Faraway Island warp now works

Essentially, I bruteforced making it work; made the tiles we desire be warps for us instead. You do this by noting the bottom-left tile of the block for some reason, so tile $30 of forest will be a warp tile even though it really looks like it shouldn't be. As far as I can tell, there are no consequences for this war crime code as long as you don't put a warp where it shouldn't be.
This commit is contained in:
May Evans 2022-12-12 06:17:33 +00:00
parent 2379dac1c3
commit e7784604ce
4 changed files with 6 additions and 6 deletions

View file

@ -1,6 +1,6 @@
Route1_Script:
jp EnableAutoTextBoxDrawing
ld hl, Route1_ScriptPointers
;ld hl, Route1_ScriptPointers
ld a, [wRoute1CurScript]
jp CallFunctionInTable
@ -130,4 +130,4 @@ StarterMons_Oak:
; starter the rival picked, oak trainer number. way easier than storing oak's "choice"
db STARTER1, 2 ; Venusaur
db STARTER2, 3 ; Charizard
db STARTER3, 1 ; Totartle
db STARTER3, 1 ; Totartle