looks like it shouldn't be. As far as I can tell, there are no consequences for this war crime code as long as you don't put a warp where it shouldn't be.
This commit is contained in:
May Evans 2022-12-12 06:17:33 +00:00
parent 2379dac1c3
commit e7784604ce
4 changed files with 6 additions and 6 deletions

View file

@ -1,11 +1,11 @@
Exception: STATUS_ACCESS_VIOLATION at rip=00100401246
rax=FFFFFFF7FFF8CD51 rbx=0000000000000818 rcx=0000000800000010
rax=FFFFFFF7FFF8CD51 rbx=000000000000084E rcx=0000000800000010
rdx=0000000000000000 rsi=0000000800059544 rdi=0000000000000000
r8 =00000000FFFFC7C4 r9 =0000000000000000 r10=0000000100000000
r11=0000000100401282 r12=00000008000732B0 r13=0000000100403148
r14=0000000000000000 r15=0000000000000001
rbp=0000000100403156 rsp=00000000FFFFCA60
program=C:\cygwin64\home\chipp\kep-hack\tools\scan_includes.exe, pid 2248, thread main
program=C:\cygwin64\home\chipp\kep-hack\tools\scan_includes.exe, pid 177, thread main
cs=0033 ds=002B es=002B fs=0053 gs=002B ss=002B
Stack trace:
Frame Function Args