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Add subdirectories to engine/ similar to pokecrystal
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124 changed files with 342 additions and 346 deletions
35
engine/battle/move_effects/conversion.asm
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35
engine/battle/move_effects/conversion.asm
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@ -0,0 +1,35 @@
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ConversionEffect_:
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ld hl, wEnemyMonType1
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ld de, wBattleMonType1
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ld a, [H_WHOSETURN]
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and a
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ld a, [wEnemyBattleStatus1]
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jr z, .conversionEffect
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push hl
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ld h, d
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ld l, e
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pop de
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ld a, [wPlayerBattleStatus1]
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.conversionEffect
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bit INVULNERABLE, a ; is mon immune to typical attacks (dig/fly)
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jr nz, PrintButItFailedText
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; copy target's types to user
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ld a, [hli]
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ld [de], a
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inc de
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ld a, [hl]
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ld [de], a
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ld hl, PlayCurrentMoveAnimation
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call CallBankF
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ld hl, ConvertedTypeText
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jp PrintText
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ConvertedTypeText:
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TX_FAR _ConvertedTypeText
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db "@"
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PrintButItFailedText:
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ld hl, PrintButItFailedText_
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CallBankF:
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ld b, BANK(PrintButItFailedText_)
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jp Bankswitch
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