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Add subdirectories to engine/ similar to pokecrystal
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124 changed files with 342 additions and 346 deletions
113
engine/events/diploma.asm
Executable file
113
engine/events/diploma.asm
Executable file
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DisplayDiploma::
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call SaveScreenTilesToBuffer2
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call GBPalWhiteOutWithDelay3
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call ClearScreen
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xor a
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ld [wUpdateSpritesEnabled], a
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ld hl, wd730
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set 6, [hl]
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call DisableLCD
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ld hl, CircleTile
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ld de, vChars2 + $700
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ld bc, $0010
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ld a, BANK(CircleTile)
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call FarCopyData2
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coord hl, 0, 0
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lb bc, 16, 18
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predef Diploma_TextBoxBorder
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ld hl, DiplomaTextPointersAndCoords
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ld c, $5
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.asm_56715
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push bc
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ld a, [hli]
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ld e, a
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ld a, [hli]
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ld d, a
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ld a, [hli]
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push hl
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ld h, [hl]
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ld l, a
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call PlaceString
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pop hl
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inc hl
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pop bc
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dec c
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jr nz, .asm_56715
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coord hl, 10, 4
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ld de, wPlayerName
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call PlaceString
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callba DrawPlayerCharacter
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; Move the player 33 pixels right and set the priority bit so he appears
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; behind the background layer.
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ld hl, wOAMBuffer + $01
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lb bc, $80, $28
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.adjustPlayerGfxLoop
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ld a, [hl] ; X
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add 33
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ld [hli], a
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inc hl
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ld a, b
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ld [hli], a ; attributes
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inc hl
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dec c
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jr nz, .adjustPlayerGfxLoop
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call EnableLCD
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callba LoadTrainerInfoTextBoxTiles
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ld b, SET_PAL_GENERIC
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call RunPaletteCommand
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call Delay3
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call GBPalNormal
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ld a, $90
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ld [rOBP0], a
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call WaitForTextScrollButtonPress
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ld hl, wd730
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res 6, [hl]
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call GBPalWhiteOutWithDelay3
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call RestoreScreenTilesAndReloadTilePatterns
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call Delay3
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jp GBPalNormal
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UnusedPlayerNameLengthFunc:
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; Unused function that does a calculation involving the length of the player's
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; name.
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ld hl, wPlayerName
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ld bc, $ff00
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.loop
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ld a, [hli]
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cp "@"
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ret z
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dec c
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jr .loop
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DiplomaTextPointersAndCoords:
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dw DiplomaText
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dwCoord 5, 2
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dw DiplomaPlayer
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dwCoord 3, 4
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dw DiplomaEmptyText
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dwCoord 15, 4
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dw DiplomaCongrats
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dwCoord 2, 6
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dw DiplomaGameFreak
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dwCoord 9, 16
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DiplomaText:
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db $70,"Diploma",$70,"@"
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DiplomaPlayer:
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db "Player@"
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DiplomaEmptyText:
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db "@"
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DiplomaCongrats:
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db "Congrats! This"
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next "diploma certifies"
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next "that you have"
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next "completed your"
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next "#DEX.@"
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DiplomaGameFreak:
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db "GAME FREAK@"
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