Clean up some data, using macros for multiline list entries

This commit is contained in:
Rangi 2020-07-14 10:21:18 -04:00
parent aa97e196dd
commit f37cf959c9
298 changed files with 5274 additions and 5646 deletions

View file

@ -3,50 +3,50 @@ TrainerAIPointers:
; first byte, number of times (per Pokémon) it can occur
; next two bytes, pointer to AI subroutine for trainer class
; subroutines are defined in engine/battle/trainer_ai.asm
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,JugglerAI ; juggler_x
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,GenericAI
dbw 3,JugglerAI ; juggler
dbw 3,GenericAI
dbw 3,GenericAI
dbw 2,BlackbeltAI ; blackbelt
dbw 3,GenericAI
dbw 3,GenericAI
dbw 1,GenericAI ; chief
dbw 3,GenericAI
dbw 1,GiovanniAI ; giovanni
dbw 3,GenericAI
dbw 2,CooltrainerMAI ; cooltrainerm
dbw 1,CooltrainerFAI ; cooltrainerf
dbw 2,BrunoAI ; bruno
dbw 5,BrockAI ; brock
dbw 1,MistyAI ; misty
dbw 1,LtSurgeAI ; surge
dbw 1,ErikaAI ; erika
dbw 2,KogaAI ; koga
dbw 2,BlaineAI ; blaine
dbw 1,SabrinaAI ; sabrina
dbw 3,GenericAI
dbw 1,Sony2AI ; sony2
dbw 1,Sony3AI ; sony3
dbw 2,LoreleiAI ; lorelei
dbw 3,GenericAI
dbw 2,AgathaAI ; agatha
dbw 1,LanceAI ; lance
dbw 3, GenericAI
dbw 3, GenericAI
dbw 3, GenericAI
dbw 3, GenericAI
dbw 3, GenericAI
dbw 3, GenericAI
dbw 3, GenericAI
dbw 3, GenericAI
dbw 3, GenericAI
dbw 3, GenericAI
dbw 3, GenericAI
dbw 3, GenericAI
dbw 3, JugglerAI ; juggler_x
dbw 3, GenericAI
dbw 3, GenericAI
dbw 3, GenericAI
dbw 3, GenericAI
dbw 3, GenericAI
dbw 3, GenericAI
dbw 3, GenericAI
dbw 3, JugglerAI ; juggler
dbw 3, GenericAI
dbw 3, GenericAI
dbw 2, BlackbeltAI ; blackbelt
dbw 3, GenericAI
dbw 3, GenericAI
dbw 1, GenericAI ; chief
dbw 3, GenericAI
dbw 1, GiovanniAI ; giovanni
dbw 3, GenericAI
dbw 2, CooltrainerMAI ; cooltrainerm
dbw 1, CooltrainerFAI ; cooltrainerf
dbw 2, BrunoAI ; bruno
dbw 5, BrockAI ; brock
dbw 1, MistyAI ; misty
dbw 1, LtSurgeAI ; surge
dbw 1, ErikaAI ; erika
dbw 2, KogaAI ; koga
dbw 2, BlaineAI ; blaine
dbw 1, SabrinaAI ; sabrina
dbw 3, GenericAI
dbw 1, Sony2AI ; sony2
dbw 1, Sony3AI ; sony3
dbw 2, LoreleiAI ; lorelei
dbw 3, GenericAI
dbw 2, AgathaAI ; agatha
dbw 1, LanceAI ; lance

View file

@ -3,7 +3,7 @@ FemaleTrainerList::
db OPP_JR_TRAINER_F
db OPP_BEAUTY
db OPP_COOLTRAINER_F
db $FF
db -1 ; end
EvilTrainerList::
db OPP_JUGGLER_X
@ -14,4 +14,4 @@ EvilTrainerList::
db OPP_SCIENTIST
db OPP_GIOVANNI
db OPP_ROCKET
db $FF
db -1 ; end

View file

@ -1,50 +1,57 @@
move_choices: MACRO
REPT _NARG
db \1
shift
ENDR
db 0 ; end
ENDM
; move choice modification methods that are applied for each trainer class
; 0 is sentinel value
TrainerClassMoveChoiceModifications:
db 0 ; YOUNGSTER
db 1,0 ; BUG CATCHER
db 1,0 ; LASS
db 1,3,0 ; SAILOR
db 1,0 ; JR_TRAINER_M
db 1,0 ; JR_TRAINER_F
db 1,2,3,0; POKEMANIAC
db 1,2,0 ; SUPER_NERD
db 1,0 ; HIKER
db 1,0 ; BIKER
db 1,3,0 ; BURGLAR
db 1,0 ; ENGINEER
db 1,2,0 ; JUGGLER_X
db 1,3,0 ; FISHER
db 1,3,0 ; SWIMMER
db 0 ; CUE_BALL
db 1,0 ; GAMBLER
db 1,3,0 ; BEAUTY
db 1,2,0 ; PSYCHIC_TR
db 1,3,0 ; ROCKER
db 1,0 ; JUGGLER
db 1,0 ; TAMER
db 1,0 ; BIRD_KEEPER
db 1,0 ; BLACKBELT
db 1,0 ; SONY1
db 1,3,0 ; PROF_OAK
db 1,2,0 ; CHIEF
db 1,2,0 ; SCIENTIST
db 1,3,0 ; GIOVANNI
db 1,0 ; ROCKET
db 1,3,0 ; COOLTRAINER_M
db 1,3,0 ; COOLTRAINER_F
db 1,0 ; BRUNO
db 1,0 ; BROCK
db 1,3,0 ; MISTY
db 1,3,0 ; LT_SURGE
db 1,3,0 ; ERIKA
db 1,3,0 ; KOGA
db 1,3,0 ; BLAINE
db 1,3,0 ; SABRINA
db 1,2,0 ; GENTLEMAN
db 1,3,0 ; SONY2
db 1,3,0 ; SONY3
db 1,2,3,0; LORELEI
db 1,0 ; CHANNELER
db 1,0 ; AGATHA
db 1,3,0 ; LANCE
move_choices ; YOUNGSTER
move_choices 1 ; BUG CATCHER
move_choices 1 ; LASS
move_choices 1, 3 ; SAILOR
move_choices 1 ; JR_TRAINER_M
move_choices 1 ; JR_TRAINER_F
move_choices 1, 2, 3 ; POKEMANIAC
move_choices 1, 2 ; SUPER_NERD
move_choices 1 ; HIKER
move_choices 1 ; BIKER
move_choices 1, 3 ; BURGLAR
move_choices 1 ; ENGINEER
move_choices 1, 2 ; JUGGLER_X
move_choices 1, 3 ; FISHER
move_choices 1, 3 ; SWIMMER
move_choices ; CUE_BALL
move_choices 1 ; GAMBLER
move_choices 1, 3 ; BEAUTY
move_choices 1, 2 ; PSYCHIC_TR
move_choices 1, 3 ; ROCKER
move_choices 1 ; JUGGLER
move_choices 1 ; TAMER
move_choices 1 ; BIRD_KEEPER
move_choices 1 ; BLACKBELT
move_choices 1 ; SONY1
move_choices 1, 3 ; PROF_OAK
move_choices 1, 2 ; CHIEF
move_choices 1, 2 ; SCIENTIST
move_choices 1, 3 ; GIOVANNI
move_choices 1 ; ROCKET
move_choices 1, 3 ; COOLTRAINER_M
move_choices 1, 3 ; COOLTRAINER_F
move_choices 1 ; BRUNO
move_choices 1 ; BROCK
move_choices 1, 3 ; MISTY
move_choices 1, 3 ; LT_SURGE
move_choices 1, 3 ; ERIKA
move_choices 1, 3 ; KOGA
move_choices 1, 3 ; BLAINE
move_choices 1, 3 ; SABRINA
move_choices 1, 2 ; GENTLEMAN
move_choices 1, 3 ; SONY2
move_choices 1, 3 ; SONY3
move_choices 1, 2, 3 ; LORELEI
move_choices 1 ; CHANNELER
move_choices 1 ; AGATHA
move_choices 1, 3 ; LANCE

View file

@ -1,37 +1,37 @@
TrainerNamePointers:
; what is the point of these?
dw YoungsterName
dw BugCatcherName
dw LassName
dw .YoungsterName
dw .BugCatcherName
dw .LassName
dw wTrainerName
dw JrTrainerMName
dw JrTrainerFName
dw PokemaniacName
dw SuperNerdName
dw .JrTrainerMName
dw .JrTrainerFName
dw .PokemaniacName
dw .SuperNerdName
dw wTrainerName
dw wTrainerName
dw BurglarName
dw EngineerName
dw JugglerXName
dw .BurglarName
dw .EngineerName
dw .JugglerXName
dw wTrainerName
dw SwimmerName
dw .SwimmerName
dw wTrainerName
dw wTrainerName
dw BeautyName
dw .BeautyName
dw wTrainerName
dw RockerName
dw JugglerName
dw .RockerName
dw .JugglerName
dw wTrainerName
dw wTrainerName
dw BlackbeltName
dw .BlackbeltName
dw wTrainerName
dw ProfOakName
dw ChiefName
dw ScientistName
dw .ProfOakName
dw .ChiefName
dw .ScientistName
dw wTrainerName
dw RocketName
dw CooltrainerMName
dw CooltrainerFName
dw .RocketName
dw .CooltrainerMName
dw .CooltrainerFName
dw wTrainerName
dw wTrainerName
dw wTrainerName
@ -48,45 +48,24 @@ TrainerNamePointers:
dw wTrainerName
dw wTrainerName
YoungsterName:
db "YOUNGSTER@"
BugCatcherName:
db "BUG CATCHER@"
LassName:
db "LASS@"
JrTrainerMName:
db "JR.TRAINER♂@"
JrTrainerFName:
db "JR.TRAINER♀@"
PokemaniacName:
db "POKéMANIAC@"
SuperNerdName:
db "SUPER NERD@"
BurglarName:
db "BURGLAR@"
EngineerName:
db "ENGINEER@"
JugglerXName:
db "JUGGLER@"
SwimmerName:
db "SWIMMER@"
BeautyName:
db "BEAUTY@"
RockerName:
db "ROCKER@"
JugglerName:
db "JUGGLER@"
BlackbeltName:
db "BLACKBELT@"
ProfOakName:
db "PROF.OAK@"
ChiefName:
db "CHIEF@"
ScientistName:
db "SCIENTIST@"
RocketName:
db "ROCKET@"
CooltrainerMName:
db "COOLTRAINER♂@"
CooltrainerFName:
db "COOLTRAINER♀@"
.YoungsterName: db "YOUNGSTER@"
.BugCatcherName: db "BUG CATCHER@"
.LassName: db "LASS@"
.JrTrainerMName: db "JR.TRAINER♂@"
.JrTrainerFName: db "JR.TRAINER♀@"
.PokemaniacName: db "POKéMANIAC@"
.SuperNerdName: db "SUPER NERD@"
.BurglarName: db "BURGLAR@"
.EngineerName: db "ENGINEER@"
.JugglerXName: db "JUGGLER@"
.SwimmerName: db "SWIMMER@"
.BeautyName: db "BEAUTY@"
.RockerName: db "ROCKER@"
.JugglerName: db "JUGGLER@"
.BlackbeltName: db "BLACKBELT@"
.ProfOakName: db "PROF.OAK@"
.ChiefName: db "CHIEF@"
.ScientistName: db "SCIENTIST@"
.RocketName: db "ROCKET@"
.CooltrainerMName: db "COOLTRAINER♂@"
.CooltrainerFName: db "COOLTRAINER♀@"

File diff suppressed because it is too large Load diff

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@ -1,143 +1,55 @@
pic_money: MACRO
dw \1
money \2
ENDM
TrainerPicAndMoneyPointers::
; trainer pic pointers and base money.
; pic pointer, base reward money
; money received after battle = base money × level of highest-level enemy mon
dw YoungsterPic
money 1500
dw BugCatcherPic
money 1000
dw LassPic
money 1500
dw SailorPic
money 3000
dw JrTrainerMPic
money 2000
dw JrTrainerFPic
money 2000
dw PokemaniacPic
money 5000
dw SuperNerdPic
money 2500
dw HikerPic
money 3500
dw BikerPic
money 2000
dw BurglarPic
money 9000
dw EngineerPic
money 5000
dw JugglerPic
money 3500
dw FisherPic
money 3500
dw SwimmerPic
money 500
dw CueBallPic
money 2500
dw GamblerPic
money 7000
dw BeautyPic
money 7000
dw PsychicPic
money 1000
dw RockerPic
money 2500
dw JugglerPic
money 3500
dw TamerPic
money 4000
dw BirdKeeperPic
money 2500
dw BlackbeltPic
money 2500
dw Rival1Pic
money 3500
dw ProfOakPic
money 9900
dw ChiefPic
money 3000
dw ScientistPic
money 5000
dw GiovanniPic
money 9900
dw RocketPic
money 3000
dw CooltrainerMPic
money 3500
dw CooltrainerFPic
money 3500
dw BrunoPic
money 9900
dw BrockPic
money 9900
dw MistyPic
money 9900
dw LtSurgePic
money 9900
dw ErikaPic
money 9900
dw KogaPic
money 9900
dw BlainePic
money 9900
dw SabrinaPic
money 9900
dw GentlemanPic
money 7000
dw Rival2Pic
money 6500
dw Rival3Pic
money 9900
dw LoreleiPic
money 9900
dw ChannelerPic
money 3000
dw AgathaPic
money 9900
dw LancePic
money 9900
pic_money YoungsterPic, 1500
pic_money BugCatcherPic, 1000
pic_money LassPic, 1500
pic_money SailorPic, 3000
pic_money JrTrainerMPic, 2000
pic_money JrTrainerFPic, 2000
pic_money PokemaniacPic, 5000
pic_money SuperNerdPic, 2500
pic_money HikerPic, 3500
pic_money BikerPic, 2000
pic_money BurglarPic, 9000
pic_money EngineerPic, 5000
pic_money JugglerPic, 3500
pic_money FisherPic, 3500
pic_money SwimmerPic, 500
pic_money CueBallPic, 2500
pic_money GamblerPic, 7000
pic_money BeautyPic, 7000
pic_money PsychicPic, 1000
pic_money RockerPic, 2500
pic_money JugglerPic, 3500
pic_money TamerPic, 4000
pic_money BirdKeeperPic, 2500
pic_money BlackbeltPic, 2500
pic_money Rival1Pic, 3500
pic_money ProfOakPic, 9900
pic_money ChiefPic, 3000
pic_money ScientistPic, 5000
pic_money GiovanniPic, 9900
pic_money RocketPic, 3000
pic_money CooltrainerMPic, 3500
pic_money CooltrainerFPic, 3500
pic_money BrunoPic, 9900
pic_money BrockPic, 9900
pic_money MistyPic, 9900
pic_money LtSurgePic, 9900
pic_money ErikaPic, 9900
pic_money KogaPic, 9900
pic_money BlainePic, 9900
pic_money SabrinaPic, 9900
pic_money GentlemanPic, 7000
pic_money Rival2Pic, 6500
pic_money Rival3Pic, 9900
pic_money LoreleiPic, 9900
pic_money ChannelerPic, 3000
pic_money AgathaPic, 9900
pic_money LancePic, 9900

View file

@ -1,32 +1,25 @@
; unique moves for gym leaders
LoneMoves:
; these are used for gym leaders.
; this is not automatic! you have to write the number you want to wLoneAttackNo
; first. e.g., erika's script writes 4 to wLoneAttackNo to get mega drain,
; pokemon index, move to give nth pokemon
; this is not automatic! you have to write the index you want to [wLoneAttackNo]
; first. e.g., erika's script writes 4 to [wLoneAttackNo] to get mega drain,
; the fourth entry in the list.
db 1, BIDE
db 1, BUBBLEBEAM
db 2, THUNDERBOLT
db 2, MEGA_DRAIN
db 3, TOXIC
db 3, PSYWAVE
db 3, FIRE_BLAST
db 4, FISSURE
; first byte: pokemon in the trainer's party that gets the move
; second byte: move
; unterminated
db 1,BIDE
db 1,BUBBLEBEAM
db 2,THUNDERBOLT
db 2,MEGA_DRAIN
db 3,TOXIC
db 3,PSYWAVE
db 3,FIRE_BLAST
db 4,FISSURE
; unique moves for elite 4
TeamMoves:
; these are used for elite four.
; this is automatic, based on trainer class.
; don't be confused by LoneMoves above, the two data structures are
; _completely_ unrelated.
; first byte: trainer (all trainers in this class have this move)
; second byte: move
; ff-terminated
db LORELEI,BLIZZARD
db BRUNO,FISSURE
db AGATHA,TOXIC
db LANCE,BARRIER
db $FF
; trainer, move
; all trainers in this class are given this move automatically
; (unrelated to LoneMoves)
db LORELEI, BLIZZARD
db BRUNO, FISSURE
db AGATHA, TOXIC
db LANCE, BARRIER
db -1 ; end