This commit is contained in:
dannye 2021-03-23 00:53:43 -05:00
commit e8dd755e18
3702 changed files with 163333 additions and 159040 deletions

View file

@ -1,48 +1,49 @@
Music_WildPokemonVictory:
musicheader 3, 1, Music_WildPokemonVictory_Ch1
musicheader 1, 2, Music_WildPokemonVictory_Ch2
musicheader 1, 3, Music_WildPokemonVictory_Ch3
channel_count 3
channel 1, Music_WildPokemonVictory_Ch1
channel 2, Music_WildPokemonVictory_Ch2
channel 3, Music_WildPokemonVictory_Ch3
Music_WildPokemonVictory_Ch1:
tempo 126
volume $77
dutycycle $3
tone $0001
notetype $c, $b1
volume 7, 7
duty_cycle 3
pitch_offset 1
note_type 12, 11, 1
octave 3
note B_, 1
note A_, 1
note G#, 1
note F#, 1
intensity $b6
volume_envelope 11, 6
note E_, 12
Music_SuccessfulCapture_branch_f4536:
stereopanning $f
Music_WildPokemonVictory_branch_f4538:
callchannel Music_WildPokemonVictory_branch_f455c
.body:
stereo_panning FALSE, TRUE
.mainloop:
sound_call .sub1
note F#, 2
note F#, 2
note F#, 4
callchannel Music_WildPokemonVictory_branch_f455c
sound_call .sub1
note G#, 4
intensity $78
volume_envelope 7, 8
octave 3
note G_, 4
pitchoffset 0, C#
callchannel Music_WildPokemonVictory_branch_f455c
transpose 0, 1
sound_call .sub1
note F#, 2
note F#, 2
note F#, 4
callchannel Music_WildPokemonVictory_branch_f455c
sound_call .sub1
note G#, 4
pitchoffset 0, C_
intensity $78
transpose 0, 0
volume_envelope 7, 8
octave 3
note F#, 4
loopchannel 0, Music_WildPokemonVictory_branch_f4538
sound_loop 0, .mainloop
Music_WildPokemonVictory_branch_f455c:
intensity $71
.sub1:
volume_envelope 7, 1
octave 3
note G#, 1
note B_, 1
@ -65,56 +66,56 @@ Music_WildPokemonVictory_branch_f455c:
note E_, 2
note E_, 2
note A_, 2
endchannel
sound_ret
Music_WildPokemonVictory_Ch2:
vibrato $12, $24
dutycycle $2
notetype $c, $d1
vibrato 18, 2, 4
duty_cycle 2
note_type 12, 13, 1
octave 4
note E_, 1
note F#, 1
note G#, 1
note A_, 1
intensity $d6
volume_envelope 13, 6
note B_, 12
Music_SuccessfulCapture_branch_f4585:
stereopanning $f0
Music_WildPokemonVictory_branch_f4587:
callchannel Music_WildPokemonVictory_branch_f45b5
.body:
stereo_panning TRUE, FALSE
.mainloop:
sound_call .sub1
octave 4
note B_, 2
note B_, 2
note B_, 4
callchannel Music_WildPokemonVictory_branch_f45b5
sound_call .sub1
octave 4
note B_, 4
intensity $81
volume_envelope 8, 1
note C_, 1
note E_, 1
note G_, 1
note A#, 1
pitchoffset 0, C#
callchannel Music_WildPokemonVictory_branch_f45b5
transpose 0, 1
sound_call .sub1
octave 4
note B_, 2
note B_, 2
note B_, 4
callchannel Music_WildPokemonVictory_branch_f45b5
sound_call .sub1
octave 4
note B_, 4
pitchoffset 0, C_
intensity $81
transpose 0, 0
volume_envelope 8, 1
octave 3
note B_, 1
octave 4
note D#, 1
note F#, 1
note A_, 1
loopchannel 0, Music_WildPokemonVictory_branch_f4587
sound_loop 0, .mainloop
Music_WildPokemonVictory_branch_f45b5:
intensity $81
.sub1:
volume_envelope 8, 1
octave 4
note B_, 2
note A_, 2
@ -127,56 +128,56 @@ Music_WildPokemonVictory_branch_f45b5:
note C#, 2
note C#, 2
note C#, 4
endchannel
sound_ret
Music_WildPokemonVictory_Ch3:
notetype $c, $20
note __, 6
note_type 12, 2, 0
rest 6
octave 6
note D#, 1
note __, 1
rest 1
note E_, 1
note __, 3
rest 3
note E_, 1
note __, 3
Music_SuccessfulCapture_branch_f45cf:
Music_WildPokemonVictory_branch_f45cf:
callchannel Music_WildPokemonVictory_branch_f45f4
rest 3
.body:
.mainloop:
sound_call .sub1
note D#, 2
note C#, 2
octave 2
note B_, 2
note __, 2
callchannel Music_WildPokemonVictory_branch_f45f4
rest 2
sound_call .sub1
note E_, 2
note __, 2
rest 2
note C_, 4
pitchoffset 0, C#
callchannel Music_WildPokemonVictory_branch_f45f4
transpose 0, 1
sound_call .sub1
note D#, 2
note C#, 2
octave 2
note B_, 2
note __, 2
callchannel Music_WildPokemonVictory_branch_f45f4
rest 2
sound_call .sub1
note E_, 2
note __, 2
pitchoffset 0, C_
rest 2
transpose 0, 0
octave 2
note B_, 4
loopchannel 0, Music_WildPokemonVictory_branch_f45cf
sound_loop 0, .mainloop
Music_WildPokemonVictory_branch_f45f4:
intensity $25
.sub1:
volume_envelope 2, 5
octave 3
note E_, 2
note __, 4
rest 4
note E_, 2
note __, 2
rest 2
note D_, 2
note __, 2
rest 2
note D_, 2
note C#, 2
note __, 4
rest 4
note C#, 2
endchannel
sound_ret