mirror of
https://github.com/thornAvery/kep-hack.git
synced 2026-02-06 15:45:24 +13:00
Battle Tent Port
This is...most of the stuff necessary for the Battle Tent to work. I've faithfully restored most things so far, including doing a few grammar tweaks. Main issue is that we get a really strange softlock when the Pokemon selection menu comes up. Not sure why, but point is, it can't progress to the next bit for debugging like this. Committing now to ask for assistance.
This commit is contained in:
parent
cdb00af812
commit
ec61a039b8
23 changed files with 1340 additions and 18 deletions
|
|
@ -220,11 +220,11 @@ DEF FIRST_INDOOR_MAP EQU const_value
|
|||
map_const DIGLETTS_CAVE, 20, 18 ; $C6
|
||||
map_const VICTORY_ROAD_3F, 15, 9 ; $C7
|
||||
map_const ROCKET_HIDEOUT_B1F, 15, 14 ; $C8
|
||||
map_const ROCKET_HIDEOUT_B2F, 15, 14 ; $C9 - Currently unused
|
||||
map_const ROCKET_HIDEOUT_B3F, 15, 14 ; $CA - Currently unused
|
||||
map_const ROCKET_HIDEOUT_B4F, 15, 12 ; $CB - Currently unused
|
||||
map_const ROCKET_HIDEOUT_ELEVATOR, 3, 4 ; $CC - Currently unused
|
||||
map_const CITRINE_MART, 4, 4 ; $CD - was UNUSED_MAP_CC
|
||||
map_const ROCKET_HIDEOUT_B2F, 15, 14 ; $C9
|
||||
map_const ROCKET_HIDEOUT_B3F, 15, 14 ; $CA
|
||||
map_const ROCKET_HIDEOUT_B4F, 15, 12 ; $CB
|
||||
map_const ROCKET_HIDEOUT_ELEVATOR, 3, 4 ; $CC
|
||||
map_const CITRINE_MART, 4, 4 ; $CD - was UNUSED_MAP_CC
|
||||
map_const GARNET_CAVERN_1F, 15, 9 ; $CE - was UNUSED_MAP_CD
|
||||
map_const GARNET_CAVERN_B1F, 15, 9 ; $CF - was UNUSED_MAP_CE
|
||||
map_const SILPH_CO_2F, 15, 9 ; $D0
|
||||
|
|
@ -267,8 +267,9 @@ DEF FIRST_INDOOR_MAP EQU const_value
|
|||
map_const LORELEIS_ROOM, 5, 6 ; $F5
|
||||
map_const BRUNOS_ROOM, 5, 6 ; $F6
|
||||
map_const AGATHAS_ROOM, 5, 6 ; $F7
|
||||
map_const ROCK_TUNNEL_B1F, 20, 18 ; $E9 - Switched with CINNABAR_VOLCANO_FLOORS
|
||||
map_const ROCK_TUNNEL_B1F, 20, 18 ; $F8 - Switched with CINNABAR_VOLCANO_FLOORS
|
||||
map_const GIOVANNIS_ROOM, 11, 14 ; $F9
|
||||
map_const BATTLE_TENT, 5, 10 ; $FA
|
||||
DEF NUM_MAPS EQU const_value
|
||||
|
||||
; Indoor maps, such as houses, use this as the Map ID in their exit warps
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue