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Typo: SFX_POKEFLUE → SFX_POKEFLUTE
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@ -194,7 +194,7 @@ ENDM
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music_const SFX_SAVE, SFX_Save_1
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music_const SFX_SAVE, SFX_Save_1
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; AUDIO_1
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; AUDIO_1
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music_const SFX_POKEFLUE, SFX_Pokeflute
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music_const SFX_POKEFLUTE, SFX_Pokeflute
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music_const SFX_SAFARI_ZONE_PA, SFX_Safari_Zone_PA
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music_const SFX_SAFARI_ZONE_PA, SFX_Safari_Zone_PA
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; AUDIO_2
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; AUDIO_2
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@ -1846,12 +1846,12 @@ PlayedFluteHadEffectText:
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; play out-of-battle pokeflute music
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; play out-of-battle pokeflute music
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ld a,$ff
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ld a,$ff
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call PlaySound ; turn off music
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call PlaySound ; turn off music
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ld a, SFX_POKEFLUE
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ld a, SFX_POKEFLUTE
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ld c, BANK(SFX_Pokeflute)
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ld c, BANK(SFX_Pokeflute)
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call PlayMusic
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call PlayMusic
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.musicWaitLoop ; wait for music to finish playing
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.musicWaitLoop ; wait for music to finish playing
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ld a,[wChannelSoundIDs + Ch2]
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ld a,[wChannelSoundIDs + Ch2]
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cp a, SFX_POKEFLUE
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cp a, SFX_POKEFLUTE
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jr z,.musicWaitLoop
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jr z,.musicWaitLoop
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call PlayDefaultMusic ; start playing normal music again
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call PlayDefaultMusic ; start playing normal music again
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.done
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.done
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