From f09b69e70da9d1da5bd91502d3566a2bcde7292e Mon Sep 17 00:00:00 2001 From: Llinos Evans <36418502+PlagueVonKarma@users.noreply.github.com> Date: Thu, 20 Apr 2023 06:45:14 +0100 Subject: [PATCH] Omega event changes This makes it so the Omega cry still plays. I want to change how this works, though. --- scripts/SilphCo11F.asm | 13 +++++++++---- 1 file changed, 9 insertions(+), 4 deletions(-) diff --git a/scripts/SilphCo11F.asm b/scripts/SilphCo11F.asm index 33ddccd7..c645617a 100644 --- a/scripts/SilphCo11F.asm +++ b/scripts/SilphCo11F.asm @@ -79,8 +79,16 @@ SilphCo11Script_62163: ; This is altered to have Omega rush you once the door is ret z SetEvent EVENT_SILPH_CO_11_UNLOCKED_DOOR ld a, $6 - ldh [hSpriteIndex], a + ldh [hSpriteIndex], a ; TODO: Make Omega look at the player. call MoveOmegaSprite + ld a, OMEGA + ld [wcf91], a + call PlayCry + ld a, SFX_STOP_ALL_MUSIC + call PlaySound + ld c, 0 ; BANK(Music_MeetMaleTrainer) + ld a, MUSIC_MEET_MALE_TRAINER + call PlayMusic ;add code here to make Rocket NPC look at Omega ld a, $6 ld [wSilphCo11FCurScript], a @@ -475,9 +483,6 @@ SilphCo10Text_6237b: OmegaBattleText: text_far _OmegaBattleText text_asm - ld a, OMEGA - call PlayCry - call WaitForSoundToFinish jp TextScriptEnd StupidGiovanniFix: