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Add subdirectories to engine/ similar to pokecrystal
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124 changed files with 342 additions and 346 deletions
133
engine/events/vending_machine.asm
Executable file
133
engine/events/vending_machine.asm
Executable file
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VendingMachineMenu::
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ld hl, VendingMachineText1
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call PrintText
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ld a, MONEY_BOX
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ld [wTextBoxID], a
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call DisplayTextBoxID
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xor a
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ld [wCurrentMenuItem], a
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ld [wLastMenuItem], a
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ld a, A_BUTTON | B_BUTTON
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ld [wMenuWatchedKeys], a
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ld a, 3
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ld [wMaxMenuItem], a
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ld a, 5
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ld [wTopMenuItemY], a
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ld a, 1
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ld [wTopMenuItemX], a
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ld hl, wd730
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set 6, [hl]
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coord hl, 0, 3
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ld b, 8
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ld c, 12
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call TextBoxBorder
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call UpdateSprites
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coord hl, 2, 5
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ld de, DrinkText
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call PlaceString
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coord hl, 9, 6
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ld de, DrinkPriceText
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call PlaceString
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ld hl, wd730
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res 6, [hl]
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call HandleMenuInput
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bit 1, a ; pressed B?
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jr nz, .notThirsty
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ld a, [wCurrentMenuItem]
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cp 3 ; chose Cancel?
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jr z, .notThirsty
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xor a
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ld [hMoney], a
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ld [hMoney + 2], a
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ld a, $2
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ld [hMoney + 1], a
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call HasEnoughMoney
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jr nc, .enoughMoney
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ld hl, VendingMachineText4
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jp PrintText
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.enoughMoney
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call LoadVendingMachineItem
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ld a, [hVendingMachineItem]
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ld b, a
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ld c, 1
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call GiveItem
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jr nc, .BagFull
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ld b, 60 ; number of times to play the "brrrrr" sound
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.playDeliverySound
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ld c, 2
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call DelayFrames
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push bc
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ld a, SFX_PUSH_BOULDER
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call PlaySound
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pop bc
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dec b
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jr nz, .playDeliverySound
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ld hl, VendingMachineText5
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call PrintText
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ld hl, hVendingMachinePrice + 2
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ld de, wPlayerMoney + 2
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ld c, $3
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predef SubBCDPredef
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ld a, MONEY_BOX
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ld [wTextBoxID], a
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jp DisplayTextBoxID
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.BagFull
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ld hl, VendingMachineText6
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jp PrintText
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.notThirsty
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ld hl, VendingMachineText7
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jp PrintText
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VendingMachineText1:
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TX_FAR _VendingMachineText1
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db "@"
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DrinkText:
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db "FRESH WATER"
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next "SODA POP"
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next "LEMONADE"
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next "CANCEL@"
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DrinkPriceText:
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db "¥200"
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next "¥300"
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next "¥350"
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next "@"
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VendingMachineText4:
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TX_FAR _VendingMachineText4
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db "@"
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VendingMachineText5:
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TX_FAR _VendingMachineText5
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db "@"
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VendingMachineText6:
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TX_FAR _VendingMachineText6
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db "@"
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VendingMachineText7:
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TX_FAR _VendingMachineText7
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db "@"
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LoadVendingMachineItem:
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ld hl, VendingPrices
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ld a, [wCurrentMenuItem]
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add a
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add a
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ld d, 0
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ld e, a
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add hl, de
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ld a, [hli]
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ld [hVendingMachineItem], a
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ld a, [hli]
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ld [hVendingMachinePrice], a
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ld a, [hli]
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ld [hVendingMachinePrice + 1], a
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ld a, [hl]
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ld [hVendingMachinePrice + 2], a
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ret
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INCLUDE "data/vending_prices.asm"
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