mirror of
https://github.com/thornAvery/kep-hack.git
synced 2026-02-06 15:45:24 +13:00
Clean up some data, using macros for multiline list entries
This commit is contained in:
parent
aa97e196dd
commit
f37cf959c9
298 changed files with 5274 additions and 5646 deletions
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@ -1,2 +1,7 @@
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BikeRidingTilesets::
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db OVERWORLD, FOREST, UNDERGROUND, SHIP_PORT, CAVERN, $FF
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db OVERWORLD
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db FOREST
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db UNDERGROUND
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db SHIP_PORT
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db CAVERN
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db -1 ; end
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@ -1,37 +1,25 @@
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; format: db tileset id, bookshelf tile id, text id
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bookshelf_tile: MACRO
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db \1, \2
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db_tx_pre \3
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ENDM
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BookshelfTileIDs:
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db PLATEAU, $30
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db_tx_pre IndigoPlateauStatues
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db HOUSE, $3D
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db_tx_pre TownMapText
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db HOUSE, $1E
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db_tx_pre BookOrSculptureText
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db MANSION, $32
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db_tx_pre BookOrSculptureText
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db REDS_HOUSE_1, $32
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db_tx_pre BookOrSculptureText
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db LAB, $28
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db_tx_pre BookOrSculptureText
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db LOBBY, $16
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db_tx_pre ElevatorText
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db GYM, $1D
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db_tx_pre BookOrSculptureText
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db DOJO, $1D
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db_tx_pre BookOrSculptureText
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db GATE, $22
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db_tx_pre BookOrSculptureText
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db MART, $54
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db_tx_pre PokemonStuffText
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db MART, $55
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db_tx_pre PokemonStuffText
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db POKECENTER, $54
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db_tx_pre PokemonStuffText
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db POKECENTER, $55
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db_tx_pre PokemonStuffText
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db LOBBY, $50
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db_tx_pre PokemonStuffText
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db LOBBY, $52
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db_tx_pre PokemonStuffText
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db SHIP, $36
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db_tx_pre BookOrSculptureText
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db $FF
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; tileset id, bookshelf tile id, text id
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bookshelf_tile PLATEAU, $30, IndigoPlateauStatues
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bookshelf_tile HOUSE, $3D, TownMapText
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bookshelf_tile HOUSE, $1E, BookOrSculptureText
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bookshelf_tile MANSION, $32, BookOrSculptureText
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bookshelf_tile REDS_HOUSE_1, $32, BookOrSculptureText
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bookshelf_tile LAB, $28, BookOrSculptureText
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bookshelf_tile LOBBY, $16, ElevatorText
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bookshelf_tile GYM, $1D, BookOrSculptureText
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bookshelf_tile DOJO, $1D, BookOrSculptureText
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bookshelf_tile GATE, $22, BookOrSculptureText
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bookshelf_tile MART, $54, PokemonStuffText
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bookshelf_tile MART, $55, PokemonStuffText
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bookshelf_tile POKECENTER, $54, PokemonStuffText
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bookshelf_tile POKECENTER, $55, PokemonStuffText
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bookshelf_tile LOBBY, $50, PokemonStuffText
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bookshelf_tile LOBBY, $52, PokemonStuffText
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bookshelf_tile SHIP, $36, BookOrSculptureText
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db -1 ; end
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@ -1,82 +1,71 @@
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Underground_Coll::
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db $0b, $0c, $13, $15, $18
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coll_tiles: MACRO
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REPT _NARG
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db \1
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shift
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ENDR
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db -1 ; end
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ENDM
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Underground_Coll::
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coll_tiles $0b, $0c, $13, $15, $18
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Overworld_Coll::
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db $00, $10, $1b, $20, $21, $23, $2c, $2d, $2e, $30, $31, $33, $39, $3c, $3e, $52, $54, $58, $5b
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db -1 ; end
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coll_tiles $00, $10, $1b, $20, $21, $23, $2c, $2d, $2e, $30, $31, $33, $39, $3c, $3e, $52, $54, $58, $5b
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RedsHouse1_Coll::
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RedsHouse2_Coll::
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db $01, $02, $03, $11, $12, $13, $14, $1c, $1a
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db -1 ; end
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coll_tiles $01, $02, $03, $11, $12, $13, $14, $1c, $1a
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Mart_Coll::
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Pokecenter_Coll::
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db $11, $1a, $1c, $3c, $5e
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db -1 ; end
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coll_tiles $11, $1a, $1c, $3c, $5e
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Dojo_Coll::
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Gym_Coll::
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db $11, $16, $19, $2b, $3c, $3d, $3f, $4a, $4c, $4d, $03
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db -1 ; end
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coll_tiles $11, $16, $19, $2b, $3c, $3d, $3f, $4a, $4c, $4d, $03
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Forest_Coll::
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db $1e, $20, $2e, $30, $34, $37, $39, $3a, $40, $51, $52, $5a, $5c, $5e, $5f
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db -1 ; end
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coll_tiles $1e, $20, $2e, $30, $34, $37, $39, $3a, $40, $51, $52, $5a, $5c, $5e, $5f
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House_Coll::
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db $01, $12, $14, $28, $32, $37, $44, $54, $5c
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db -1 ; end
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coll_tiles $01, $12, $14, $28, $32, $37, $44, $54, $5c
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ForestGate_Coll::
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Museum_Coll::
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Gate_Coll::
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db $01, $12, $14, $1a, $1c, $37, $38, $3b, $3c, $5e
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db -1 ; end
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coll_tiles $01, $12, $14, $1a, $1c, $37, $38, $3b, $3c, $5e
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Ship_Coll::
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db $04, $0d, $17, $1d, $1e, $23, $34, $37, $39, $4a
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db -1 ; end
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coll_tiles $04, $0d, $17, $1d, $1e, $23, $34, $37, $39, $4a
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ShipPort_Coll::
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db $0a, $1a, $32, $3b
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db -1 ; end
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coll_tiles $0a, $1a, $32, $3b
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Cemetery_Coll::
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db $01, $10, $13, $1b, $22, $42, $52
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db -1 ; end
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coll_tiles $01, $10, $13, $1b, $22, $42, $52
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Interior_Coll::
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db $04, $0f, $15, $1f, $3b, $45, $47, $55, $56
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db -1 ; end
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coll_tiles $04, $0f, $15, $1f, $3b, $45, $47, $55, $56
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Cavern_Coll::
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db $05, $15, $18, $1a, $20, $21, $22, $2a, $2d, $30
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db -1 ; end
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coll_tiles $05, $15, $18, $1a, $20, $21, $22, $2a, $2d, $30
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db -1 ; unused
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coll_tiles ; unused
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Lobby_Coll::
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db $14, $17, $1a, $1c, $20, $38, $45
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db -1 ; end
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coll_tiles $14, $17, $1a, $1c, $20, $38, $45
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Mansion_Coll::
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db $01, $05, $11, $12, $14, $1a, $1c, $2c, $53
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db -1 ; end
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coll_tiles $01, $05, $11, $12, $14, $1a, $1c, $2c, $53
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Lab_Coll::
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db $0c, $26, $16, $1e, $34, $37
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db -1 ; end
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coll_tiles $0c, $26, $16, $1e, $34, $37
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Club_Coll::
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db $0f, $1a, $1f, $26, $28, $29, $2c, $2d, $2e, $2f, $41
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db -1 ; end
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coll_tiles $0f, $1a, $1f, $26, $28, $29, $2c, $2d, $2e, $2f, $41
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Facility_Coll::
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db $01, $10, $11, $13, $1b, $20, $21, $22, $30, $31, $32, $42, $43, $48, $52, $55, $58, $5e
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db -1 ; end
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coll_tiles $01, $10, $11, $13, $1b, $20, $21, $22, $30, $31, $32, $42, $43, $48, $52, $55, $58, $5e
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Plateau_Coll::
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db $1b, $23, $2c, $2d, $3b, $45
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db -1 ; end
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coll_tiles $1b, $23, $2c, $2d, $3b, $45
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@ -10,4 +10,4 @@ CutTreeBlockSwaps:
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db $3C, $35
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db $3F, $35
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db $3D, $36
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db $FF ; list terminator
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db -1 ; end
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@ -1,48 +1,56 @@
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DoorTileIDPointers:
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dbw OVERWORLD, OverworldDoorTileIDs
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dbw FOREST, ForestDoorTileIDs
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dbw MART, MartDoorTileIDs
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dbw HOUSE, HouseDoorTileIDs
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dbw FOREST_GATE, TilesetMuseumDoorTileIDs
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dbw MUSEUM, TilesetMuseumDoorTileIDs
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dbw GATE, TilesetMuseumDoorTileIDs
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dbw SHIP, ShipDoorTileIDs
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dbw LOBBY, LobbyDoorTileIDs
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dbw MANSION, MansionDoorTileIDs
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dbw LAB, LabDoorTileIDs
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dbw FACILITY, FacilityDoorTileIDs
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dbw PLATEAU, PlateauDoorTileIDs
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db $ff
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dbw OVERWORLD, .OverworldDoorTileIDs
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dbw FOREST, .ForestDoorTileIDs
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dbw MART, .MartDoorTileIDs
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dbw HOUSE, .HouseDoorTileIDs
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dbw FOREST_GATE, .TilesetMuseumDoorTileIDs
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dbw MUSEUM, .TilesetMuseumDoorTileIDs
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dbw GATE, .TilesetMuseumDoorTileIDs
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dbw SHIP, .ShipDoorTileIDs
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dbw LOBBY, .LobbyDoorTileIDs
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dbw MANSION, .MansionDoorTileIDs
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dbw LAB, .LabDoorTileIDs
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dbw FACILITY, .FacilityDoorTileIDs
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dbw PLATEAU, .PlateauDoorTileIDs
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db -1 ; end
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OverworldDoorTileIDs:
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db $1B,$58,$00
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door_tiles: MACRO
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REPT _NARG
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db \1
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shift
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ENDR
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db 0 ; end
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ENDM
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ForestDoorTileIDs:
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db $3a,$00
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.OverworldDoorTileIDs:
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door_tiles $1B, $58
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MartDoorTileIDs:
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db $5e,$00
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.ForestDoorTileIDs:
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door_tiles $3a
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HouseDoorTileIDs:
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db $54,$00
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.MartDoorTileIDs:
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door_tiles $5e
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TilesetMuseumDoorTileIDs:
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db $3b,$00
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.HouseDoorTileIDs:
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door_tiles $54
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ShipDoorTileIDs:
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db $1e,$00
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.TilesetMuseumDoorTileIDs:
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door_tiles $3b
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LobbyDoorTileIDs:
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db $1c,$38,$1a,$00
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.ShipDoorTileIDs:
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door_tiles $1e
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MansionDoorTileIDs:
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db $1a,$1c,$53,$00
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.LobbyDoorTileIDs:
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door_tiles $1c, $38, $1a
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LabDoorTileIDs:
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db $34,$00
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.MansionDoorTileIDs:
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door_tiles $1a, $1c, $53
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FacilityDoorTileIDs:
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db $43,$58,$1b,$00
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.LabDoorTileIDs:
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door_tiles $34
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PlateauDoorTileIDs:
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db $3b,$1b,$00
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.FacilityDoorTileIDs:
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door_tiles $43, $58, $1b
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.PlateauDoorTileIDs:
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door_tiles $3b, $1b
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@ -1,2 +1,13 @@
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DungeonTilesets:
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db FOREST, MUSEUM, SHIP, CAVERN, LOBBY, MANSION, GATE, LAB, FACILITY, CEMETERY, GYM, $FF
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db FOREST
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db MUSEUM
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db SHIP
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db CAVERN
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db LOBBY
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db MANSION
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db GATE
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db LAB
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db FACILITY
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db CEMETERY
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db GYM
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db -1 ; end
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@ -1,3 +1,7 @@
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EscapeRopeTilesets:
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db FOREST, CEMETERY, CAVERN, FACILITY, INTERIOR
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db $ff ; terminator
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db FOREST
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db CEMETERY
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db CAVERN
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db FACILITY
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db INTERIOR
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db -1 ; end
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@ -1,11 +1,11 @@
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LedgeTiles:
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; (player direction) (tile player standing on) (ledge tile) (input required)
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db SPRITE_FACING_DOWN, $2C,$37,D_DOWN
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db SPRITE_FACING_DOWN, $39,$36,D_DOWN
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db SPRITE_FACING_DOWN, $39,$37,D_DOWN
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db SPRITE_FACING_LEFT, $2C,$27,D_LEFT
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db SPRITE_FACING_LEFT, $39,$27,D_LEFT
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db SPRITE_FACING_RIGHT,$2C,$0D,D_RIGHT
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db SPRITE_FACING_RIGHT,$2C,$1D,D_RIGHT
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db SPRITE_FACING_RIGHT,$39,$0D,D_RIGHT
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db $FF
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; player direction, tile player standing on, ledge tile, input required
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db SPRITE_FACING_DOWN, $2C, $37, D_DOWN
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db SPRITE_FACING_DOWN, $39, $36, D_DOWN
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db SPRITE_FACING_DOWN, $39, $37, D_DOWN
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db SPRITE_FACING_LEFT, $2C, $27, D_LEFT
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db SPRITE_FACING_LEFT, $39, $27, D_LEFT
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db SPRITE_FACING_RIGHT, $2C, $0D, D_RIGHT
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db SPRITE_FACING_RIGHT, $2C, $1D, D_RIGHT
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db SPRITE_FACING_RIGHT, $39, $0D, D_RIGHT
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db -1 ; end
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@ -7,6 +7,7 @@ tileset: MACRO
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ENDM
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Tilesets:
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; block, gfx, coll, 3 counter tiles, grass tile, permission
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tileset Overworld_Block, Overworld_GFX, Overworld_Coll, $FF,$FF,$FF, $52, OUTDOOR
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tileset RedsHouse1_Block, RedsHouse1_GFX, RedsHouse1_Coll, $FF,$FF,$FF, $FF, INDOOR
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tileset Mart_Block, Mart_GFX, Mart_Coll, $18,$19,$1E, $FF, INDOOR
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@ -1,17 +1,25 @@
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WarpTileListPointers:
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dw .facingDownWarpTiles
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dw .facingUpWarpTiles
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dw .facingLeftWarpTiles
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dw .facingRightWarpTiles
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dw .FacingDownWarpTiles
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dw .FacingUpWarpTiles
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dw .FacingLeftWarpTiles
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dw .FacingRightWarpTiles
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.facingDownWarpTiles
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db $01,$12,$17,$3D,$04,$18,$33,$FF
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warp_tiles: MACRO
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REPT _NARG
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db \1
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shift
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ENDR
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db -1 ; end
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ENDM
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.facingUpWarpTiles
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db $01,$5C,$FF
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.FacingDownWarpTiles:
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warp_tiles $01, $12, $17, $3D, $04, $18, $33
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.facingLeftWarpTiles
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db $1A,$4B,$FF
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.FacingUpWarpTiles:
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warp_tiles $01, $5C
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.facingRightWarpTiles
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db $0F,$4E,$FF
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.FacingLeftWarpTiles:
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warp_tiles $1A, $4B
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.FacingRightWarpTiles:
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warp_tiles $0F, $4E
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@ -1,7 +1,7 @@
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; format: db tileset id, tile id, value to be put in [wStandingOnWarpPadOrHole]
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WarpPadAndHoleData:
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; tileset id, tile id, value for [wStandingOnWarpPadOrHole]
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db FACILITY, $20, 1 ; warp pad
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db FACILITY, $11, 2 ; hole
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db CAVERN, $22, 2 ; hole
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db INTERIOR, $55, 1 ; warp pad
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db $FF
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db -1 ; end
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@ -1,85 +1,98 @@
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WarpTileIDPointers:
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dw OverworldWarpTileIDs
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dw RedsHouse1WarpTileIDs
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dw MartWarpTileIDs
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dw ForestWarpTileIDs
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dw RedsHouse2WarpTileIDs
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dw DojoWarpTileIDs
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dw PokecenterWarpTileIDs
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dw GymWarpTileIDs
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dw HouseWarpTileIDs
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dw ForestGateWarpTileIDs
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dw MuseumWarpTileIDs
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dw UndergroundWarpTileIDs
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dw GateWarpTileIDs
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dw ShipWarpTileIDs
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dw ShipPortWarpTileIDs
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dw CemeteryWarpTileIDs
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dw InteriorWarpTileIDs
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dw CavernWarpTileIDs
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dw LobbyWarpTileIDs
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dw MansionWarpTileIDs
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dw LabWarpTileIDs
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dw ClubWarpTileIDs
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dw FacilityWarpTileIDs
|
||||
dw PlateauWarpTileIDs
|
||||
dw .OverworldWarpTileIDs
|
||||
dw .RedsHouse1WarpTileIDs
|
||||
dw .MartWarpTileIDs
|
||||
dw .ForestWarpTileIDs
|
||||
dw .RedsHouse2WarpTileIDs
|
||||
dw .DojoWarpTileIDs
|
||||
dw .PokecenterWarpTileIDs
|
||||
dw .GymWarpTileIDs
|
||||
dw .HouseWarpTileIDs
|
||||
dw .ForestGateWarpTileIDs
|
||||
dw .MuseumWarpTileIDs
|
||||
dw .UndergroundWarpTileIDs
|
||||
dw .GateWarpTileIDs
|
||||
dw .ShipWarpTileIDs
|
||||
dw .ShipPortWarpTileIDs
|
||||
dw .CemeteryWarpTileIDs
|
||||
dw .InteriorWarpTileIDs
|
||||
dw .CavernWarpTileIDs
|
||||
dw .LobbyWarpTileIDs
|
||||
dw .MansionWarpTileIDs
|
||||
dw .LabWarpTileIDs
|
||||
dw .ClubWarpTileIDs
|
||||
dw .FacilityWarpTileIDs
|
||||
dw .PlateauWarpTileIDs
|
||||
|
||||
OverworldWarpTileIDs:
|
||||
db $1B,$58,$FF
|
||||
.OverworldWarpTileIDs:
|
||||
db $1B, $58
|
||||
db -1 ; end
|
||||
|
||||
ForestGateWarpTileIDs:
|
||||
MuseumWarpTileIDs:
|
||||
GateWarpTileIDs:
|
||||
.ForestGateWarpTileIDs:
|
||||
.MuseumWarpTileIDs:
|
||||
.GateWarpTileIDs:
|
||||
db $3B
|
||||
; fallthrough
|
||||
.RedsHouse1WarpTileIDs:
|
||||
.RedsHouse2WarpTileIDs:
|
||||
db $1A, $1C
|
||||
db -1 ; end
|
||||
|
||||
RedsHouse1WarpTileIDs:
|
||||
RedsHouse2WarpTileIDs:
|
||||
db $1A,$1C,$FF
|
||||
.MartWarpTileIDs:
|
||||
.PokecenterWarpTileIDs:
|
||||
db $5E
|
||||
db -1 ; end
|
||||
|
||||
MartWarpTileIDs:
|
||||
PokecenterWarpTileIDs:
|
||||
db $5E,$FF
|
||||
.ForestWarpTileIDs:
|
||||
db $5A, $5C, $3A
|
||||
db -1 ; end
|
||||
|
||||
ForestWarpTileIDs:
|
||||
db $5A,$5C,$3A,$FF
|
||||
.DojoWarpTileIDs:
|
||||
.GymWarpTileIDs:
|
||||
db $4A
|
||||
db -1 ; end
|
||||
|
||||
DojoWarpTileIDs:
|
||||
GymWarpTileIDs:
|
||||
db $4A,$FF
|
||||
.HouseWarpTileIDs:
|
||||
db $54, $5C, $32
|
||||
db -1 ; end
|
||||
|
||||
HouseWarpTileIDs:
|
||||
db $54,$5C,$32,$FF
|
||||
.ShipWarpTileIDs:
|
||||
db $37, $39, $1E, $4A
|
||||
db -1 ; end
|
||||
|
||||
ShipWarpTileIDs:
|
||||
db $37,$39,$1E,$4A,$FF
|
||||
.InteriorWarpTileIDs:
|
||||
db $15, $55, $04
|
||||
db -1 ; end
|
||||
|
||||
InteriorWarpTileIDs:
|
||||
db $15,$55,$04,$FF
|
||||
.CavernWarpTileIDs:
|
||||
db $18, $1A, $22
|
||||
db -1 ; end
|
||||
|
||||
CavernWarpTileIDs:
|
||||
db $18,$1A,$22,$FF
|
||||
.LobbyWarpTileIDs:
|
||||
db $1A, $1C, $38
|
||||
db -1 ; end
|
||||
|
||||
LobbyWarpTileIDs:
|
||||
db $1A,$1C,$38,$FF
|
||||
.MansionWarpTileIDs:
|
||||
db $1A, $1C, $53
|
||||
db -1 ; end
|
||||
|
||||
MansionWarpTileIDs:
|
||||
db $1A,$1C,$53,$FF
|
||||
.LabWarpTileIDs:
|
||||
db $34
|
||||
db -1 ; end
|
||||
|
||||
LabWarpTileIDs:
|
||||
db $34,$FF
|
||||
|
||||
FacilityWarpTileIDs:
|
||||
db $43,$58,$20
|
||||
|
||||
CemeteryWarpTileIDs:
|
||||
.FacilityWarpTileIDs:
|
||||
db $43, $58, $20
|
||||
; fallthrough
|
||||
.CemeteryWarpTileIDs:
|
||||
db $1B
|
||||
; fallthrough
|
||||
.UndergroundWarpTileIDs:
|
||||
db $13
|
||||
db -1 ; end
|
||||
|
||||
UndergroundWarpTileIDs:
|
||||
db $13,$FF
|
||||
|
||||
PlateauWarpTileIDs:
|
||||
db $1B,$3B
|
||||
|
||||
ShipPortWarpTileIDs:
|
||||
ClubWarpTileIDs:
|
||||
db $FF
|
||||
.PlateauWarpTileIDs:
|
||||
db $1B, $3B
|
||||
; fallthrough
|
||||
.ShipPortWarpTileIDs:
|
||||
.ClubWarpTileIDs:
|
||||
db -1 ; end
|
||||
|
|
|
|||
|
|
@ -1,4 +1,12 @@
|
|||
; tilesets with water
|
||||
WaterTilesets:
|
||||
db OVERWORLD, FOREST, DOJO, GYM, SHIP, SHIP_PORT, CAVERN, FACILITY, PLATEAU
|
||||
db $ff ; terminator
|
||||
db OVERWORLD
|
||||
db FOREST
|
||||
db DOJO
|
||||
db GYM
|
||||
db SHIP
|
||||
db SHIP_PORT
|
||||
db CAVERN
|
||||
db FACILITY
|
||||
db PLATEAU
|
||||
db -1 ; end
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue