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Minor tweaks
Still hangs, just makes the warp more player-friendly.
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@ -2,8 +2,8 @@ BattleTent_Object: ; 0x1dd9b (size=38)
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db $e ; border block
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def_warp_events
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warp_event 3, 19, CITRINE_CITY, 6
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warp_event 2, 19, CITRINE_CITY, 6
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warp_event 3, 19, CITRINE_CITY, 6
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def_bg_events
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@ -772,9 +772,9 @@ BattleTentGuy2_Init:
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done
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BattleTentGuy2_Streak:
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text "Opponent no. @"
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text "Opponent No.@" ; could be a №?
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text_decimal wBTStreakCnt, 1, 2
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db $0
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text_start
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line "is up next."
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para "Good luck!"
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done
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