This commit is contained in:
dannye 2021-03-23 00:53:43 -05:00
commit e8dd755e18
3702 changed files with 163333 additions and 159040 deletions

66
scripts/PalletTown.asm Executable file → Normal file
View file

@ -24,14 +24,14 @@ PalletTownScript0:
cp 1 ; is player near north exit?
ret nz
xor a
ld [hJoyHeld], a
ldh [hJoyHeld], a
ld a, PLAYER_DIR_DOWN
ld [wPlayerMovingDirection], a
ld a, $FF
call PlaySound ; stop music
ld a, SFX_STOP_ALL_MUSIC
call PlaySound
ld a, 0 ; BANK(Music_MeetProfOak)
ld c, a
ld a, MUSIC_MEET_PROF_OAK ; “oak appears” music
ld a, MUSIC_MEET_PROF_OAK ; "oak appears" music
call PlayMusic
ld a, $FC
ld [wJoyIgnore], a
@ -46,7 +46,7 @@ PalletTownScript1:
xor a
ld [wcf0d], a
ld a, 1
ld [hSpriteIndexOrTextID], a
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
ld a, $FF
ld [wJoyIgnore], a
@ -61,25 +61,25 @@ PalletTownScript1:
PalletTownScript2:
ld a, 1
ld [H_SPRITEINDEX], a
ldh [hSpriteIndex], a
ld a, SPRITE_FACING_UP
ld [hSpriteFacingDirection], a
ldh [hSpriteFacingDirection], a
call SetSpriteFacingDirectionAndDelay
call Delay3
ld a, 1
ld [wYCoord], a
ld a, 1
ld [hNPCPlayerRelativePosPerspective], a
ldh [hNPCPlayerRelativePosPerspective], a
ld a, 1
swap a
ld [hNPCSpriteOffset], a
ldh [hNPCSpriteOffset], a
predef CalcPositionOfPlayerRelativeToNPC
ld hl, hNPCPlayerYDistance
dec [hl]
predef FindPathToPlayer ; load Oaks movement into wNPCMovementDirections2
predef FindPathToPlayer ; load Oak's movement into wNPCMovementDirections2
ld de, wNPCMovementDirections2
ld a, 1 ; oak
ld [H_SPRITEINDEX], a
ldh [hSpriteIndex], a
call MoveSprite
ld a, $FF
ld [wJoyIgnore], a
@ -94,13 +94,13 @@ PalletTownScript3:
bit 0, a
ret nz
xor a ; ld a, SPRITE_FACING_DOWN
ld [wSpriteStateData1 + 9], a
ld [wSpritePlayerStateData1FacingDirection], a
ld a, 1
ld [wcf0d], a
ld a, $FC
ld [wJoyIgnore], a
ld a, 1
ld [hSpriteIndexOrTextID], a
ldh [hSpriteIndexOrTextID], a
call DisplayTextID
; set up movement script that causes the player to follow Oak to his lab
ld a, $FF
@ -111,7 +111,7 @@ PalletTownScript3:
ld [wNPCMovementScriptFunctionNum], a
ld a, 1
ld [wNPCMovementScriptPointerTableNum], a
ld a, [H_LOADEDROMBANK]
ldh a, [hLoadedROMBank]
ld [wNPCMovementScriptBank], a
; trigger the next script
@ -158,7 +158,7 @@ PalletTown_TextPointers:
dw PalletTownText7
PalletTownText1:
TX_ASM
text_asm
ld a, [wcf0d]
and a
jr nz, .next
@ -173,8 +173,8 @@ PalletTownText1:
jp TextScriptEnd
OakAppearsText:
TX_FAR _OakAppearsText
TX_ASM
text_far _OakAppearsText
text_asm
ld c, 10
call DelayFrames
xor a
@ -186,29 +186,29 @@ OakAppearsText:
jp TextScriptEnd
OakWalksUpText:
TX_FAR _OakWalksUpText
db "@"
text_far _OakWalksUpText
text_end
PalletTownText2: ; girl
TX_FAR _PalletTownText2
db "@"
text_far _PalletTownText2
text_end
PalletTownText3: ; fat man
TX_FAR _PalletTownText3
db "@"
text_far _PalletTownText3
text_end
PalletTownText4: ; sign by lab
TX_FAR _PalletTownText4
db "@"
text_far _PalletTownText4
text_end
PalletTownText5: ; sign by fence
TX_FAR _PalletTownText5
db "@"
text_far _PalletTownText5
text_end
PalletTownText6: ; sign by Reds house
TX_FAR _PalletTownText6
db "@"
PalletTownText6: ; sign by Red's house
text_far _PalletTownText6
text_end
PalletTownText7: ; sign by Blues house
TX_FAR _PalletTownText7
db "@"
PalletTownText7: ; sign by Blue's house
text_far _PalletTownText7
text_end