mirror of
https://github.com/thornAvery/kep-hack.git
synced 2026-02-06 15:45:24 +13:00
Clean up some data, using macros for multiline list entries
This commit is contained in:
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298 changed files with 5274 additions and 5646 deletions
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@ -1,57 +1,59 @@
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SpriteFacingAndAnimationTable:
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dw SpriteFacingDownAndStanding, SpriteOAMParameters ; facing down, walk animation frame 0
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dw SpriteFacingDownAndWalking, SpriteOAMParameters ; facing down, walk animation frame 1
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dw SpriteFacingDownAndStanding, SpriteOAMParameters ; facing down, walk animation frame 2
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dw SpriteFacingDownAndWalking, SpriteOAMParametersFlipped ; facing down, walk animation frame 3
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dw SpriteFacingUpAndStanding, SpriteOAMParameters ; facing up, walk animation frame 0
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dw SpriteFacingUpAndWalking, SpriteOAMParameters ; facing up, walk animation frame 1
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dw SpriteFacingUpAndStanding, SpriteOAMParameters ; facing up, walk animation frame 2
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dw SpriteFacingUpAndWalking, SpriteOAMParametersFlipped ; facing up, walk animation frame 3
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dw SpriteFacingLeftAndStanding, SpriteOAMParameters ; facing left, walk animation frame 0
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dw SpriteFacingLeftAndWalking, SpriteOAMParameters ; facing left, walk animation frame 1
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dw SpriteFacingLeftAndStanding, SpriteOAMParameters ; facing left, walk animation frame 2
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dw SpriteFacingLeftAndWalking, SpriteOAMParameters ; facing left, walk animation frame 3
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dw SpriteFacingLeftAndStanding, SpriteOAMParametersFlipped ; facing right, walk animation frame 0
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dw SpriteFacingLeftAndWalking, SpriteOAMParametersFlipped ; facing right, walk animation frame 1
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dw SpriteFacingLeftAndStanding, SpriteOAMParametersFlipped ; facing right, walk animation frame 2
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dw SpriteFacingLeftAndWalking, SpriteOAMParametersFlipped ; facing right, walk animation frame 3
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dw SpriteFacingDownAndStanding, SpriteOAMParameters ; ---
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dw SpriteFacingDownAndStanding, SpriteOAMParameters ; This table is used for sprites $a and $b.
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dw SpriteFacingDownAndStanding, SpriteOAMParameters ; All orientation and animation parameters
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dw SpriteFacingDownAndStanding, SpriteOAMParameters ; lead to the same result. Used for immobile
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dw SpriteFacingDownAndStanding, SpriteOAMParameters ; sprites like items on the ground
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dw SpriteFacingDownAndStanding, SpriteOAMParameters ; ---
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dw SpriteFacingDownAndStanding, SpriteOAMParameters
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dw SpriteFacingDownAndStanding, SpriteOAMParameters
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dw SpriteFacingDownAndStanding, SpriteOAMParameters
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dw SpriteFacingDownAndStanding, SpriteOAMParameters
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dw SpriteFacingDownAndStanding, SpriteOAMParameters
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dw SpriteFacingDownAndStanding, SpriteOAMParameters
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dw SpriteFacingDownAndStanding, SpriteOAMParameters
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dw SpriteFacingDownAndStanding, SpriteOAMParameters
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dw SpriteFacingDownAndStanding, SpriteOAMParameters
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dw SpriteFacingDownAndStanding, SpriteOAMParameters
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; This table is used for overworld sprites $1-$9.
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dw .StandingDown, .NormalOAM ; facing down, walk animation frame 0
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dw .WalkingDown, .NormalOAM ; facing down, walk animation frame 1
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dw .StandingDown, .NormalOAM ; facing down, walk animation frame 2
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dw .WalkingDown, .FlippedOAM ; facing down, walk animation frame 3
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dw .StandingUp, .NormalOAM ; facing up, walk animation frame 0
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dw .WalkingUp, .NormalOAM ; facing up, walk animation frame 1
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dw .StandingUp, .NormalOAM ; facing up, walk animation frame 2
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dw .WalkingUp, .FlippedOAM ; facing up, walk animation frame 3
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dw .StandingLeft, .NormalOAM ; facing left, walk animation frame 0
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dw .WalkingLeft, .NormalOAM ; facing left, walk animation frame 1
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dw .StandingLeft, .NormalOAM ; facing left, walk animation frame 2
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dw .WalkingLeft, .NormalOAM ; facing left, walk animation frame 3
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dw .StandingLeft, .FlippedOAM ; facing right, walk animation frame 0
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dw .WalkingLeft, .FlippedOAM ; facing right, walk animation frame 1
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dw .StandingLeft, .FlippedOAM ; facing right, walk animation frame 2
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dw .WalkingLeft, .FlippedOAM ; facing right, walk animation frame 3
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; The rest of this table is used for sprites $a and $b.
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; All orientation and animation parameters lead to the same result.
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; Used for immobile sprites like items on the ground.
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dw .StandingDown, .NormalOAM ; facing down, walk animation frame 0
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dw .StandingDown, .NormalOAM ; facing down, walk animation frame 1
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dw .StandingDown, .NormalOAM ; facing down, walk animation frame 2
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dw .StandingDown, .NormalOAM ; facing down, walk animation frame 3
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dw .StandingDown, .NormalOAM ; facing up, walk animation frame 0
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dw .StandingDown, .NormalOAM ; facing up, walk animation frame 1
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dw .StandingDown, .NormalOAM ; facing up, walk animation frame 2
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dw .StandingDown, .NormalOAM ; facing up, walk animation frame 3
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dw .StandingDown, .NormalOAM ; facing left, walk animation frame 0
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dw .StandingDown, .NormalOAM ; facing left, walk animation frame 1
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dw .StandingDown, .NormalOAM ; facing left, walk animation frame 2
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dw .StandingDown, .NormalOAM ; facing left, walk animation frame 3
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dw .StandingDown, .NormalOAM ; facing right, walk animation frame 0
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dw .StandingDown, .NormalOAM ; facing right, walk animation frame 1
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dw .StandingDown, .NormalOAM ; facing right, walk animation frame 2
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dw .StandingDown, .NormalOAM ; facing right, walk animation frame 3
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SpriteFacingDownAndStanding:
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db $00,$01,$02,$03
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SpriteFacingDownAndWalking:
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db $80,$81,$82,$83
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SpriteFacingUpAndStanding:
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db $04,$05,$06,$07
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SpriteFacingUpAndWalking:
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db $84,$85,$86,$87
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SpriteFacingLeftAndStanding:
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db $08,$09,$0a,$0b
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SpriteFacingLeftAndWalking:
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db $88,$89,$8a,$8b
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; four tile ids compose an overworld sprite
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.StandingDown: db $00, $01, $02, $03
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.WalkingDown: db $80, $81, $82, $83
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.StandingUp: db $04, $05, $06, $07
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.WalkingUp: db $84, $85, $86, $87
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.StandingLeft: db $08, $09, $0a, $0b
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.WalkingLeft: db $88, $89, $8a, $8b
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SpriteOAMParameters:
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db $00,$00, $00 ; top left
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db $00,$08, $00 ; top right
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db $08,$00, OAMFLAG_CANBEMASKED ; bottom left
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db $08,$08, OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right
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SpriteOAMParametersFlipped:
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db $00,$08, OAMFLAG_VFLIPPED
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db $00,$00, OAMFLAG_VFLIPPED
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db $08,$08, OAMFLAG_VFLIPPED | OAMFLAG_CANBEMASKED
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db $08,$00, OAMFLAG_VFLIPPED | OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA
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.NormalOAM:
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; y, x, attributes
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db 0, 0, $00 ; top left
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db 0, 8, $00 ; top right
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db 8, 0, OAMFLAG_CANBEMASKED ; bottom left
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db 8, 8, OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right
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.FlippedOAM:
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; y, x, attributes
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db 0, 8, OAMFLAG_VFLIPPED ; top left
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db 0, 0, OAMFLAG_VFLIPPED ; top right
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db 8, 8, OAMFLAG_VFLIPPED | OAMFLAG_CANBEMASKED ; bottom left
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db 8, 0, OAMFLAG_VFLIPPED | OAMFLAG_CANBEMASKED | OAMFLAG_ENDOFDATA ; bottom right
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@ -1,360 +1,80 @@
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overworld_sprite: MACRO
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dw \1
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db \2 tiles
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db BANK(\1)
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ENDM
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SpriteSheetPointerTable:
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; SPRITE_RED
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dw RedSprite
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db $c0 ; byte count
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db BANK(RedSprite)
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; SPRITE_BLUE
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dw BlueSprite
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db $c0 ; byte count
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db BANK(BlueSprite)
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; SPRITE_OAK
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dw OakSprite
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db $c0 ; byte count
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db BANK(OakSprite)
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; SPRITE_BUG_CATCHER
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dw BugCatcherSprite
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db $c0 ; byte count
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db BANK(BugCatcherSprite)
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; SPRITE_SLOWBRO
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dw SlowbroSprite
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db $c0 ; byte count
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db BANK(SlowbroSprite)
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; SPRITE_LASS
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dw LassSprite
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db $c0 ; byte count
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db BANK(LassSprite)
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; SPRITE_BLACK_HAIR_BOY_1
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dw BlackHairBoy1Sprite
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db $c0 ; byte count
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db BANK(BlackHairBoy1Sprite)
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; SPRITE_LITTLE_GIRL
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dw LittleGirlSprite
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db $c0 ; byte count
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db BANK(LittleGirlSprite)
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; SPRITE_BIRD
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dw BirdSprite
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db $c0 ; byte count
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db BANK(BirdSprite)
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; SPRITE_FAT_BALD_GUY
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dw FatBaldGuySprite
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db $c0 ; byte count
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db BANK(FatBaldGuySprite)
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; SPRITE_GAMBLER
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dw GamblerSprite
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db $c0 ; byte count
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db BANK(GamblerSprite)
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; SPRITE_BLACK_HAIR_BOY_2
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dw BlackHairBoy2Sprite
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db $c0 ; byte count
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db BANK(BlackHairBoy2Sprite)
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; SPRITE_GIRL
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dw GirlSprite
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db $c0 ; byte count
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db BANK(GirlSprite)
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; SPRITE_HIKER
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dw HikerSprite
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db $c0 ; byte count
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db BANK(HikerSprite)
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; SPRITE_FOULARD_WOMAN
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dw FoulardWomanSprite
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db $c0 ; byte count
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db BANK(FoulardWomanSprite)
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; SPRITE_GENTLEMAN
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dw GentlemanSprite
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db $c0 ; byte count
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db BANK(GentlemanSprite)
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; SPRITE_DAISY
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dw DaisySprite
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db $c0 ; byte count
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db BANK(DaisySprite)
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; SPRITE_BIKER
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dw BikerSprite
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db $c0 ; byte count
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db BANK(BikerSprite)
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; SPRITE_SAILOR
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dw SailorSprite
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db $c0 ; byte count
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db BANK(SailorSprite)
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; SPRITE_COOK
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dw CookSprite
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db $c0 ; byte count
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db BANK(CookSprite)
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; SPRITE_BIKE_SHOP_GUY
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dw BikeShopGuySprite
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db $c0 ; byte count
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db BANK(BikeShopGuySprite)
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; SPRITE_MR_FUJI
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dw MrFujiSprite
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db $c0 ; byte count
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db BANK(MrFujiSprite)
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; SPRITE_GIOVANNI
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dw GiovanniSprite
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db $c0 ; byte count
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db BANK(GiovanniSprite)
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; SPRITE_ROCKET
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dw RocketSprite
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db $c0 ; byte count
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db BANK(RocketSprite)
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; SPRITE_MEDIUM
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dw MediumSprite
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db $c0 ; byte count
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db BANK(MediumSprite)
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; SPRITE_WAITER
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dw WaiterSprite
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db $c0 ; byte count
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db BANK(WaiterSprite)
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; SPRITE_ERIKA
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dw ErikaSprite
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db $c0 ; byte count
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db BANK(ErikaSprite)
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; SPRITE_MOM_GEISHA
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dw MomGeishaSprite
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db $c0 ; byte count
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db BANK(MomGeishaSprite)
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; SPRITE_BRUNETTE_GIRL
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dw BrunetteGirlSprite
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db $c0 ; byte count
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db BANK(BrunetteGirlSprite)
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; SPRITE_LANCE
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dw LanceSprite
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db $c0 ; byte count
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db BANK(LanceSprite)
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; SPRITE_OAK_SCIENTIST_AIDE
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dw OakAideSprite
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db $c0 ; byte count
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db BANK(OakAideSprite)
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; SPRITE_OAK_AIDE
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dw OakAideSprite
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db $c0 ; byte count
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db BANK(OakAideSprite)
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; SPRITE_ROCKER
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dw RockerSprite
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db $c0 ; byte count
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db BANK(RockerSprite)
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; SPRITE_SWIMMER
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dw SwimmerSprite
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db $c0 ; byte count
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db BANK(SwimmerSprite)
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; SPRITE_WHITE_PLAYER
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dw WhitePlayerSprite
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db $c0 ; byte count
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db BANK(WhitePlayerSprite)
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; SPRITE_GYM_HELPER
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dw GymHelperSprite
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db $c0 ; byte count
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db BANK(GymHelperSprite)
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; SPRITE_OLD_PERSON
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dw OldPersonSprite
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db $c0 ; byte count
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db BANK(OldPersonSprite)
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; SPRITE_MART_GUY
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dw MartGuySprite
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db $c0 ; byte count
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db BANK(MartGuySprite)
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; SPRITE_FISHER
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dw FisherSprite
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db $c0 ; byte count
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db BANK(FisherSprite)
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; SPRITE_OLD_MEDIUM_WOMAN
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dw OldMediumWomanSprite
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db $c0 ; byte count
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db BANK(OldMediumWomanSprite)
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; SPRITE_NURSE
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dw NurseSprite
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db $c0 ; byte count
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db BANK(NurseSprite)
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; SPRITE_CABLE_CLUB_WOMAN
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dw CableClubWomanSprite
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db $c0 ; byte count
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db BANK(CableClubWomanSprite)
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; SPRITE_MR_MASTERBALL
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dw MrMasterballSprite
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db $c0 ; byte count
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db BANK(MrMasterballSprite)
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; SPRITE_LAPRAS_GIVER
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dw LaprasGiverSprite
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db $c0 ; byte count
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db BANK(LaprasGiverSprite)
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; SPRITE_WARDEN
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dw WardenSprite
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db $c0 ; byte count
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db BANK(WardenSprite)
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; SPRITE_SS_CAPTAIN
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dw SsCaptainSprite
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db $c0 ; byte count
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db BANK(SsCaptainSprite)
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; SPRITE_FISHER2
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dw Fisher2Sprite
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db $c0 ; byte count
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db BANK(Fisher2Sprite)
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; SPRITE_BLACKBELT
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dw BlackbeltSprite
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db $c0 ; byte count
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db BANK(BlackbeltSprite)
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; SPRITE_GUARD
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dw GuardSprite
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db $c0 ; byte count
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db BANK(GuardSprite)
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; $32
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dw GuardSprite
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db $c0 ; byte count
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db BANK(GuardSprite)
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; SPRITE_MOM
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dw MomSprite
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db $c0 ; byte count
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db BANK(MomSprite)
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; SPRITE_BALDING_GUY
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dw BaldingGuySprite
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db $c0 ; byte count
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db BANK(BaldingGuySprite)
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; SPRITE_YOUNG_BOY
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dw YoungBoySprite
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db $c0 ; byte count
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db BANK(YoungBoySprite)
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; SPRITE_GAMEBOY_KID
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dw GameboyKidSprite
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db $c0 ; byte count
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db BANK(GameboyKidSprite)
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; SPRITE_GAMEBOY_KID_COPY
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dw GameboyKidSprite
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db $c0 ; byte count
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db BANK(GameboyKidSprite)
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; SPRITE_CLEFAIRY
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dw ClefairySprite
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db $c0 ; byte count
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db BANK(ClefairySprite)
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; SPRITE_AGATHA
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dw AgathaSprite
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db $c0 ; byte count
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db BANK(AgathaSprite)
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; SPRITE_BRUNO
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dw BrunoSprite
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db $c0 ; byte count
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db BANK(BrunoSprite)
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; SPRITE_LORELEI
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dw LoreleiSprite
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db $c0 ; byte count
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db BANK(LoreleiSprite)
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; SPRITE_SEEL
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dw SeelSprite
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db $c0 ; byte count
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db BANK(SeelSprite)
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; SPRITE_BALL
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dw BallSprite
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db $40 ; byte count
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db BANK(BallSprite)
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; SPRITE_OMANYTE
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dw OmanyteSprite
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db $40 ; byte count
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db BANK(OmanyteSprite)
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; SPRITE_BOULDER
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dw BoulderSprite
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db $40 ; byte count
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db BANK(BoulderSprite)
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; SPRITE_PAPER_SHEET
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dw PaperSheetSprite
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db $40 ; byte count
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db BANK(PaperSheetSprite)
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; SPRITE_BOOK_MAP_DEX
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dw BookMapDexSprite
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db $40 ; byte count
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db BANK(BookMapDexSprite)
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; SPRITE_CLIPBOARD
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dw ClipboardSprite
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db $40 ; byte count
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db BANK(ClipboardSprite)
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; SPRITE_SNORLAX
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dw SnorlaxSprite
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db $40 ; byte count
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db BANK(SnorlaxSprite)
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; SPRITE_OLD_AMBER_COPY
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dw OldAmberSprite
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db $40 ; byte count
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db BANK(OldAmberSprite)
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; SPRITE_OLD_AMBER
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dw OldAmberSprite
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db $40 ; byte count
|
||||
db BANK(OldAmberSprite)
|
||||
|
||||
; SPRITE_LYING_OLD_MAN_UNUSED_1
|
||||
dw LyingOldManSprite
|
||||
db $40 ; byte count
|
||||
db BANK(LyingOldManSprite)
|
||||
|
||||
; SPRITE_LYING_OLD_MAN_UNUSED_2
|
||||
dw LyingOldManSprite
|
||||
db $40 ; byte count
|
||||
db BANK(LyingOldManSprite)
|
||||
|
||||
; SPRITE_LYING_OLD_MAN
|
||||
dw LyingOldManSprite
|
||||
db $40 ; byte count
|
||||
db BANK(LyingOldManSprite)
|
||||
; graphics, tile count
|
||||
overworld_sprite RedSprite, 12 ; SPRITE_RED
|
||||
overworld_sprite BlueSprite, 12 ; SPRITE_BLUE
|
||||
overworld_sprite OakSprite, 12 ; SPRITE_OAK
|
||||
overworld_sprite BugCatcherSprite, 12 ; SPRITE_BUG_CATCHER
|
||||
overworld_sprite SlowbroSprite, 12 ; SPRITE_SLOWBRO
|
||||
overworld_sprite LassSprite, 12 ; SPRITE_LASS
|
||||
overworld_sprite BlackHairBoy1Sprite, 12 ; SPRITE_BLACK_HAIR_BOY_1
|
||||
overworld_sprite LittleGirlSprite, 12 ; SPRITE_LITTLE_GIRL
|
||||
overworld_sprite BirdSprite, 12 ; SPRITE_BIRD
|
||||
overworld_sprite FatBaldGuySprite, 12 ; SPRITE_FAT_BALD_GUY
|
||||
overworld_sprite GamblerSprite, 12 ; SPRITE_GAMBLER
|
||||
overworld_sprite BlackHairBoy2Sprite, 12 ; SPRITE_BLACK_HAIR_BOY_2
|
||||
overworld_sprite GirlSprite, 12 ; SPRITE_GIRL
|
||||
overworld_sprite HikerSprite, 12 ; SPRITE_HIKER
|
||||
overworld_sprite FoulardWomanSprite, 12 ; SPRITE_FOULARD_WOMAN
|
||||
overworld_sprite GentlemanSprite, 12 ; SPRITE_GENTLEMAN
|
||||
overworld_sprite DaisySprite, 12 ; SPRITE_DAISY
|
||||
overworld_sprite BikerSprite, 12 ; SPRITE_BIKER
|
||||
overworld_sprite SailorSprite, 12 ; SPRITE_SAILOR
|
||||
overworld_sprite CookSprite, 12 ; SPRITE_COOK
|
||||
overworld_sprite BikeShopGuySprite, 12 ; SPRITE_BIKE_SHOP_GUY
|
||||
overworld_sprite MrFujiSprite, 12 ; SPRITE_MR_FUJI
|
||||
overworld_sprite GiovanniSprite, 12 ; SPRITE_GIOVANNI
|
||||
overworld_sprite RocketSprite, 12 ; SPRITE_ROCKET
|
||||
overworld_sprite MediumSprite, 12 ; SPRITE_MEDIUM
|
||||
overworld_sprite WaiterSprite, 12 ; SPRITE_WAITER
|
||||
overworld_sprite ErikaSprite, 12 ; SPRITE_ERIKA
|
||||
overworld_sprite MomGeishaSprite, 12 ; SPRITE_MOM_GEISHA
|
||||
overworld_sprite BrunetteGirlSprite, 12 ; SPRITE_BRUNETTE_GIRL
|
||||
overworld_sprite LanceSprite, 12 ; SPRITE_LANCE
|
||||
overworld_sprite OakAideSprite, 12 ; SPRITE_OAK_SCIENTIST_AIDE
|
||||
overworld_sprite OakAideSprite, 12 ; SPRITE_OAK_AIDE
|
||||
overworld_sprite RockerSprite, 12 ; SPRITE_ROCKER
|
||||
overworld_sprite SwimmerSprite, 12 ; SPRITE_SWIMMER
|
||||
overworld_sprite WhitePlayerSprite, 12 ; SPRITE_WHITE_PLAYER
|
||||
overworld_sprite GymHelperSprite, 12 ; SPRITE_GYM_HELPER
|
||||
overworld_sprite OldPersonSprite, 12 ; SPRITE_OLD_PERSON
|
||||
overworld_sprite MartGuySprite, 12 ; SPRITE_MART_GUY
|
||||
overworld_sprite FisherSprite, 12 ; SPRITE_FISHER
|
||||
overworld_sprite OldMediumWomanSprite, 12 ; SPRITE_OLD_MEDIUM_WOMAN
|
||||
overworld_sprite NurseSprite, 12 ; SPRITE_NURSE
|
||||
overworld_sprite CableClubWomanSprite, 12 ; SPRITE_CABLE_CLUB_WOMAN
|
||||
overworld_sprite MrMasterballSprite, 12 ; SPRITE_MR_MASTERBALL
|
||||
overworld_sprite LaprasGiverSprite, 12 ; SPRITE_LAPRAS_GIVER
|
||||
overworld_sprite WardenSprite, 12 ; SPRITE_WARDEN
|
||||
overworld_sprite SsCaptainSprite, 12 ; SPRITE_SS_CAPTAIN
|
||||
overworld_sprite Fisher2Sprite, 12 ; SPRITE_FISHER2
|
||||
overworld_sprite BlackbeltSprite, 12 ; SPRITE_BLACKBELT
|
||||
overworld_sprite GuardSprite, 12 ; SPRITE_GUARD
|
||||
overworld_sprite GuardSprite, 12 ; $32
|
||||
overworld_sprite MomSprite, 12 ; SPRITE_MOM
|
||||
overworld_sprite BaldingGuySprite, 12 ; SPRITE_BALDING_GUY
|
||||
overworld_sprite YoungBoySprite, 12 ; SPRITE_YOUNG_BOY
|
||||
overworld_sprite GameboyKidSprite, 12 ; SPRITE_GAMEBOY_KID
|
||||
overworld_sprite GameboyKidSprite, 12 ; SPRITE_GAMEBOY_KID_COPY
|
||||
overworld_sprite ClefairySprite, 12 ; SPRITE_CLEFAIRY
|
||||
overworld_sprite AgathaSprite, 12 ; SPRITE_AGATHA
|
||||
overworld_sprite BrunoSprite, 12 ; SPRITE_BRUNO
|
||||
overworld_sprite LoreleiSprite, 12 ; SPRITE_LORELEI
|
||||
overworld_sprite SeelSprite, 12 ; SPRITE_SEEL
|
||||
overworld_sprite BallSprite, 4 ; SPRITE_BALL
|
||||
overworld_sprite OmanyteSprite, 4 ; SPRITE_OMANYTE
|
||||
overworld_sprite BoulderSprite, 4 ; SPRITE_BOULDER
|
||||
overworld_sprite PaperSheetSprite, 4 ; SPRITE_PAPER_SHEET
|
||||
overworld_sprite BookMapDexSprite, 4 ; SPRITE_BOOK_MAP_DEX
|
||||
overworld_sprite ClipboardSprite, 4 ; SPRITE_CLIPBOARD
|
||||
overworld_sprite SnorlaxSprite, 4 ; SPRITE_SNORLAX
|
||||
overworld_sprite OldAmberSprite, 4 ; SPRITE_OLD_AMBER_COPY
|
||||
overworld_sprite OldAmberSprite, 4 ; SPRITE_OLD_AMBER
|
||||
overworld_sprite LyingOldManSprite, 4 ; SPRITE_LYING_OLD_MAN_UNUSED_1
|
||||
overworld_sprite LyingOldManSprite, 4 ; SPRITE_LYING_OLD_MAN_UNUSED_2
|
||||
overworld_sprite LyingOldManSprite, 4 ; SPRITE_LYING_OLD_MAN
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue