mirror of
https://github.com/thornAvery/kep-hack.git
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Merge branch 'master' of https://github.com/pret/pokered
This commit is contained in:
commit
e8dd755e18
3702 changed files with 163333 additions and 159040 deletions
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@ -1,30 +1,32 @@
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Music_VictoryRoad:
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musicheader 4, 1, Music_VictoryRoad_Ch1
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musicheader 1, 2, Music_VictoryRoad_Ch2
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musicheader 1, 3, Music_VictoryRoad_Ch3
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musicheader 1, 4, Music_VictoryRoad_Ch4
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channel_count 4
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channel 1, Music_VictoryRoad_Ch1
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channel 2, Music_VictoryRoad_Ch2
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channel 3, Music_VictoryRoad_Ch3
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channel 4, Music_VictoryRoad_Ch4
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Music_VictoryRoad_Ch1:
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tempo 144
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volume $77
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stereopanning $f
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dutycycle $3
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tone $0002
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notetype $c, $b3
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Music_VictoryRoad_branch_f6c8d:
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callchannel Music_VictoryRoad_branch_f6cb9
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loopchannel 6, Music_VictoryRoad_branch_f6c8d
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Music_VictoryRoad_branch_f6c94:
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intensity $b2
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volume 7, 7
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stereo_panning FALSE, TRUE
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duty_cycle 3
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pitch_offset 2
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note_type 12, 11, 3
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.mainloop:
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.loop1:
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sound_call .sub1
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sound_loop 6, .loop1
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.loop2:
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volume_envelope 11, 2
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octave 2
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note A_, 1
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octave 3
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note C#, 1
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note D_, 1
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note __, 1
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rest 1
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octave 2
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note A_, 1
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intensity $b7
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volume_envelope 11, 7
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octave 3
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note C#, 3
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octave 2
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@ -35,23 +37,23 @@ Music_VictoryRoad_branch_f6c94:
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note A_, 1
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octave 3
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note G#, 3
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loopchannel 2, Music_VictoryRoad_branch_f6c94
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Music_VictoryRoad_branch_f6cae:
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callchannel Music_VictoryRoad_branch_f6cb9
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loopchannel 2, Music_VictoryRoad_branch_f6cae
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loopchannel 0, Music_VictoryRoad_branch_f6c8d
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sound_loop 2, .loop2
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.loop3:
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sound_call .sub1
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sound_loop 2, .loop3
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sound_loop 0, .mainloop
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Music_VictoryRoad_branch_f6cb9:
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intensity $b2
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.sub1:
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volume_envelope 11, 2
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octave 2
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note G_, 1
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note B_, 1
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octave 3
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note C_, 1
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note __, 1
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rest 1
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octave 2
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note G_, 1
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intensity $b7
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volume_envelope 11, 7
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note B_, 3
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note G_, 1
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octave 3
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@ -60,20 +62,20 @@ Music_VictoryRoad_branch_f6cb9:
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note G_, 1
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octave 3
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note F#, 3
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endchannel
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sound_ret
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Music_VictoryRoad_Ch2:
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dutycycle $3
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vibrato $10, $24
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Music_VictoryRoad_branch_f6cd3:
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notetype $c, $c2
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callchannel Music_VictoryRoad_branch_f6d1e
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note __, 2
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callchannel Music_VictoryRoad_branch_f6d1e
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note __, 1
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duty_cycle 3
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vibrato 16, 2, 4
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.mainloop:
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note_type 12, 12, 2
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sound_call .sub1
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rest 2
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sound_call .sub1
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rest 1
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octave 4
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note C_, 1
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notetype $c, $b0
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note_type 12, 11, 0
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note E_, 8
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octave 5
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note C_, 4
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@ -81,33 +83,33 @@ Music_VictoryRoad_branch_f6cd3:
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note B_, 4
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note E_, 15
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note D#, 1
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notetype $c, $b0
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note_type 12, 11, 0
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note E_, 8
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octave 5
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note C_, 4
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octave 4
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note B_, 4
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notetype $c, $b0
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note_type 12, 11, 0
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octave 5
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note E_, 8
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notetype $c, $b7
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note_type 12, 11, 7
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note E_, 8
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notetype $c, $c7
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note_type 12, 12, 7
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note D_, 8
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stereopanning $f0
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stereo_panning TRUE, FALSE
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note C#, 4
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stereopanning $f
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stereo_panning FALSE, TRUE
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octave 4
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note A_, 4
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stereopanning $ff
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stereo_panning TRUE, TRUE
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octave 5
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note C_, 8
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stereopanning $f
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stereo_panning FALSE, TRUE
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octave 4
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note A#, 4
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stereopanning $f0
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stereo_panning TRUE, FALSE
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note F_, 4
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stereopanning $ff
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stereo_panning TRUE, TRUE
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note A_, 12
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note D_, 1
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note F#, 1
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@ -115,83 +117,84 @@ Music_VictoryRoad_branch_f6cd3:
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octave 5
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note C#, 1
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note D_, 16
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loopchannel 0, Music_VictoryRoad_branch_f6cd3
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sound_loop 0, .mainloop
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Music_VictoryRoad_branch_f6d1e:
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.sub1:
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octave 3
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note E_, 1
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note __, 1
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rest 1
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note E_, 1
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note __, 1
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rest 1
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note F#, 1
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note F#, 1
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note __, 2
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rest 2
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note G#, 1
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note G#, 1
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note __, 2
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rest 2
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note A_, 1
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note A_, 1
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endchannel
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sound_ret
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Music_VictoryRoad_Ch3:
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stereopanning $f0
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notetype $c, $28
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Music_VictoryRoad_branch_f6d31:
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callchannel Music_VictoryRoad_branch_f6d52
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loopchannel 6, Music_VictoryRoad_branch_f6d31
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Music_VictoryRoad_branch_f6d38:
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stereo_panning TRUE, FALSE
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note_type 12, 2, 8
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.mainloop:
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.loop1:
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sound_call .sub1
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sound_loop 6, .loop1
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.loop2:
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note D_, 1
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note __, 1
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rest 1
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note B_, 1
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note __, 1
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rest 1
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note F_, 1
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note A_, 3
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note D_, 1
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note B_, 1
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note __, 2
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rest 2
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note D_, 1
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note B_, 3
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loopchannel 2, Music_VictoryRoad_branch_f6d38
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Music_VictoryRoad_branch_f6d47:
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callchannel Music_VictoryRoad_branch_f6d52
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loopchannel 2, Music_VictoryRoad_branch_f6d47
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loopchannel 0, Music_VictoryRoad_branch_f6d31
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sound_loop 2, .loop2
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.loop3:
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sound_call .sub1
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sound_loop 2, .loop3
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sound_loop 0, .mainloop
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Music_VictoryRoad_branch_f6d52:
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.sub1:
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octave 3
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note C_, 1
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note __, 1
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rest 1
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note A_, 1
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note __, 1
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rest 1
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note D#, 1
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note G_, 3
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note C_, 1
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note A_, 1
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note __, 2
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rest 2
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note C_, 1
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note A_, 3
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endchannel
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sound_ret
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Music_VictoryRoad_Ch4:
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togglenoise $0
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notetype $c
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Music_VictoryRoad_branch_f6d63:
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note D_, 2
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note D_, 2
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note D#, 1
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note D_, 3
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note D#, 1
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note D_, 3
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note D#, 1
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note D_, 3
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note D_, 2
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note D_, 2
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note D#, 1
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note D_, 3
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note D#, 1
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note D#, 1
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note D_, 2
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note D#, 1
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note D_, 2
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note D#, 1
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loopchannel 0, Music_VictoryRoad_branch_f6d63
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toggle_noise 0
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drum_speed 12
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.mainloop:
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drum_note 3, 2
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drum_note 3, 2
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drum_note 4, 1
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drum_note 3, 3
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drum_note 4, 1
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drum_note 3, 3
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drum_note 4, 1
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drum_note 3, 3
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drum_note 3, 2
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drum_note 3, 2
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drum_note 4, 1
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drum_note 3, 3
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drum_note 4, 1
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drum_note 4, 1
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drum_note 3, 2
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drum_note 4, 1
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drum_note 3, 2
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drum_note 4, 1
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sound_loop 0, .mainloop
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