This commit is contained in:
dannye 2021-03-23 00:53:43 -05:00
commit e8dd755e18
3702 changed files with 163333 additions and 159040 deletions

View file

@ -1,60 +1,61 @@
Music_GameCorner:
musicheader 4, 1, Music_GameCorner_Ch1
musicheader 1, 2, Music_GameCorner_Ch2
musicheader 1, 3, Music_GameCorner_Ch3
musicheader 1, 4, Music_GameCorner_Ch4
channel_count 4
channel 1, Music_GameCorner_Ch1
channel 2, Music_GameCorner_Ch2
channel 3, Music_GameCorner_Ch3
channel 4, Music_GameCorner_Ch4
Music_GameCorner_Ch1:
tempo 147
volume $77
stereopanning $f
notetype $c, $91
note __, 8
Music_GameCorner_branch_edd84:
intensity $91
note __, 16
note __, 16
note __, 16
note __, 16
callchannel Music_GameCorner_branch_ede03
callchannel Music_GameCorner_branch_ede03
callchannel Music_GameCorner_branch_ede03
callchannel Music_GameCorner_branch_ede13
note __, 16
note __, 16
note __, 16
note __, 16
note __, 16
callchannel Music_GameCorner_branch_ede03
callchannel Music_GameCorner_branch_ede03
callchannel Music_GameCorner_branch_ede03
callchannel Music_GameCorner_branch_ede13
volume 7, 7
stereo_panning FALSE, TRUE
note_type 12, 9, 1
rest 8
.mainloop:
volume_envelope 9, 1
rest 16
rest 16
rest 16
rest 16
sound_call .sub1
sound_call .sub1
sound_call .sub1
sound_call .sub2
rest 16
rest 16
rest 16
rest 16
rest 16
sound_call .sub1
sound_call .sub1
sound_call .sub1
sound_call .sub2
octave 3
note __, 2
rest 2
note G#, 3
note G#, 3
note A#, 2
note A#, 2
note G#, 2
note G_, 2
intensity $71
Music_GameCorner_branch_eddb1:
volume_envelope 7, 1
.loop1:
octave 4
note G#, 1
octave 5
note C_, 1
note F_, 1
note C_, 1
loopchannel 4, Music_GameCorner_branch_eddb1
Music_GameCorner_branch_eddbb:
sound_loop 4, .loop1
.loop2:
octave 4
note A#, 1
octave 5
note D_, 1
note G_, 1
note D_, 1
loopchannel 4, Music_GameCorner_branch_eddbb
Music_GameCorner_branch_eddc5:
sound_loop 4, .loop2
.loop3:
octave 4
note D#, 1
note G_, 1
@ -62,8 +63,8 @@ Music_GameCorner_branch_eddc5:
note C_, 1
octave 4
note G_, 1
loopchannel 4, Music_GameCorner_branch_eddc5
Music_GameCorner_branch_eddd0:
sound_loop 4, .loop3
.loop4:
octave 4
note F_, 1
note A_, 1
@ -71,41 +72,41 @@ Music_GameCorner_branch_eddd0:
note C_, 1
octave 4
note A_, 1
loopchannel 4, Music_GameCorner_branch_eddd0
Music_GameCorner_branch_edddb:
sound_loop 4, .loop4
.loop5:
octave 4
note G#, 1
octave 5
note C_, 1
note F_, 1
note C_, 1
loopchannel 4, Music_GameCorner_branch_edddb
Music_GameCorner_branch_edde5:
sound_loop 4, .loop5
.loop6:
octave 4
note A#, 1
octave 5
note D_, 1
note G_, 1
note D_, 1
loopchannel 4, Music_GameCorner_branch_edde5
Music_GameCorner_branch_eddef:
sound_loop 4, .loop6
.loop7:
octave 4
note B_, 1
octave 5
note D_, 1
note G_, 1
note D_, 1
loopchannel 4, Music_GameCorner_branch_eddef
sound_loop 4, .loop7
octave 3
note D_, 1
note D_, 1
note D_, 3
note F_, 2
note F_, 9
loopchannel 0, Music_GameCorner_branch_edd84
sound_loop 0, .mainloop
Music_GameCorner_branch_ede03:
note __, 2
.sub1:
rest 2
octave 4
note A#, 3
note G_, 3
@ -113,17 +114,17 @@ Music_GameCorner_branch_ede03:
octave 3
note F_, 3
note F_, 2
note __, 2
rest 2
note G#, 3
note G#, 3
note A#, 2
note A#, 2
note G#, 1
note A#, 3
endchannel
sound_ret
Music_GameCorner_branch_ede13:
note __, 2
.sub2:
rest 2
octave 4
note A#, 3
note G_, 3
@ -131,17 +132,17 @@ Music_GameCorner_branch_ede13:
octave 3
note F_, 3
note F_, 2
endchannel
sound_ret
Music_GameCorner_Ch2:
stereopanning $ff
vibrato $8, $24
notetype $c, $a1
note __, 8
Music_GameCorner_branch_ede25:
intensity $92
dutycycle $1
callchannel Music_GameCorner_branch_ede75
stereo_panning TRUE, TRUE
vibrato 8, 2, 4
note_type 12, 10, 1
rest 8
.mainloop:
volume_envelope 9, 2
duty_cycle 1
sound_call .sub1
octave 1
note F_, 2
octave 3
@ -150,24 +151,24 @@ Music_GameCorner_branch_ede25:
note F_, 1
octave 3
note G#, 2
intensity $a4
volume_envelope 10, 4
note G#, 3
intensity $92
volume_envelope 9, 2
note G_, 2
note A#, 1
octave 4
note C_, 3
callchannel Music_GameCorner_branch_ede75
sound_call .sub1
octave 4
note F_, 2
note D#, 2
note F_, 1
note D#, 2
intensity $a4
volume_envelope 10, 4
note G_, 3
note F_, 4
dutycycle $2
intensity $c7
duty_cycle 2
volume_envelope 12, 7
octave 3
note D#, 1
note F_, 1
@ -182,7 +183,7 @@ Music_GameCorner_branch_ede25:
octave 2
note A#, 4
note A_, 4
note __, 10
rest 10
octave 3
note D#, 1
note F_, 1
@ -195,16 +196,16 @@ Music_GameCorner_branch_ede25:
note D#, 1
note F_, 1
note G_, 16
intensity $92
volume_envelope 9, 2
note G_, 1
note G_, 1
note G_, 3
note A#, 2
note A#, 9
intensity $a4
loopchannel 0, Music_GameCorner_branch_ede25
volume_envelope 10, 4
sound_loop 0, .mainloop
Music_GameCorner_branch_ede75:
.sub1:
octave 1
note C_, 2
octave 3
@ -253,10 +254,10 @@ Music_GameCorner_branch_ede75:
note D#, 2
note F_, 1
note D#, 2
intensity $a4
volume_envelope 10, 4
note F_, 3
note G_, 4
intensity $92
volume_envelope 9, 2
note F#, 1
note F_, 1
octave 1
@ -276,10 +277,10 @@ Music_GameCorner_branch_ede75:
note D#, 2
note G_, 1
note D#, 2
intensity $a4
volume_envelope 10, 4
note A#, 3
note A_, 2
intensity $92
volume_envelope 9, 2
note A#, 1
octave 5
note C_, 3
@ -297,10 +298,10 @@ Music_GameCorner_branch_ede75:
note D#, 2
note F_, 1
note D#, 2
intensity $a4
volume_envelope 10, 4
note F_, 3
note G_, 4
intensity $92
volume_envelope 9, 2
note F#, 1
note F_, 1
octave 1
@ -313,35 +314,35 @@ Music_GameCorner_branch_ede75:
note C_, 2
note D_, 2
note D#, 2
endchannel
sound_ret
Music_GameCorner_Ch3:
vibrato $8, $22
notetype $c, $14
note __, 8
Music_GameCorner_branch_edeef:
stereopanning $ff
notetype $c, $14
callchannel Music_GameCorner_branch_edfdd
callchannel Music_GameCorner_branch_edff8
vibrato 8, 2, 2
note_type 12, 1, 4
rest 8
.mainloop:
stereo_panning TRUE, TRUE
note_type 12, 1, 4
sound_call .sub1
sound_call .sub2
octave 4
note G_, 1
note A_, 3
callchannel Music_GameCorner_branch_edfdd
callchannel Music_GameCorner_branch_edff8
sound_call .sub1
sound_call .sub2
octave 4
note A#, 1
octave 5
note C_, 3
stereopanning $f0
callchannel Music_GameCorner_branch_edfdd
callchannel Music_GameCorner_branch_ee00c
callchannel Music_GameCorner_branch_edfdd
callchannel Music_GameCorner_branch_ee024
callchannel Music_GameCorner_branch_edfdd
callchannel Music_GameCorner_branch_ee00c
callchannel Music_GameCorner_branch_edfdd
stereopanning $ff
stereo_panning TRUE, FALSE
sound_call .sub1
sound_call .sub3
sound_call .sub1
sound_call .sub4
sound_call .sub1
sound_call .sub3
sound_call .sub1
stereo_panning TRUE, TRUE
octave 2
note F_, 1
octave 3
@ -359,29 +360,29 @@ Music_GameCorner_branch_edeef:
octave 5
note D#, 3
note D_, 1
note __, 1
rest 1
note D#, 1
note F_, 1
note __, 2
callchannel Music_GameCorner_branch_edfdd
callchannel Music_GameCorner_branch_edff8
rest 2
sound_call .sub1
sound_call .sub2
octave 4
note G_, 1
note A_, 3
callchannel Music_GameCorner_branch_edfdd
callchannel Music_GameCorner_branch_edff8
sound_call .sub1
sound_call .sub2
octave 4
note A#, 1
octave 5
note C_, 3
stereopanning $f0
callchannel Music_GameCorner_branch_edfdd
callchannel Music_GameCorner_branch_ee00c
callchannel Music_GameCorner_branch_edfdd
callchannel Music_GameCorner_branch_ee024
callchannel Music_GameCorner_branch_edfdd
callchannel Music_GameCorner_branch_ee00c
callchannel Music_GameCorner_branch_edfdd
stereo_panning TRUE, FALSE
sound_call .sub1
sound_call .sub3
sound_call .sub1
sound_call .sub4
sound_call .sub1
sound_call .sub3
sound_call .sub1
octave 2
note F_, 1
octave 3
@ -400,25 +401,25 @@ Music_GameCorner_branch_edeef:
note F_, 1
octave 5
note D#, 1
note __, 1
rest 1
note D_, 1
note __, 1
rest 1
note C_, 1
note __, 1
rest 1
octave 4
note A#, 1
note __, 1
intensity $15
callchannel Music_GameCorner_branch_ee03f
rest 1
volume_envelope 1, 5
sound_call .sub5
octave 2
note C_, 2
note __, 1
rest 1
note C_, 1
octave 3
note C_, 1
octave 2
note C_, 1
note __, 1
rest 1
note C_, 1
note C_, 1
octave 3
@ -429,18 +430,18 @@ Music_GameCorner_branch_edeef:
note C_, 1
octave 2
note C_, 1
note __, 1
rest 1
octave 3
note C_, 1
octave 2
note F_, 2
note __, 1
rest 1
note F_, 1
octave 3
note F_, 1
octave 2
note F_, 1
note __, 1
rest 1
note F_, 1
note F_, 1
octave 3
@ -451,19 +452,19 @@ Music_GameCorner_branch_edeef:
note F_, 1
octave 2
note F_, 1
note __, 1
rest 1
octave 3
note F_, 1
callchannel Music_GameCorner_branch_ee03f
sound_call .sub5
octave 2
note G_, 2
note __, 1
rest 1
note G_, 1
octave 3
note G_, 1
octave 2
note G_, 1
note __, 1
rest 1
note G_, 1
note G_, 1
octave 3
@ -474,19 +475,19 @@ Music_GameCorner_branch_edeef:
note G_, 1
octave 2
note G_, 1
note __, 1
rest 1
octave 3
note G_, 1
octave 2
note B_, 1
note B_, 1
note B_, 1
note __, 2
rest 2
note B_, 1
note __, 1
rest 1
note B_, 1
note __, 4
notetype $6, $15
rest 4
note_type 6, 1, 5
octave 3
note D_, 1
note C_, 1
@ -497,9 +498,9 @@ Music_GameCorner_branch_edeef:
note F_, 1
note E_, 1
note D_, 1
loopchannel 0, Music_GameCorner_branch_edeef
sound_loop 0, .mainloop
Music_GameCorner_branch_edfdd:
.sub1:
octave 2
note C_, 1
octave 3
@ -526,9 +527,9 @@ Music_GameCorner_branch_edfdd:
note C_, 1
octave 4
note A_, 2
endchannel
sound_ret
Music_GameCorner_branch_edff8:
.sub2:
octave 2
note C_, 1
octave 3
@ -545,12 +546,12 @@ Music_GameCorner_branch_edff8:
note C_, 1
octave 4
note A#, 1
note __, 1
rest 1
note A_, 1
note __, 1
endchannel
rest 1
sound_ret
Music_GameCorner_branch_ee00c:
.sub3:
octave 2
note F_, 1
octave 3
@ -569,14 +570,14 @@ Music_GameCorner_branch_ee00c:
note F_, 1
octave 5
note D#, 1
note __, 1
rest 1
note D_, 1
note __, 1
rest 1
note C_, 1
note D_, 3
endchannel
sound_ret
Music_GameCorner_branch_ee024:
.sub4:
octave 2
note F_, 1
octave 3
@ -595,26 +596,26 @@ Music_GameCorner_branch_ee024:
note F_, 1
octave 5
note D#, 1
note __, 1
rest 1
note D_, 1
note __, 1
rest 1
note C_, 1
note D_, 1
octave 3
note F_, 1
note __, 1
endchannel
rest 1
sound_ret
Music_GameCorner_branch_ee03f:
.sub5:
octave 2
note F_, 2
note __, 1
rest 1
note F_, 1
octave 3
note F_, 1
octave 2
note F_, 1
note __, 1
rest 1
note F_, 1
note F_, 1
octave 3
@ -625,18 +626,18 @@ Music_GameCorner_branch_ee03f:
note F_, 1
octave 2
note F_, 1
note __, 1
rest 1
octave 3
note F_, 1
octave 2
note G_, 2
note __, 1
rest 1
note G_, 1
octave 3
note G_, 1
octave 2
note G_, 1
note __, 1
rest 1
note G_, 1
note G_, 1
octave 3
@ -653,154 +654,154 @@ Music_GameCorner_branch_ee03f:
note D_, 1
octave 3
note D_, 1
endchannel
sound_ret
Music_GameCorner_Ch4:
togglenoise $3
notetype $c
notetype $8
note D_, 1
note D_, 1
note D_, 1
notetype $c
note D_, 1
note D_, 1
note D_, 2
note D_, 1
note D_, 1
Music_GameCorner_branch_ee07f:
callchannel Music_GameCorner_branch_ee106
Music_GameCorner_branch_ee082:
note A#, 2
note F#, 2
note D_, 2
note F#, 2
note A#, 2
note F#, 2
note D_, 2
note F#, 2
loopchannel 6, Music_GameCorner_branch_ee082
callchannel Music_GameCorner_branch_ee10f
Music_GameCorner_branch_ee091:
note A#, 2
note F#, 2
note D_, 2
note F#, 2
note A#, 2
note F#, 2
note D_, 2
note F#, 2
loopchannel 3, Music_GameCorner_branch_ee091
note __, 12
note D_, 1
note D_, 1
note F#, 2
callchannel Music_GameCorner_branch_ee106
Music_GameCorner_branch_ee0a4:
note A#, 2
note F#, 2
note D_, 2
note F#, 2
note A#, 2
note F#, 2
note D_, 2
note F#, 2
loopchannel 6, Music_GameCorner_branch_ee0a4
callchannel Music_GameCorner_branch_ee10f
Music_GameCorner_branch_ee0b3:
note A#, 2
note F#, 2
note D_, 2
note F#, 2
note A#, 2
note F#, 2
note D_, 2
note F#, 2
loopchannel 3, Music_GameCorner_branch_ee0b3
note A#, 2
note F#, 2
note D_, 2
note F#, 2
note D#, 2
note F#, 2
note D_, 1
note D_, 1
note D_, 1
note D_, 1
Music_GameCorner_branch_ee0c9:
note A#, 2
note F#, 1
note D#, 1
note D_, 1
note D#, 1
note F#, 1
note D#, 1
note D#, 1
note D_, 1
note F#, 1
note D#, 1
note D_, 2
note F#, 2
loopchannel 3, Music_GameCorner_branch_ee0c9
note A#, 2
note F#, 1
note D#, 1
note D_, 1
note D#, 1
note F#, 1
note D#, 1
note D#, 1
note D_, 1
note F#, 1
note D#, 1
note D_, 2
note D_, 1
note D_, 1
Music_GameCorner_branch_ee0e8:
note A#, 2
note F#, 1
note D#, 1
note D_, 1
note D#, 1
note F#, 1
note D#, 1
note D#, 1
note D_, 1
note F#, 1
note D#, 1
note D_, 2
note F#, 2
loopchannel 3, Music_GameCorner_branch_ee0e8
note D_, 1
note D_, 1
note D_, 2
note A#, 1
note F#, 2
note F#, 5
note D_, 1
note D_, 1
note D#, 2
loopchannel 0, Music_GameCorner_branch_ee07f
toggle_noise 3
drum_speed 12
drum_speed 8
drum_note 3, 1
drum_note 3, 1
drum_note 3, 1
drum_speed 12
drum_note 3, 1
drum_note 3, 1
drum_note 3, 2
drum_note 3, 1
drum_note 3, 1
.mainloop:
sound_call .sub1
.loop1:
drum_note 11, 2
drum_note 7, 2
drum_note 3, 2
drum_note 7, 2
drum_note 11, 2
drum_note 7, 2
drum_note 3, 2
drum_note 7, 2
sound_loop 6, .loop1
sound_call .sub2
.loop2:
drum_note 11, 2
drum_note 7, 2
drum_note 3, 2
drum_note 7, 2
drum_note 11, 2
drum_note 7, 2
drum_note 3, 2
drum_note 7, 2
sound_loop 3, .loop2
rest 12
drum_note 3, 1
drum_note 3, 1
drum_note 7, 2
sound_call .sub1
.loop3:
drum_note 11, 2
drum_note 7, 2
drum_note 3, 2
drum_note 7, 2
drum_note 11, 2
drum_note 7, 2
drum_note 3, 2
drum_note 7, 2
sound_loop 6, .loop3
sound_call .sub2
.loop4:
drum_note 11, 2
drum_note 7, 2
drum_note 3, 2
drum_note 7, 2
drum_note 11, 2
drum_note 7, 2
drum_note 3, 2
drum_note 7, 2
sound_loop 3, .loop4
drum_note 11, 2
drum_note 7, 2
drum_note 3, 2
drum_note 7, 2
drum_note 4, 2
drum_note 7, 2
drum_note 3, 1
drum_note 3, 1
drum_note 3, 1
drum_note 3, 1
.loop5:
drum_note 11, 2
drum_note 7, 1
drum_note 4, 1
drum_note 3, 1
drum_note 4, 1
drum_note 7, 1
drum_note 4, 1
drum_note 4, 1
drum_note 3, 1
drum_note 7, 1
drum_note 4, 1
drum_note 3, 2
drum_note 7, 2
sound_loop 3, .loop5
drum_note 11, 2
drum_note 7, 1
drum_note 4, 1
drum_note 3, 1
drum_note 4, 1
drum_note 7, 1
drum_note 4, 1
drum_note 4, 1
drum_note 3, 1
drum_note 7, 1
drum_note 4, 1
drum_note 3, 2
drum_note 3, 1
drum_note 3, 1
.loop6:
drum_note 11, 2
drum_note 7, 1
drum_note 4, 1
drum_note 3, 1
drum_note 4, 1
drum_note 7, 1
drum_note 4, 1
drum_note 4, 1
drum_note 3, 1
drum_note 7, 1
drum_note 4, 1
drum_note 3, 2
drum_note 7, 2
sound_loop 3, .loop6
drum_note 3, 1
drum_note 3, 1
drum_note 3, 2
drum_note 11, 1
drum_note 7, 2
drum_note 7, 5
drum_note 3, 1
drum_note 3, 1
drum_note 4, 2
sound_loop 0, .mainloop
Music_GameCorner_branch_ee106:
note C_, 2
note F#, 2
note D_, 2
note F#, 2
note A#, 2
note F#, 2
note D_, 2
note F#, 2
endchannel
.sub1:
drum_note 1, 2
drum_note 7, 2
drum_note 3, 2
drum_note 7, 2
drum_note 11, 2
drum_note 7, 2
drum_note 3, 2
drum_note 7, 2
sound_ret
Music_GameCorner_branch_ee10f:
note A#, 2
note F#, 2
note D_, 2
note F#, 2
note A#, 2
note F#, 2
note D_, 1
note D_, 1
note F#, 2
endchannel
.sub2:
drum_note 11, 2
drum_note 7, 2
drum_note 3, 2
drum_note 7, 2
drum_note 11, 2
drum_note 7, 2
drum_note 3, 1
drum_note 3, 1
drum_note 7, 2
sound_ret