mirror of
https://github.com/thornAvery/kep-hack.git
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Merge branch 'master' of https://github.com/pret/pokered
This commit is contained in:
commit
e8dd755e18
3702 changed files with 163333 additions and 159040 deletions
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@ -1,48 +1,49 @@
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Music_WildPokemonVictory:
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musicheader 3, 1, Music_WildPokemonVictory_Ch1
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musicheader 1, 2, Music_WildPokemonVictory_Ch2
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musicheader 1, 3, Music_WildPokemonVictory_Ch3
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channel_count 3
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channel 1, Music_WildPokemonVictory_Ch1
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channel 2, Music_WildPokemonVictory_Ch2
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channel 3, Music_WildPokemonVictory_Ch3
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Music_WildPokemonVictory_Ch1:
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tempo 126
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volume $77
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dutycycle $3
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tone $0001
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notetype $c, $b1
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volume 7, 7
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duty_cycle 3
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pitch_offset 1
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note_type 12, 11, 1
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octave 3
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note B_, 1
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note A_, 1
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note G#, 1
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note F#, 1
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intensity $b6
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volume_envelope 11, 6
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note E_, 12
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Music_SuccessfulCapture_branch_f4536:
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stereopanning $f
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Music_WildPokemonVictory_branch_f4538:
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callchannel Music_WildPokemonVictory_branch_f455c
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.body:
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stereo_panning FALSE, TRUE
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.mainloop:
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sound_call .sub1
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note F#, 2
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note F#, 2
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note F#, 4
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callchannel Music_WildPokemonVictory_branch_f455c
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sound_call .sub1
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note G#, 4
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intensity $78
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volume_envelope 7, 8
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octave 3
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note G_, 4
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pitchoffset 0, C#
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callchannel Music_WildPokemonVictory_branch_f455c
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transpose 0, 1
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sound_call .sub1
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note F#, 2
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note F#, 2
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note F#, 4
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callchannel Music_WildPokemonVictory_branch_f455c
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sound_call .sub1
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note G#, 4
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pitchoffset 0, C_
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intensity $78
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transpose 0, 0
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volume_envelope 7, 8
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octave 3
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note F#, 4
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loopchannel 0, Music_WildPokemonVictory_branch_f4538
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sound_loop 0, .mainloop
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Music_WildPokemonVictory_branch_f455c:
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intensity $71
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.sub1:
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volume_envelope 7, 1
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octave 3
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note G#, 1
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note B_, 1
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@ -65,56 +66,56 @@ Music_WildPokemonVictory_branch_f455c:
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note E_, 2
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note E_, 2
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note A_, 2
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endchannel
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sound_ret
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Music_WildPokemonVictory_Ch2:
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vibrato $12, $24
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dutycycle $2
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notetype $c, $d1
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vibrato 18, 2, 4
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duty_cycle 2
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note_type 12, 13, 1
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octave 4
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note E_, 1
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note F#, 1
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note G#, 1
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note A_, 1
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intensity $d6
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volume_envelope 13, 6
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note B_, 12
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Music_SuccessfulCapture_branch_f4585:
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stereopanning $f0
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Music_WildPokemonVictory_branch_f4587:
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callchannel Music_WildPokemonVictory_branch_f45b5
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.body:
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stereo_panning TRUE, FALSE
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.mainloop:
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sound_call .sub1
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octave 4
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note B_, 2
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note B_, 2
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note B_, 4
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callchannel Music_WildPokemonVictory_branch_f45b5
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sound_call .sub1
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octave 4
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note B_, 4
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intensity $81
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volume_envelope 8, 1
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note C_, 1
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note E_, 1
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note G_, 1
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note A#, 1
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pitchoffset 0, C#
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callchannel Music_WildPokemonVictory_branch_f45b5
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transpose 0, 1
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sound_call .sub1
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octave 4
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note B_, 2
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note B_, 2
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note B_, 4
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callchannel Music_WildPokemonVictory_branch_f45b5
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sound_call .sub1
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octave 4
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note B_, 4
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pitchoffset 0, C_
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intensity $81
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transpose 0, 0
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volume_envelope 8, 1
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octave 3
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note B_, 1
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octave 4
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note D#, 1
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note F#, 1
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note A_, 1
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loopchannel 0, Music_WildPokemonVictory_branch_f4587
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sound_loop 0, .mainloop
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Music_WildPokemonVictory_branch_f45b5:
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intensity $81
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.sub1:
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volume_envelope 8, 1
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octave 4
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note B_, 2
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note A_, 2
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@ -127,56 +128,56 @@ Music_WildPokemonVictory_branch_f45b5:
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note C#, 2
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note C#, 2
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note C#, 4
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endchannel
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sound_ret
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Music_WildPokemonVictory_Ch3:
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notetype $c, $20
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note __, 6
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note_type 12, 2, 0
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rest 6
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octave 6
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note D#, 1
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note __, 1
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rest 1
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note E_, 1
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note __, 3
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rest 3
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note E_, 1
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note __, 3
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Music_SuccessfulCapture_branch_f45cf:
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Music_WildPokemonVictory_branch_f45cf:
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callchannel Music_WildPokemonVictory_branch_f45f4
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rest 3
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.body:
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.mainloop:
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sound_call .sub1
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note D#, 2
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note C#, 2
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octave 2
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note B_, 2
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note __, 2
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callchannel Music_WildPokemonVictory_branch_f45f4
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rest 2
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sound_call .sub1
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note E_, 2
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note __, 2
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rest 2
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note C_, 4
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pitchoffset 0, C#
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callchannel Music_WildPokemonVictory_branch_f45f4
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transpose 0, 1
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sound_call .sub1
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note D#, 2
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note C#, 2
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octave 2
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note B_, 2
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note __, 2
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callchannel Music_WildPokemonVictory_branch_f45f4
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rest 2
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sound_call .sub1
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note E_, 2
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note __, 2
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pitchoffset 0, C_
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rest 2
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transpose 0, 0
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octave 2
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note B_, 4
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loopchannel 0, Music_WildPokemonVictory_branch_f45cf
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sound_loop 0, .mainloop
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Music_WildPokemonVictory_branch_f45f4:
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intensity $25
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.sub1:
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volume_envelope 2, 5
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octave 3
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note E_, 2
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note __, 4
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rest 4
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note E_, 2
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note __, 2
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rest 2
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note D_, 2
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note __, 2
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rest 2
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note D_, 2
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note C#, 2
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note __, 4
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rest 4
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note C#, 2
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endchannel
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sound_ret
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