mirror of
https://github.com/thornAvery/kep-hack.git
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Pikachu/Eevee Mode Part 2
Thanks to Frrf for helping me fix the broken code I initially sent in. This commit refines the mode so that the Oak Lab cutscene is finished and the party picking process is all concrete. Also, given Surge is a fight, the S.S. Anne Pikachu rival can have Raichu, surely... Also, the UnusedNames files were, in fact, needed...otherwise, the item names get all corrupted. Probably left some code behind. So we officially have a new funky mode!
This commit is contained in:
parent
73784d619a
commit
eb46fbdaf6
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@ -75,6 +75,7 @@ QoL Enhancements
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====
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- All 217 (current) Pokemon can be obtained without the use of trading or glitches, including Mew!
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- New Pokedex entries for most Pokemon are available, sourced from the original 1996 Pokedex book by Creatures Inc., restoring a ton of old Kanto lore. Thanks to [Dr. Lava and Nob Ogasawara](http://lavacutcontent.com/1996-creatures-pokedex-translation-1/) for their incredible work translating and writing about it!
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- Pikachu and Eevee are now starters, featuring fully functional Rival lineups. If you pick Pikachu, he picks Eevee, and if you pick Eevee, he picks Pikachu!
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- Item Descriptions are available!
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- Press A beside surfable water, strength boulders or cut trees to use the HMs without needing to go into the Party menu.
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- PP symbol is displayed in the battle menu. PP displayed before, it just looks nicer now. Done by changing a straggler Japanese character.
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@ -245,6 +246,7 @@ Credits
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* Albatross - Much of the new sprites used in the hack (Electivire, Magmortar, Rhyperior, Tangrowth, Glaceon, Sylveon...)
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* ZumiIsawhat? - Restorations of beta OST
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* Helix Chamber, RacieBeep, et al - Prototype Pokémon sprites
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* Frrf - Assisting with the development of the Pikachu / Eevee Mode
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* Chatot4444 - Assisting with gym scaling code
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* Vortyne - Reused a bit of code from their pureRGB hack, which was used to assist with making MissingNo. stable. Assisted in bug fixes.
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* Rangi - Reused a bit of code from their Red* / Blue* hack to make HMs usable in the overworld!
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@ -34,10 +34,10 @@ DEF SHOW EQU $15
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const HS_SAFFRON_CITY_D ; 16
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const HS_SAFFRON_CITY_E ; 17
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const HS_SAFFRON_CITY_F ; 18
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const HS_ROUTE_2_ITEM_1 ; 19
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const HS_ROUTE_2_ITEM_2 ; 1A
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;const HS_POKEDEX_1 ; 1B
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;const HS_POKEDEX_2 ; 1C
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const HS_ROUTE_2_ITEM_1 ; 19 X
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const HS_ROUTE_2_ITEM_2 ; 1A X
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const HS_ROUTE_4_ITEM ; 1B X
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const HS_ROUTE_9_ITEM ; 1C X
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const HS_ROUTE_12_SNORLAX ; 1D
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const HS_ROUTE_12_ITEM_1 ; 1E X
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const HS_ROUTE_12_ITEM_2 ; 1F X
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@ -56,8 +56,8 @@ DEF SHOW EQU $15
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const HS_STARTER_BALL_2 ; 2C
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const HS_STARTER_BALL_3 ; 2D
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const HS_OAKS_LAB_OAK_1 ; 2E
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const HS_STARTER_BALL_4 ; 2F, Pikachu, was HS_POKEDEX_1
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const HS_STARTER_BALL_5 ; 30, Eevee, was HS_POKEDEX_2
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const HS_STARTER_BALL_4 ; 2F, was dex, pikachu
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const HS_STARTER_BALL_5 ; 30, was dex, eevee
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const HS_OAKS_LAB_OAK_2 ; 31
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const HS_VIRIDIAN_GYM_GIOVANNI ; 32
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const HS_VIRIDIAN_GYM_ITEM ; 33 X
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@ -325,8 +325,8 @@ OaksLabHS:
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db OAKS_LAB, $03, SHOW
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db OAKS_LAB, $04, SHOW
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db OAKS_LAB, $05, SHOW
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;db OAKS_LAB, $06, SHOW - removed dexes
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;db OAKS_LAB, $07, SHOW
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db OAKS_LAB, $07, SHOW
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db OAKS_LAB, $08, SHOW
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db OAKS_LAB, $06, HIDE
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ViridianGymHS:
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db VIRIDIAN_GYM, $01, SHOW
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@ -772,19 +772,19 @@ Green2Data:
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db $FF, 19, PIDGEOTTO, 16, RATICATE, 18, KADABRA, 20, IVYSAUR, 0
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db $FF, 19, PIDGEOTTO, 16, RATICATE, 18, KADABRA, 20, CHARMELEON, 0
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db $FF, 19, SPEAROW, 16, SANDSHREW, 18, RATTATA, 20, EEVEE, 0
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db $FF, 19, SPEAROW, 16, SANDSHREW, 18, RATTATA, 20, PIKACHU, 0
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db $FF, 19, SPEAROW, 16, SANDSHREW, 18, RATTATA, 20, RAICHU, 0
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; Pokémon Tower 2F
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db $FF, 25, PIDGEOTTO, 23, GROWLITHE, 22, EXEGGCUTE, 20, KADABRA, 25, WARTORTLE, 0
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db $FF, 25, PIDGEOTTO, 23, GYARADOS, 22, GROWLITHE, 20, KADABRA, 25, IVYSAUR, 0
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db $FF, 25, PIDGEOTTO, 23, EXEGGCUTE, 22, GYARADOS, 20, KADABRA, 25, CHARMELEON, 0
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db $FF, 25, FEAROW, 23, VULPIX, 22, MAGNETITE, 20, SANDSHREW, 25, EEVEE, 0
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db $FF, 25, FEAROW, 23, SHELLDER, 22, VULPIX, 20, SANDSHREW, 25, PIKACHU, 0
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db $FF, 25, FEAROW, 23, SHELLDER, 22, VULPIX, 20, SANDSHREW, 25, RAICHU, 0
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; Silph Co. 7F
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db $FF, 37, PIDGEOT, 38, GROWLITHE, 35, EXEGGCUTE, 35, ALAKAZAM, 40, TOTARTLE, 0
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db $FF, 37, PIDGEOT, 38, GYARADOS, 35, GROWLITHE, 35, ALAKAZAM, 40, VENUSAUR, 0
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db $FF, 37, PIDGEOT, 38, EXEGGCUTE, 35, GYARADOS, 35, ALAKAZAM, 40, CHARIZARD, 0
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db $FF, 38, SANDSLASH, 35, MAGNETON, 37, NINETALES, 35, KADABRA, 40, UMBREON, 0
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db $FF, 38, SANDSLASH, 35, CLOYSTER, 37, NINETALES, 35, KADABRA, 40, RAICHU, 0
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db $FF, 38, SANDSLASH, 35, CLOYSTER, 37, NINETALES, 35, KADABRA, 40, GOROCHU, 0
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; Route 22
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db $FF, 47, MADAAMU, 45, RHYDON, 45, GROWLITHE, 47, EXEGGCUTE, 50, ALAKAZAM, 53, TOTARTLE, 0
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db $FF, 47, MADAAMU, 45, RHYDON, 45, GYARADOS, 47, GROWLITHE, 50, ALAKAZAM, 53, VENUSAUR, 0
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@ -23,7 +23,7 @@ SetIshiharaTeam:
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IshiharaTeam:
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db SCREAM_TAIL, 90
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IF DEF(_DEBUG)
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db KADABRA, 16
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db RAICHU, 16
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ENDC
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db -1 ; end
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@ -2,7 +2,7 @@ NamePointers::
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; entries correspond to *_NAME constants
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dw MonsterNames
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dw MoveNames
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;dw UnusedBadgeNames - unused
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dw UnusedBadgeNames
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dw ItemNames
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dw wPartyMonOT ; player's OT names list
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dw wEnemyMonOT ; enemy's OT names list
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2
main.asm
2
main.asm
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@ -10,7 +10,7 @@ INCLUDE "engine/movie/title.asm"
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INCLUDE "engine/pokemon/load_mon_data.asm"
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INCLUDE "data/items/prices.asm"
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INCLUDE "data/items/names.asm"
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;INCLUDE "data/text/unused_names.asm"
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INCLUDE "data/text/unused_names.asm"
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INCLUDE "engine/gfx/sprite_oam.asm"
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INCLUDE "engine/gfx/oam_dma.asm"
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INCLUDE "engine/link/print_waiting_text.asm"
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@ -143,7 +143,7 @@ CeruleanCityScript1:
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; select which team to use during the encounter
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ld a, [wRivalStarter]
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cp STARTER1
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cp STARTER2
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jr nz, .NotSquirtle
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ld a, $11
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jr .done
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@ -153,17 +153,17 @@ CeruleanCityScript1:
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ld a, $12
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jr .done
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.Charmander
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cp STARTER2 ; changes start here
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cp STARTER1 ; changes start here
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ld a, $13
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jr nz, .Pikachu
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jr .done
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.Pikachu ;
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cp STARTER4
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jr nz, .Eevee
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ld a, $14
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ld a, $15
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jr .done
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.Eevee
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ld a, $15
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ld a, $14
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jr .done
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.done
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ld [wTrainerNo], a
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@ -69,7 +69,7 @@ GaryScript2:
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; select which team to use during the encounter
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ld a, [wRivalStarter]
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cp STARTER1
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cp STARTER2
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jr nz, .NotSquirtle
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ld a, $1
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jr .saveTrainerId
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@ -79,17 +79,17 @@ GaryScript2:
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ld a, $2
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jr .saveTrainerId
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.Charmander
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cp STARTER2 ; changes start here
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cp STARTER1 ; changes start here
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ld a, $3
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jr nz, .Pikachu
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jr .saveTrainerId
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.Pikachu ;
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cp STARTER4
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jr nz, .Eevee
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ld a, $4
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ld a, $5
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jr .saveTrainerId
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.Eevee
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ld a, $5
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ld a, $4
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jr .saveTrainerId
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.saveTrainerId
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ld [wTrainerNo], a
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@ -205,13 +205,14 @@ OaksLabScript8:
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jr z, .Eevee
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.Charmander
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ld de, .CharmanderMovement2
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ld de, .MiddleBallMovement1
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ld a, [wYCoord]
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cp 4 ; is the player standing below the table?
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jr z, .moveBlue
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ld de, .CharmanderMovement1
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ld de, .MiddleBallMovement2
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jp .moveBlue
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.CharmanderMovement1
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.MiddleBallMovement1
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db NPC_MOVEMENT_DOWN
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db NPC_MOVEMENT_RIGHT
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db NPC_MOVEMENT_RIGHT
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@ -219,36 +220,38 @@ OaksLabScript8:
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db NPC_MOVEMENT_UP
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db -1 ; end
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.CharmanderMovement2
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.MiddleBallMovement2
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db NPC_MOVEMENT_RIGHT
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db NPC_MOVEMENT_RIGHT
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db NPC_MOVEMENT_RIGHT
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db -1 ; end
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.Squirtle
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ld de, .SquirtleMovement2
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ld de, .RightBallMovement1
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ld a, [wYCoord]
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cp 4 ; is the player standing below the table?
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jr z, .moveBlue
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ld de, .CharmanderMovement1
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ld de, .RightBallMovement2
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jp .moveBlue
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.SquirtleMovement1
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.RightBallMovement1
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db NPC_MOVEMENT_DOWN
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db NPC_MOVEMENT_RIGHT
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db NPC_MOVEMENT_RIGHT
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db NPC_MOVEMENT_RIGHT
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db NPC_MOVEMENT_RIGHT
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db NPC_MOVEMENT_UP
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db -1 ; end
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.SquirtleMovement2
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.RightBallMovement2
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db NPC_MOVEMENT_RIGHT
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db NPC_MOVEMENT_RIGHT
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db NPC_MOVEMENT_RIGHT
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db NPC_MOVEMENT_RIGHT
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db -1 ; end
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.Bulbasaur
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ld de, .BulbasaurMovement1
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ld de, .LeftBallMovement
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ld a, [wXCoord]
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cp 9 ; is the player standing to the right of the table?
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jr nz, .moveBlue
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@ -268,17 +271,15 @@ OaksLabScript8:
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ld [hl], 8 ; SPRITESTATEDATA2_MAPY
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inc hl
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ld [hl], 9 ; SPRITESTATEDATA2_MAPX
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ld de, .BulbasaurMovement2 ; the rival is not currently onscreen, so account for that
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ld de, .LeftBallMovement ; the rival is not currently onscreen, so account for that
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pop hl
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jr .moveBlue
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jp .moveBlue
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.BulbasaurMovement1
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db NPC_MOVEMENT_DOWN
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db NPC_MOVEMENT_RIGHT
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.BulbasaurMovement2
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.LeftBallMovement ; with the new layout, LeftBallMovement2 seems unnecessary and can merely be proc'd twice.
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db NPC_MOVEMENT_RIGHT
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db -1 ; end
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.Pikachu
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ld de, .PikachuMovement1
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jr z, .moveBlue
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@ -338,7 +339,18 @@ OaksLabScript9: ; This is where Blue picks up the ball and removes the sprite.
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ld a, HS_STARTER_BALL_2
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jr .hideBallAndContinue
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.rivalChoseBall3
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cp $4
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jr nz, .rivalDidNotChoseBall3
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ld a, HS_STARTER_BALL_3
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jr .hideBallAndContinue
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.rivalDidNotChoseBall3
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cp $7
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jr nz, .rivalDidNotChoseBall4
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ld a, HS_STARTER_BALL_4
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jr .hideBallAndContinue
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.rivalDidNotChoseBall4
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ld a, HS_STARTER_BALL_5
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jr .hideBallAndContinue
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.hideBallAndContinue
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ld [wMissableObjectIndex], a
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predef HideObject
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@ -411,24 +423,24 @@ OaksLabScript11:
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ld a, OPP_RIVAL1
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ld [wCurOpponent], a
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ld a, [wRivalStarter]
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cp STARTER1
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cp STARTER2 ; charmander
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jr nz, .NotSquirtle
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ld a, $1
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ld a, $1 ; squirtle
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jr .done
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.NotSquirtle
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cp STARTER3
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cp STARTER3 ; bulbasaur
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jr nz, .Charmander
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ld a, $2
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ld a, $2 ; bulbasaur
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jr .done
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.Charmander
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cp STARTER2 ; changes start here
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ld a, $3
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cp STARTER1 ; changes start here
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jr nz, .Pikachu
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ld a, $3 ; charmander
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jr .done
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.Pikachu ;
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cp STARTER4
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jr nz, .Eevee
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cp STARTER5
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ld a, $4
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jr nz, .Eevee
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jr .done
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.Eevee
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ld a, $5
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@ -488,7 +500,7 @@ OaksLabScript13:
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ld de, .RivalExitMovement
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call MoveSprite
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ld a, [wXCoord]
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cp 4
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cp 6
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; move left or right depending on where the player is standing
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jr nz, .moveLeft
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ld a, NPC_MOVEMENT_RIGHT
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@ -871,31 +883,31 @@ OaksLabText4:
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; For Pikachu and Eevee Mode, you only have these two.
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; $5 = Pikachu
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; $6 = Eevee
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; I have no idea how Blue comes to the correct conclusions after, but I won't question it...for now.
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OaksLabTextPikachu:
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text_asm
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ld a, STARTER5
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ld [wRivalStarterTemp], a
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ld a, $5
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ld a, $8
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ld [wRivalStarterBallSpriteIndex], a
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ld a, STARTER4
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ld b, $6
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ld b, $7
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jr OaksLabScript_1d133
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OaksLabTextEevee:
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text_asm
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ld a, STARTER4
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ld [wRivalStarterTemp], a
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ld a, $5
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ld a, $7
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ld [wRivalStarterBallSpriteIndex], a
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ld a, STARTER5
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ld b, $5
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ld b, $8
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jr OaksLabScript_1d133
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; ends here
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OaksLabScript_1d133:
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ld [wcf91], a
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ld [wd11e], a
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ld a, b
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ld [wcf91], a ; STARTER#
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ld [wd11e], a ; STARTER#
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ld a, b ; BALL???
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ld [wSpriteIndex], a
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CheckEvent EVENT_GOT_STARTER
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jp nz, OaksLabScript_1d22d
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@ -937,9 +949,9 @@ OaksLabScript_1d157:
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jr z, OaksLabLookAtSquirtle
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cp $4
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jr z, OaksLabLookAtBulbasaur
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cp $5 ; these may be the wrong way around.
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cp $8 ; these may be the wrong way around.
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jr nz, OaksLabLookAtPikachu
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cp $6 ; ^
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cp $7 ; ^
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jr nz, OaksLabLookAtEevee
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@ -986,9 +998,9 @@ OaksLabMonChoiceMenu:
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ld a, [wCurrentMenuItem]
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and a
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jr nz, OaksLabMonChoiceEnd
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ld a, [wcf91]
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ld a, [wcf91] ; STARTER#
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ld [wPlayerStarter], a
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ld [wd11e], a
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ld [wd11e], a ; STARTER#
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call GetMonName
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ld a, [wSpriteIndex]
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cp $2
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@ -1001,7 +1013,18 @@ OaksLabMonChoiceMenu:
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ld a, HS_STARTER_BALL_2
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jr .asm_1d1e5
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.asm_1d1e3
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cp $4
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jr nz, .asm_ldle4
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ld a, HS_STARTER_BALL_3
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jr .asm_1d1e5
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.asm_ldle4
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cp $7
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jr nz, .asm_ldle6
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ld a, HS_STARTER_BALL_4
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jr .asm_1d1e5
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.asm_ldle6
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ld a, HS_STARTER_BALL_5
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jr .asm_1d1e5
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.asm_1d1e5
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ld [wMissableObjectIndex], a
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predef HideObject
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|
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@ -153,7 +153,7 @@ PokemonTower2Text1:
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; select which team to use during the encounter
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ld a, [wRivalStarter]
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cp STARTER1
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cp STARTER2
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jr nz, .NotSquirtle
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ld a, $6
|
||||
jr .done
|
||||
|
@ -163,17 +163,17 @@ PokemonTower2Text1:
|
|||
ld a, $7
|
||||
jr .done
|
||||
.Charmander
|
||||
cp STARTER2 ; changes start here
|
||||
cp STARTER1 ; changes start here
|
||||
ld a, $8
|
||||
jr nz, .Pikachu
|
||||
jr .done
|
||||
.Pikachu ;
|
||||
cp STARTER4
|
||||
jr nz, .Eevee
|
||||
ld a, $9
|
||||
ld a, $10
|
||||
jr .done
|
||||
.Eevee
|
||||
ld a, $10
|
||||
ld a, $9
|
||||
jr .done
|
||||
.done
|
||||
ld [wTrainerNo], a
|
||||
|
|
|
@ -143,11 +143,11 @@ Route22Script1:
|
|||
|
||||
StarterMons_50faf:
|
||||
; starter the rival picked, rival trainer number
|
||||
db STARTER1, 6
|
||||
db STARTER2, 7
|
||||
db STARTER3, 8
|
||||
db STARTER4, 9
|
||||
db STARTER5, 10
|
||||
db STARTER1, 8
|
||||
db STARTER2, 6
|
||||
db STARTER3, 7
|
||||
db STARTER4, 10
|
||||
db STARTER5, 9
|
||||
|
||||
Route22Script2:
|
||||
ld a, [wIsInBattle]
|
||||
|
@ -305,8 +305,8 @@ StarterMons_510d9:
|
|||
db STARTER2, 16
|
||||
db STARTER3, 17
|
||||
db STARTER1, 18
|
||||
db STARTER4, 19
|
||||
db STARTER5, 20
|
||||
db STARTER4, 20
|
||||
db STARTER5, 19
|
||||
|
||||
Route22Script5:
|
||||
ld a, [wIsInBattle]
|
||||
|
|
|
@ -101,7 +101,7 @@ SSAnne2Script1:
|
|||
|
||||
; select which team to use during the encounter
|
||||
ld a, [wRivalStarter]
|
||||
cp STARTER1
|
||||
cp STARTER2
|
||||
jr nz, .NotSquirtle
|
||||
ld a, $1
|
||||
jr .done
|
||||
|
@ -111,17 +111,17 @@ SSAnne2Script1:
|
|||
ld a, $2
|
||||
jr .done
|
||||
.Charmander
|
||||
cp STARTER2 ; changes start here
|
||||
cp STARTER1 ; changes start here
|
||||
ld a, $3
|
||||
jr nz, .Pikachu
|
||||
jr .done
|
||||
.Pikachu ;
|
||||
cp STARTER4
|
||||
jr nz, .Eevee
|
||||
ld a, $4
|
||||
ld a, $5
|
||||
jr .done
|
||||
.Eevee
|
||||
ld a, $5
|
||||
ld a, $4
|
||||
jr .done
|
||||
.done
|
||||
ld [wTrainerNo], a
|
||||
|
|
|
@ -186,7 +186,7 @@ SilphCo7Script3:
|
|||
ld a, OPP_RIVAL2
|
||||
ld [wCurOpponent], a
|
||||
ld a, [wRivalStarter]
|
||||
cp STARTER1
|
||||
cp STARTER2
|
||||
jr nz, .NotSquirtle
|
||||
ld a, $11
|
||||
jr .asm_51cc0
|
||||
|
@ -196,17 +196,17 @@ SilphCo7Script3:
|
|||
ld a, $12
|
||||
jr .asm_51cc0
|
||||
.Charmander
|
||||
cp STARTER2 ; changes start here
|
||||
cp STARTER1 ; changes start here
|
||||
ld a, $13
|
||||
jr nz, .Pikachu
|
||||
jr .asm_51cc0
|
||||
.Pikachu ;
|
||||
cp STARTER4
|
||||
jr nz, .Eevee
|
||||
ld a, $14
|
||||
ld a, $15
|
||||
jr .asm_51cc0
|
||||
.Eevee
|
||||
ld a, $15
|
||||
ld a, $14
|
||||
jr .asm_51cc0
|
||||
.asm_51cc0
|
||||
ld [wTrainerNo], a
|
||||
|
|
Loading…
Reference in a new issue