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Faraway Island warp now works
Essentially, I bruteforced making it work; made the tiles we desire be warps for us instead. You do this by noting the bottom-left tile of the block for some reason, so tile $30 of forest will be a warp tile even though it really looks like it shouldn't be. As far as I can tell, there are no consequences for this war crime code as long as you don't put a warp where it shouldn't be.
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4 changed files with 6 additions and 6 deletions
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@ -1,6 +1,6 @@
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Route1_Script:
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jp EnableAutoTextBoxDrawing
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ld hl, Route1_ScriptPointers
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;ld hl, Route1_ScriptPointers
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ld a, [wRoute1CurScript]
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jp CallFunctionInTable
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@ -130,4 +130,4 @@ StarterMons_Oak:
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; starter the rival picked, oak trainer number. way easier than storing oak's "choice"
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db STARTER1, 2 ; Venusaur
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db STARTER2, 3 ; Charizard
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db STARTER3, 1 ; Totartle
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db STARTER3, 1 ; Totartle
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