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Add subdirectories to engine/ similar to pokecrystal
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124 changed files with 342 additions and 346 deletions
102
engine/events/pewter_guys.asm
Executable file
102
engine/events/pewter_guys.asm
Executable file
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@ -0,0 +1,102 @@
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PewterGuys:
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ld hl, wSimulatedJoypadStatesEnd
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ld a, [wSimulatedJoypadStatesIndex]
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dec a ; this decrement causes it to overwrite the last byte before $FF in the list
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ld [wSimulatedJoypadStatesIndex], a
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ld d, 0
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ld e, a
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add hl, de
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ld d, h
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ld e, l
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ld hl, PointerTable_37ce6
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ld a, [wWhichPewterGuy]
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add a
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ld b, 0
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ld c, a
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add hl, bc
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ld a, [hli]
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ld h, [hl]
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ld l, a
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ld a, [wYCoord]
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ld b, a
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ld a, [wXCoord]
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ld c, a
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.findMatchingCoordsLoop
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ld a, [hli]
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cp b
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jr nz, .nextEntry1
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ld a, [hli]
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cp c
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jr nz, .nextEntry2
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ld a, [hli]
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ld h, [hl]
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ld l, a
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.copyMovementDataLoop
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ld a, [hli]
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cp $ff
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ret z
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ld [de], a
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inc de
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ld a, [wSimulatedJoypadStatesIndex]
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inc a
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ld [wSimulatedJoypadStatesIndex], a
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jr .copyMovementDataLoop
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.nextEntry1
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inc hl
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.nextEntry2
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inc hl
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inc hl
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jr .findMatchingCoordsLoop
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PointerTable_37ce6:
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dw PewterMuseumGuyCoords
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dw PewterGymGuyCoords
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; these are the four coordinates of the spaces below, above, to the left and
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; to the right of the museum guy, and pointers to different movements for
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; the player to make to get positioned before the main movement.
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PewterMuseumGuyCoords:
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db 18, 27
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dw .down
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db 16, 27
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dw .up
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db 17, 26
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dw .left
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db 17, 28
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dw .right
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.down
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db D_UP, D_UP, $ff
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.up
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db D_RIGHT, D_LEFT, $ff
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.left
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db D_UP, D_RIGHT, $ff
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.right
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db D_UP, D_LEFT, $ff
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; these are the five coordinates which trigger the gym guy and pointers to
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; different movements for the player to make to get positioned before the
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; main movement
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; $00 is a pause
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PewterGymGuyCoords:
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db 16, 34
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dw .one
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db 17, 35
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dw .two
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db 18, 37
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dw .three
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db 19, 37
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dw .four
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db 17, 36
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dw .five
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.one
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db D_LEFT, D_DOWN, D_DOWN, D_RIGHT, $ff
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.two
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db D_LEFT, D_DOWN, D_RIGHT, D_LEFT, $ff
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.three
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db D_LEFT, D_LEFT, D_LEFT, $00, $00, $00, $00, $00, $00, $00, $00, $ff
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.four
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db D_LEFT, D_LEFT, D_UP, D_LEFT, $ff
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.five
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db D_LEFT, D_DOWN, D_LEFT, $00, $00, $00, $00, $00, $00, $00, $00, $ff
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