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Battle Tent Port
This is...most of the stuff necessary for the Battle Tent to work. I've faithfully restored most things so far, including doing a few grammar tweaks. Main issue is that we get a really strange softlock when the Pokemon selection menu comes up. Not sure why, but point is, it can't progress to the next bit for debugging like this. Committing now to ask for assistance.
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parent
cdb00af812
commit
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23 changed files with 1340 additions and 18 deletions
18
ram/wram.asm
18
ram/wram.asm
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@ -405,10 +405,23 @@ wSlotMachineSevenAndBarModeChance:: db
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; ROM back to return to when the player is done with the slot machine
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wSlotMachineSavedROMBank:: db
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;battle tent data
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wBTOrder:: dw
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wBTStreakCnt:: db
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wBTClass:: db
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wBTDataEnd::
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wStringBuffer1:: ; cf5f
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ds 16 + 1
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wStringBuffer2:: ; cf70
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ds 16 + 1
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wStringBuffer3:: ; cf81
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ds 9 + 1
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;end BT wram
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; Move Buffer stuff for Mateo's code
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wMoveBuffer::
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wRelearnableMoves::
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ds 164
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ds 115
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; Try not to use this stack.
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; A good amount of space is needed to store data for the move relearner.
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; If it's like, 2, it'll lag like crazy and show garbage from elsewhere.
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@ -2099,7 +2112,8 @@ wSeafoamIslandsB3FCurScript:: db
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wRoute23CurScript:: db
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wSeafoamIslandsB4FCurScript:: db
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wRoute18Gate1FCurScript:: db
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ds 6
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wBattleTentCurScript:: db
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ds 5
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wGameProgressFlagsEnd::
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UNION
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