August bug fixes: Part 1

Credit to ViWalls for discovering most of these bugs in his playtest:

- Citrine City's theme has been made slightly louder.

- The book in Mr. Fuji's house had difficulties working properly, so it's been removed for now.

- Fixed issues where Silph Co. and the Fishing Rod house displayed incorrectly on the Town Map.

- Removed the unnecessary sign outside Celadon University.

- Fixed an issue where 2 NPCs in Cinnabar Lab and Pokemon Mansion, respectively, had incorrect text.

- Fixed a text issue in Pokemon Mansion where the final Mewtwo log would display incorrectly.

- Altered a piece of text in the secret area of Pokemon Mansion to avoid a text box error since the idea we had in mind for it was scrapped.

- Fixed a text issue in Viridian Pre-Gym where the text for the right-side poster overflowed past the edge of the textbox.
This commit is contained in:
Martha Schilling 2023-08-03 16:39:11 +01:00
parent 2a4eaf0a87
commit ecb6988ba5
15 changed files with 36 additions and 37 deletions

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@ -12,9 +12,9 @@ Music_Citrine_Ch1:
Music_Citrine_branch_a91b:
note_type 12, 1, 8
octave 4
volume_envelope 7, 7
vibrato 8, 2, 4
duty_cycle 3
volume_envelope 10, 7
note E_, 1
rest 1
octave 3
@ -196,9 +196,9 @@ Music_Citrine_Ch2:
Music_Citrine_branch_a9d8:
note_type 12, 1, 8
octave 4
volume_envelope 7, 7
vibrato 5, 1, 5
duty_cycle 3
volume_envelope 10, 7
note E_, 1
rest 1
note G#, 1

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@ -9,10 +9,10 @@ CinnabarLab_Object:
warp_event 16, 4, CINNABAR_LAB_FOSSIL_ROOM, 1
def_bg_events
bg_event 3, 2, 2 ; Lab1Text2
bg_event 9, 4, 3 ; Lab1Text3
bg_event 13, 4, 4 ; Lab1Text4
bg_event 17, 4, 5 ; Lab1Text5
bg_event 3, 2, 3 ; Lab1Text2
bg_event 9, 4, 4 ; Lab1Text3
bg_event 13, 4, 5 ; Lab1Text4
bg_event 17, 4, 6 ; Lab1Text5
def_object_events
object_event 1, 3, SPRITE_FISHING_GURU, STAY, NONE, 1 ; person

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@ -13,7 +13,6 @@ MrFujisHouse_Object:
object_event 6, 4, SPRITE_SANDSHREW, STAY, UP, 3 ; person
object_event 1, 3, SPRITE_BULBASAUR, STAY, NONE, 4 ; person
object_event 3, 1, SPRITE_MR_FUJI, STAY, NONE, 5 ; person
object_event 3, 3, SPRITE_POKEDEX, STAY, NONE, 6 ; person
object_event 0, 4, SPRITE_ODDISH, STAY, NONE, 7 ; person
object_event 0, 4, SPRITE_ODDISH, STAY, NONE, 6 ; person
def_warps_to MR_FUJIS_HOUSE

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@ -14,7 +14,7 @@ Route24_Object:
object_event 11, 25, SPRITE_YOUNGSTER, STAY, LEFT, 5, OPP_YOUNGSTER, 4
object_event 10, 28, SPRITE_COOLTRAINER_F, STAY, RIGHT, 6, OPP_LASS, 8
object_event 11, 31, SPRITE_YOUNGSTER, STAY, LEFT, 7, OPP_BUG_CATCHER, 9
object_event 18, 5, SPRITE_POKE_BALL, STAY, NONE, 8, TM_THUNDER_WAVE
object_event 15, 21, SPRITE_POKE_BALL, STAY, NONE, 8, TM_THUNDER_WAVE
object_event 9, 5, SPRITE_COOLTRAINER_M, STAY, DOWN, 9 ; Damien
def_warps_to ROUTE_24

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@ -109,7 +109,7 @@ InternalMapEntries:
internal_map MR_PSYCHICS_HOUSE, 10, 5, SaffronCityName
internal_map ROUTE_15_GATE_2F, 9, 13, Route15Name
internal_map ROUTE_16_FLY_HOUSE, 4, 5, Route16Name
internal_map ROUTE_12_SUPER_ROD_HOUSE, 14, 10, Route12Name
internal_map ROUTE_12_SUPER_ROD_HOUSE, 10, 1, Route24Name
internal_map ROUTE_18_GATE_2F, 7, 13, Route18Name
internal_map SEAFOAM_ISLANDS_1F, 5, 15, SeafoamIslandsName
internal_map ROUTE_22_GATE, 0, 7, Route22Name
@ -121,7 +121,7 @@ InternalMapEntries:
internal_map ROCKET_HIDEOUT_ELEVATOR, 7, 5, RocketHQName
internal_map CITRINE_MART, 7, 10, CitrineCityName
internal_map GARNET_CAVERN_B1F, 6, 10, GarnetCavernName
; internal_map SILPH_CO_8F, 10, 5, SilphCoName
internal_map SILPH_CO_7F, 10, 5, SilphCoName
internal_map POKEMON_MANSION_B1F, 2, 15, PokemonMansionName
internal_map SAFARI_ZONE_NORTH_REST_HOUSE, 8, 12, SafariZoneName
internal_map CERULEAN_CAVE_1F, 9, 1, CeruleanCaveName

Binary file not shown.

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@ -1,2 +1,2 @@


 

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@ -4,11 +4,11 @@ CinnabarLab_Script:
CinnabarLab_TextPointers:
dw Lab1Text1
dw Lab1RowanText
dw Lab1Text2
dw Lab1Text3
dw Lab1Text4
dw Lab1Text5
dw Lab1Text6 ; rowan
Lab1Text1:
text_far _Lab1Text1
@ -30,6 +30,6 @@ Lab1Text5:
text_far _Lab1Text5
text_end
Lab1Text6:
Lab1RowanText:
text_far _Lab1Text6
text_end

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@ -8,7 +8,6 @@ MrFujisHouse_TextPointers:
dw LavenderHouse1Text3
dw LavenderHouse1Text4
dw LavenderHouse1Text5
dw LavenderHouse1Text6
dw LavenderHouse1Text7
LavenderHouse1Text1:
@ -108,10 +107,6 @@ MrFujiAfterFluteText:
text_far _MrFujiAfterFluteText
text_end
LavenderHouse1Text6:
text_far _LavenderHouse1Text6
text_end
LavenderHouse1Text7:
text_far _OddishText
text_asm

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@ -49,7 +49,7 @@ Mansion4Script_Switches::
ret nz
xor a
ldh [hJoyHeld], a
ld a, $9
ld a, $a
ldh [hSpriteIndexOrTextID], a
jp DisplayTextID
@ -67,8 +67,8 @@ PokemonMansionB1F_TextPointers:
dw PickUpItemText
dw Mansion4Text7
dw PickUpItemText
dw Mansion3Text6
dw MansionGuardText
dw Mansion3Text6
Mansion4TrainerHeaders:
def_trainers

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@ -51,7 +51,7 @@ B2FComputer2:
B2FMissingNo:
text_far _B2FMissingNo
text_end ; i'll figure this out another time
text_end
B2FTrioPods:
text_far _TrioPods

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@ -38,7 +38,7 @@ _CitrineCityCavern::
done
_CitrineCityDirections::
para "NORTH WEST:"
text "NORTH WEST:"
line "BATTLE TOWER"
para "NORTH EAST:"

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@ -33,9 +33,9 @@ _Mansion4Text7::
line "MEWTWO is far too"
cont "powerful."
text "It's no use..."
para "It's no use..."
text "I cannot control"
para "I cannot control"
line "it!"
done

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@ -64,7 +64,12 @@ _B2FComputer2::
done
_B2FMissingNo::
text "" ; no "done" will cause a (hopefully) inconsequential error to appear.
text "A multicolored,"
line "glitched block"
cont "is visible on"
cont "this screen."
done
_TrioPods::
text "Stagnant fluid"

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@ -3,7 +3,7 @@ _YujirouIntro::
line "VIRIDIAN's LEADER-"
cont "to-be!"
para "Me and LICKITUNG"
para "Me and my #MON" ; originally Lickitung, but didn't work when taking rematches into account
line "will beat anyone"
cont "who comes our"
cont "way!"
@ -28,9 +28,9 @@ _YujirouAfterBattleText::
para "..."
para "I won't give up!"
line "Me and LICKITUNG"
cont "will train until"
cont "become the best"
line "I'll train with"
cont "my POKEMON until"
cont "we're the best"
cont "there is!"
para "One day, we will"
@ -39,7 +39,7 @@ _YujirouAfterBattleText::
done
_YujirouIntro2::
text "Hey! You're back!"
text "Hey! It's you!"
para "After GIOVANNI got"
line "exposed for who"
@ -145,13 +145,13 @@ _ViridianPreGymSign3::
cont "sometimes hurt"
cont "itself!"
para "It does not remain"
line "after battles."
para "It will be cured"
line "after a battle."
para "It can also be"
line "cured by swapping"
cont "your #MON during"
cont "the battle!"
para "Switching out a"
line "confused #MON"
cont "will also cure"
cont "it!"
done
_ViridianPreGymSign4::