Add subdirectories to engine/ similar to pokecrystal

This commit is contained in:
Rangi 2020-07-02 23:30:21 -04:00
parent 5559d51c86
commit f275790aec
124 changed files with 342 additions and 346 deletions

View file

@ -279,7 +279,7 @@ INCLUDE "data/trainer_pic_money_pointers.asm"
INCLUDE "text/trainer_names.asm"
INCLUDE "engine/battle/bank_e_misc.asm"
INCLUDE "engine/battle/misc.asm"
INCLUDE "engine/battle/read_trainer_party.asm"

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@ -1,85 +0,0 @@
DisplayStartMenu::
ld a, BANK(StartMenu_Pokedex)
ld [H_LOADEDROMBANK], a
ld [MBC1RomBank], a
ld a, [wWalkBikeSurfState] ; walking/biking/surfing
ld [wWalkBikeSurfStateCopy], a
ld a, SFX_START_MENU
call PlaySound
RedisplayStartMenu::
callba DrawStartMenu
callba PrintSafariZoneSteps ; print Safari Zone info, if in Safari Zone
call UpdateSprites
.loop
call HandleMenuInput
ld b, a
.checkIfUpPressed
bit 6, a ; was Up pressed?
jr z, .checkIfDownPressed
ld a, [wCurrentMenuItem] ; menu selection
and a
jr nz, .loop
ld a, [wLastMenuItem]
and a
jr nz, .loop
; if the player pressed tried to go past the top item, wrap around to the bottom
CheckEvent EVENT_GOT_POKEDEX
ld a, 6 ; there are 7 menu items with the pokedex, so the max index is 6
jr nz, .wrapMenuItemId
dec a ; there are only 6 menu items without the pokedex
.wrapMenuItemId
ld [wCurrentMenuItem], a
call EraseMenuCursor
jr .loop
.checkIfDownPressed
bit 7, a
jr z, .buttonPressed
; if the player pressed tried to go past the bottom item, wrap around to the top
CheckEvent EVENT_GOT_POKEDEX
ld a, [wCurrentMenuItem]
ld c, 7 ; there are 7 menu items with the pokedex
jr nz, .checkIfPastBottom
dec c ; there are only 6 menu items without the pokedex
.checkIfPastBottom
cp c
jr nz, .loop
; the player went past the bottom, so wrap to the top
xor a
ld [wCurrentMenuItem], a
call EraseMenuCursor
jr .loop
.buttonPressed ; A, B, or Start button pressed
call PlaceUnfilledArrowMenuCursor
ld a, [wCurrentMenuItem]
ld [wBattleAndStartSavedMenuItem], a ; save current menu selection
ld a, b
and %00001010 ; was the Start button or B button pressed?
jp nz, CloseStartMenu
call SaveScreenTilesToBuffer2 ; copy background from wTileMap to wTileMapBackup2
CheckEvent EVENT_GOT_POKEDEX
ld a, [wCurrentMenuItem]
jr nz, .displayMenuItem
inc a ; adjust position to account for missing pokedex menu item
.displayMenuItem
cp 0
jp z, StartMenu_Pokedex
cp 1
jp z, StartMenu_Pokemon
cp 2
jp z, StartMenu_Item
cp 3
jp z, StartMenu_TrainerInfo
cp 4
jp z, StartMenu_SaveReset
cp 5
jp z, StartMenu_Option
; EXIT falls through to here
CloseStartMenu::
call Joypad
ld a, [hJoyPressed]
bit 0, a ; was A button newly pressed?
jr nz, CloseStartMenu
call LoadTextBoxTilePatterns
jp CloseTextDisplay

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