Add subdirectories to engine/ similar to pokecrystal

This commit is contained in:
Rangi 2020-07-02 23:30:21 -04:00
parent 5559d51c86
commit f275790aec
124 changed files with 342 additions and 346 deletions

50
audio/alternate_tempo.asm Normal file
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; an alternate start for MeetRival which has a different first measure
Music_RivalAlternateStart::
ld c, BANK(Music_MeetRival)
ld a, MUSIC_MEET_RIVAL
call PlayMusic
ld hl, wChannelCommandPointers
ld de, Music_MeetRival_branch_b1a2
call Audio1_OverwriteChannelPointer
ld de, Music_MeetRival_branch_b21d
call Audio1_OverwriteChannelPointer
ld de, Music_MeetRival_branch_b2b5
Audio1_OverwriteChannelPointer:
ld a, e
ld [hli], a
ld a, d
ld [hli], a
ret
; an alternate tempo for MeetRival which is slightly slower
Music_RivalAlternateTempo::
ld c, BANK(Music_MeetRival)
ld a, MUSIC_MEET_RIVAL
call PlayMusic
ld hl, wChannelCommandPointers
ld de, Music_MeetRival_branch_b119
jp Audio1_OverwriteChannelPointer
; applies both the alternate start and alternate tempo
Music_RivalAlternateStartAndTempo::
call Music_RivalAlternateStart
ld hl, wChannelCommandPointers
ld de, Music_MeetRival_branch_b19b
jp Audio1_OverwriteChannelPointer
; an alternate tempo for Cities1 which is used for the Hall of Fame room
Music_Cities1AlternateTempo::
ld a, 10
ld [wAudioFadeOutCounterReloadValue], a
ld [wAudioFadeOutCounter], a
ld a, $ff ; stop playing music after the fade-out is finished
ld [wAudioFadeOutControl], a
ld c, 100
call DelayFrames ; wait for the fade-out to finish
ld c, BANK(Music_Cities1)
ld a, MUSIC_CITIES1
call PlayMusic
ld hl, wChannelCommandPointers
ld de, Music_Cities1_branch_aa6f
jp Audio1_OverwriteChannelPointer