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Clean up some data, using macros for multiline list entries
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298 changed files with 5274 additions and 5646 deletions
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@ -130,7 +130,7 @@ StartMenu_Pokemon::
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dw .teleport
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dw .softboiled
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.fly
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bit 2, a ; does the player have the Thunder Badge?
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bit BIT_THUNDERBADGE, a
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jp z, .newBadgeRequired
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call CheckIfInOutsideMap
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jr z, .canFly
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@ -150,7 +150,7 @@ StartMenu_Pokemon::
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set 1, [hl]
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jp StartMenu_Pokemon
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.cut
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bit 1, a ; does the player have the Cascade Badge?
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bit BIT_CASCADEBADGE, a
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jp z, .newBadgeRequired
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predef UsedCut
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ld a, [wActionResultOrTookBattleTurn]
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@ -158,7 +158,7 @@ StartMenu_Pokemon::
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jp z, .loop
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jp CloseTextDisplay
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.surf
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bit 4, a ; does the player have the Soul Badge?
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bit BIT_SOULBADGE, a
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jp z, .newBadgeRequired
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farcall IsSurfingAllowed
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ld hl, wd728
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@ -175,13 +175,13 @@ StartMenu_Pokemon::
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call GBPalWhiteOutWithDelay3
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jp .goBackToMap
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.strength
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bit 3, a ; does the player have the Rainbow Badge?
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bit BIT_RAINBOWBADGE, a
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jp z, .newBadgeRequired
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predef PrintStrengthTxt
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call GBPalWhiteOutWithDelay3
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jp .goBackToMap
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.flash
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bit 0, a ; does the player have the Boulder Badge?
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bit BIT_BOULDERBADGE, a
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jp z, .newBadgeRequired
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xor a
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ld [wMapPalOffset], a
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