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Add subdirectories to engine/ similar to pokecrystal
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124 changed files with 342 additions and 346 deletions
81
engine/battle/move_effects/haze.asm
Normal file
81
engine/battle/move_effects/haze.asm
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HazeEffect_:
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ld a, $7
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; store 7 on every stat mod
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ld hl, wPlayerMonAttackMod
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call ResetStatMods
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ld hl, wEnemyMonAttackMod
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call ResetStatMods
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; copy unmodified stats to battle stats
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ld hl, wPlayerMonUnmodifiedAttack
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ld de, wBattleMonAttack
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call ResetStats
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ld hl, wEnemyMonUnmodifiedAttack
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ld de, wEnemyMonAttack
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call ResetStats
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; cure non-volatile status, but only for the target
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ld hl, wEnemyMonStatus
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ld de, wEnemySelectedMove
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ld a, [H_WHOSETURN]
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and a
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jr z, .cureStatuses
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ld hl, wBattleMonStatus
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dec de ; wPlayerSelectedMove
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.cureStatuses
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ld a, [hl]
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ld [hl], $0
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and SLP | (1 << FRZ)
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jr z, .cureVolatileStatuses
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; prevent the Pokemon from executing a move if it was asleep or frozen
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ld a, $ff
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ld [de], a
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.cureVolatileStatuses
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xor a
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ld [wPlayerDisabledMove], a
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ld [wEnemyDisabledMove], a
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ld hl, wPlayerDisabledMoveNumber
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ld [hli], a
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ld [hl], a
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ld hl, wPlayerBattleStatus1
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call CureVolatileStatuses
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ld hl, wEnemyBattleStatus1
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call CureVolatileStatuses
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ld hl, PlayCurrentMoveAnimation
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call CallBankF
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ld hl, StatusChangesEliminatedText
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jp PrintText
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CureVolatileStatuses:
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res CONFUSED, [hl]
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inc hl ; BATTSTATUS2
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ld a, [hl]
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; clear USING_X_ACCURACY, PROTECTED_BY_MIST, GETTING_PUMPED, and SEEDED statuses
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and $ff ^((1 << USING_X_ACCURACY) | (1 << PROTECTED_BY_MIST) | (1 << GETTING_PUMPED) | (1 << SEEDED))
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ld [hli], a ; BATTSTATUS3
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ld a, [hl]
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and %11110000 | (1 << TRANSFORMED) ; clear Bad Poison, Reflect and Light Screen statuses
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ld [hl], a
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ret
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ResetStatMods:
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ld b, $8
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.loop
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ld [hli], a
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dec b
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jr nz, .loop
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ret
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ResetStats:
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ld b, $8
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.loop
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ld a, [hli]
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ld [de], a
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inc de
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dec b
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jr nz, .loop
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ret
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StatusChangesEliminatedText:
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TX_FAR _StatusChangesEliminatedText
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db "@"
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