Clean up some data, using macros for multiline list entries

This commit is contained in:
Rangi 2020-07-14 10:21:18 -04:00
parent aa97e196dd
commit f37cf959c9
298 changed files with 5274 additions and 5646 deletions

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@ -1,4 +1,5 @@
; pitch
; Audio[1|2|3]_Pitches indexes (see audio/notes.asm)
const_def
const C_ ; 0
const C# ; 1
@ -14,15 +15,20 @@
const B_ ; B
; channel
; Audio[1|2|3]_HWChannelBaseAddresses, Audio[1|2|3]_HWChannelDisableMasks,
; and Audio[1|2|3]_HWChannelEnableMasks indexes (see audio/engine_[1|2|3].asm)
const_def
const Ch1 ; 0
const Ch2 ; 1
const Ch3 ; 2
const Ch4 ; 3
NUM_MUSIC_CHANS EQU const_value
const Ch5 ; 4
const Ch6 ; 5
const Ch7 ; 6
const Ch8 ; 7
NUM_NOISE_CHANS EQU const_value - NUM_MUSIC_CHANS
NUM_CHANNELS EQU const_value
; HW sound channel register base addresses
HW_CH1_BASE EQU LOW(rNR10)

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@ -58,25 +58,27 @@ CHOSE_SECOND_ITEM EQU 2
const PARTY_TO_DAYCARE ; 3
; party menu types
; PartyMenuMessagePointers indexes
const_def
const NORMAL_PARTY_MENU ; 0
const USE_ITEM_PARTY_MENU ; 1
const BATTLE_PARTY_MENU ; 2
const TMHM_PARTY_MENU ; 3
const SWAP_MONS_PARTY_MENU ; 4
const EVO_STONE_PARTY_MENU ; 5
const NORMAL_PARTY_MENU ; $00
const USE_ITEM_PARTY_MENU ; $01
const BATTLE_PARTY_MENU ; $02
const TMHM_PARTY_MENU ; $03
const SWAP_MONS_PARTY_MENU ; $04
const EVO_STONE_PARTY_MENU ; $05
; party menu message IDs
const_def $F0
const ANTIDOTE_MSG ; $F0
const BURN_HEAL_MSG ; $F1
const ICE_HEAL_MSG ; $F2
const AWAKENING_MSG ; $F3
const PARALYZ_HEAL_MSG ; $F4
const POTION_MSG ; $F5
const FULL_HEAL_MSG ; $F6
const REVIVE_MSG ; $F7
const RARE_CANDY_MSG ; $F8
; PartyMenuItemUseMessagePointers indexes
const_next $F0
FIRST_PARTY_MENU_TEXT_ID EQU const_value
const ANTIDOTE_MSG ; $F0
const BURN_HEAL_MSG ; $F1
const ICE_HEAL_MSG ; $F2
const AWAKENING_MSG ; $F3
const PARALYZ_HEAL_MSG ; $F4
const POTION_MSG ; $F5
const FULL_HEAL_MSG ; $F6
const REVIVE_MSG ; $F7
const RARE_CANDY_MSG ; $F8
; naming screen types
const_def

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@ -5,7 +5,7 @@
const_def
const NO_ADDITIONAL_EFFECT ; $00
const_skip ; $01
const EFFECT_01 ; $01 unused
const POISON_SIDE_EFFECT1 ; $02
const DRAIN_HP_EFFECT ; $03
const BURN_SIDE_EFFECT1 ; $04
@ -34,7 +34,7 @@
const THRASH_PETAL_DANCE_EFFECT ; $1B
const SWITCH_AND_TELEPORT_EFFECT ; $1C
const TWO_TO_FIVE_ATTACKS_EFFECT ; $1D
const_skip ; $1E
const EFFECT_1E ; $1E unused
const FLINCH_SIDE_EFFECT1 ; $1F
const SLEEP_EFFECT ; $20
const POISON_SIDE_EFFECT2 ; $21

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@ -28,3 +28,14 @@ HOF_TEAM_CAPACITY EQU 50
MAX_EVOLUTIONS EQU 3
EVOLUTION_SIZE EQU 4
; wMonHGrowthRate values
; GrowthRateTable indexes (see data/growth_rates.asm)
const_def
const GROWTH_MEDIUM_FAST
const GROWTH_SLIGHTLY_FAST
const GROWTH_SLIGHTLY_SLOW
const GROWTH_MEDIUM_SLOW
const GROWTH_FAST
const GROWTH_SLOW

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@ -11,3 +11,22 @@ SLOTSCHERRY EQU $0A08
SLOTSFISH EQU $0E0C
SLOTSBIRD EQU $1210
SLOTSMOUSE EQU $1614
; in game trade dialog sets
const_def
const TRADE_DIALOGSET_CASUAL
const TRADE_DIALOGSET_POLITE
const TRADE_DIALOGSET_HAPPY
; badges
; wObtainedBadges and wBeatGymFlags bits
const_def
const BIT_BOULDERBADGE ; 0
const BIT_CASCADEBADGE ; 1
const BIT_THUNDERBADGE ; 2
const BIT_RAINBOWBADGE ; 3
const BIT_SOULBADGE ; 4
const BIT_MARSHBADGE ; 5
const BIT_VOLCANOBADGE ; 6
const BIT_EARTHBADGE ; 7
NUM_BADGES EQU const_value