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August bug fixes: Part 1
Credit to ViWalls for discovering most of these bugs in his playtest: - Citrine City's theme has been made slightly louder. - The book in Mr. Fuji's house had difficulties working properly, so it's been removed for now. - Fixed issues where Silph Co. and the Fishing Rod house displayed incorrectly on the Town Map. - Removed the unnecessary sign outside Celadon University. - Fixed an issue where 2 NPCs in Cinnabar Lab and Pokemon Mansion, respectively, had incorrect text. - Fixed a text issue in Pokemon Mansion where the final Mewtwo log would display incorrectly. - Altered a piece of text in the secret area of Pokemon Mansion to avoid a text box error since the idea we had in mind for it was scrapped. - Fixed a text issue in Viridian Pre-Gym where the text for the right-side poster overflowed past the edge of the textbox.
This commit is contained in:
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@ -12,9 +12,9 @@ Music_Citrine_Ch1:
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Music_Citrine_branch_a91b:
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note_type 12, 1, 8
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octave 4
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volume_envelope 7, 7
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vibrato 8, 2, 4
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duty_cycle 3
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volume_envelope 10, 7
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note E_, 1
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rest 1
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octave 3
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@ -196,9 +196,9 @@ Music_Citrine_Ch2:
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Music_Citrine_branch_a9d8:
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note_type 12, 1, 8
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octave 4
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volume_envelope 7, 7
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vibrato 5, 1, 5
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duty_cycle 3
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volume_envelope 10, 7
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note E_, 1
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rest 1
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note G#, 1
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@ -9,10 +9,10 @@ CinnabarLab_Object:
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warp_event 16, 4, CINNABAR_LAB_FOSSIL_ROOM, 1
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def_bg_events
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bg_event 3, 2, 2 ; Lab1Text2
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bg_event 9, 4, 3 ; Lab1Text3
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bg_event 13, 4, 4 ; Lab1Text4
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bg_event 17, 4, 5 ; Lab1Text5
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bg_event 3, 2, 3 ; Lab1Text2
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bg_event 9, 4, 4 ; Lab1Text3
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bg_event 13, 4, 5 ; Lab1Text4
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bg_event 17, 4, 6 ; Lab1Text5
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def_object_events
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object_event 1, 3, SPRITE_FISHING_GURU, STAY, NONE, 1 ; person
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@ -13,7 +13,6 @@ MrFujisHouse_Object:
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object_event 6, 4, SPRITE_SANDSHREW, STAY, UP, 3 ; person
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object_event 1, 3, SPRITE_BULBASAUR, STAY, NONE, 4 ; person
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object_event 3, 1, SPRITE_MR_FUJI, STAY, NONE, 5 ; person
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object_event 3, 3, SPRITE_POKEDEX, STAY, NONE, 6 ; person
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object_event 0, 4, SPRITE_ODDISH, STAY, NONE, 7 ; person
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object_event 0, 4, SPRITE_ODDISH, STAY, NONE, 6 ; person
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def_warps_to MR_FUJIS_HOUSE
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@ -14,7 +14,7 @@ Route24_Object:
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object_event 11, 25, SPRITE_YOUNGSTER, STAY, LEFT, 5, OPP_YOUNGSTER, 4
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object_event 10, 28, SPRITE_COOLTRAINER_F, STAY, RIGHT, 6, OPP_LASS, 8
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object_event 11, 31, SPRITE_YOUNGSTER, STAY, LEFT, 7, OPP_BUG_CATCHER, 9
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object_event 18, 5, SPRITE_POKE_BALL, STAY, NONE, 8, TM_THUNDER_WAVE
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object_event 15, 21, SPRITE_POKE_BALL, STAY, NONE, 8, TM_THUNDER_WAVE
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object_event 9, 5, SPRITE_COOLTRAINER_M, STAY, DOWN, 9 ; Damien
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def_warps_to ROUTE_24
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@ -109,7 +109,7 @@ InternalMapEntries:
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internal_map MR_PSYCHICS_HOUSE, 10, 5, SaffronCityName
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internal_map ROUTE_15_GATE_2F, 9, 13, Route15Name
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internal_map ROUTE_16_FLY_HOUSE, 4, 5, Route16Name
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internal_map ROUTE_12_SUPER_ROD_HOUSE, 14, 10, Route12Name
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internal_map ROUTE_12_SUPER_ROD_HOUSE, 10, 1, Route24Name
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internal_map ROUTE_18_GATE_2F, 7, 13, Route18Name
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internal_map SEAFOAM_ISLANDS_1F, 5, 15, SeafoamIslandsName
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internal_map ROUTE_22_GATE, 0, 7, Route22Name
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@ -121,7 +121,7 @@ InternalMapEntries:
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internal_map ROCKET_HIDEOUT_ELEVATOR, 7, 5, RocketHQName
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internal_map CITRINE_MART, 7, 10, CitrineCityName
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internal_map GARNET_CAVERN_B1F, 6, 10, GarnetCavernName
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; internal_map SILPH_CO_8F, 10, 5, SilphCoName
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internal_map SILPH_CO_7F, 10, 5, SilphCoName
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internal_map POKEMON_MANSION_B1F, 2, 15, PokemonMansionName
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internal_map SAFARI_ZONE_NORTH_REST_HOUSE, 8, 12, SafariZoneName
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internal_map CERULEAN_CAVE_1F, 9, 1, CeruleanCaveName
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Binary file not shown.
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@ -1,2 +1,2 @@
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@ -4,11 +4,11 @@ CinnabarLab_Script:
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CinnabarLab_TextPointers:
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dw Lab1Text1
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dw Lab1RowanText
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dw Lab1Text2
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dw Lab1Text3
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dw Lab1Text4
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dw Lab1Text5
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dw Lab1Text6 ; rowan
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Lab1Text1:
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text_far _Lab1Text1
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@ -30,6 +30,6 @@ Lab1Text5:
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text_far _Lab1Text5
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text_end
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Lab1Text6:
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Lab1RowanText:
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text_far _Lab1Text6
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text_end
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@ -8,7 +8,6 @@ MrFujisHouse_TextPointers:
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dw LavenderHouse1Text3
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dw LavenderHouse1Text4
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dw LavenderHouse1Text5
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dw LavenderHouse1Text6
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dw LavenderHouse1Text7
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LavenderHouse1Text1:
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@ -108,10 +107,6 @@ MrFujiAfterFluteText:
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text_far _MrFujiAfterFluteText
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text_end
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LavenderHouse1Text6:
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text_far _LavenderHouse1Text6
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text_end
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LavenderHouse1Text7:
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text_far _OddishText
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text_asm
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@ -49,7 +49,7 @@ Mansion4Script_Switches::
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ret nz
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xor a
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ldh [hJoyHeld], a
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ld a, $9
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ld a, $a
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ldh [hSpriteIndexOrTextID], a
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jp DisplayTextID
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@ -67,8 +67,8 @@ PokemonMansionB1F_TextPointers:
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dw PickUpItemText
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dw Mansion4Text7
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dw PickUpItemText
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dw Mansion3Text6
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dw MansionGuardText
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dw Mansion3Text6
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Mansion4TrainerHeaders:
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def_trainers
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@ -51,7 +51,7 @@ B2FComputer2:
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B2FMissingNo:
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text_far _B2FMissingNo
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text_end ; i'll figure this out another time
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text_end
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B2FTrioPods:
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text_far _TrioPods
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@ -38,7 +38,7 @@ _CitrineCityCavern::
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done
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_CitrineCityDirections::
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para "NORTH WEST:"
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text "NORTH WEST:"
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line "BATTLE TOWER"
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para "NORTH EAST:"
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@ -33,9 +33,9 @@ _Mansion4Text7::
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line "MEWTWO is far too"
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cont "powerful."
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text "It's no use..."
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para "It's no use..."
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text "I cannot control"
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para "I cannot control"
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line "it!"
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done
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@ -64,7 +64,12 @@ _B2FComputer2::
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done
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_B2FMissingNo::
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text "" ; no "done" will cause a (hopefully) inconsequential error to appear.
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text "A multicolored,"
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line "glitched block"
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cont "is visible on"
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cont "this screen."
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done
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_TrioPods::
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text "Stagnant fluid"
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@ -3,7 +3,7 @@ _YujirouIntro::
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line "VIRIDIAN's LEADER-"
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cont "to-be!"
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para "Me and LICKITUNG"
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para "Me and my #MON" ; originally Lickitung, but didn't work when taking rematches into account
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line "will beat anyone"
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cont "who comes our"
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cont "way!"
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@ -28,9 +28,9 @@ _YujirouAfterBattleText::
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para "..."
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para "I won't give up!"
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line "Me and LICKITUNG"
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cont "will train until"
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cont "become the best"
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line "I'll train with"
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cont "my POKEMON until"
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cont "we're the best"
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cont "there is!"
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para "One day, we will"
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@ -39,7 +39,7 @@ _YujirouAfterBattleText::
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done
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_YujirouIntro2::
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text "Hey! You're back!"
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text "Hey! It's you!"
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para "After GIOVANNI got"
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line "exposed for who"
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@ -145,13 +145,13 @@ _ViridianPreGymSign3::
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cont "sometimes hurt"
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cont "itself!"
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para "It does not remain"
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line "after battles."
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para "It will be cured"
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line "after a battle."
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para "It can also be"
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line "cured by swapping"
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cont "your #MON during"
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cont "the battle!"
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para "Switching out a"
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line "confused #MON"
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cont "will also cure"
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cont "it!"
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done
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_ViridianPreGymSign4::
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