Add Uppercut

Misty's worst nightmare.

FIGHTING type
55 Power
15 PP
80 Accuracy
Effect: Flinch (30% chance)

Learned by Hitmonchan, Machop, and Mankey at L1. Primeape, Machoke, and Machamp have it in their L1 learnsets as well.

Learned by Carapthor at L10 as an evolution move. Also part of its L1 learnset.
This commit is contained in:
Llinos Evans 2023-11-25 16:57:55 +00:00
parent e6119651d8
commit f4b5e1d2f5
16 changed files with 35 additions and 16 deletions

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@ -136,6 +136,7 @@ DEF FIRST_SE_ID EQU const_value
const SUBANIM_0_SAFARI_BAIT
const SUBANIM_0_STAR_HIGH
const SUBANIM_0_FAKE_TEARS
const SUBANIM_0_STAR_ASCENDING
DEF NUM_SUBANIMS EQU const_value
; types of subanimations

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@ -190,7 +190,8 @@
const KOWTOW_CLEAVE ; b6
const DISARMING_VOICE ; b7
const NASTY_PLOT ; b8
const STRUGGLE ; formerly a5, now b9
const UPPERCUT ; b9
const STRUGGLE ; formerly a5, now c0
DEF NUM_ATTACKS EQU const_value - 1
; Moves do double duty as animation identifiers.

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@ -87,6 +87,7 @@ SubanimationPointers:
dw Subanim_0SafariBait
dw Subanim_0StarHigh
dw Subanim_0FakeTears
dw Subanim_0StarAscending ; Uppercut
assert_table_length NUM_SUBANIMS
; format:
@ -256,6 +257,13 @@ Subanim_0StarDescending:
db FRAMEBLOCK_01, BASECOORD_18, FRAMEBLOCKMODE_00
db FRAMEBLOCK_01, BASECOORD_1D, FRAMEBLOCKMODE_00
Subanim_0StarAscending:
subanim SUBANIMTYPE_HFLIP, 4
db FRAMEBLOCK_01, BASECOORD_1D, FRAMEBLOCKMODE_00
db FRAMEBLOCK_01, BASECOORD_18, FRAMEBLOCKMODE_00
db FRAMEBLOCK_01, BASECOORD_11, FRAMEBLOCKMODE_00
db FRAMEBLOCK_01, BASECOORD_0B, FRAMEBLOCKMODE_00
Subanim_1FlameColumn1:
subanim SUBANIMTYPE_HFLIP, 3
db FRAMEBLOCK_0C, BASECOORD_20, FRAMEBLOCKMODE_00

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@ -184,6 +184,7 @@ AttackAnimationPointers:
dw KowtowCleaveAnim
dw DisarmingVoiceAnim
dw NastyPlotAnim
dw UppercutAnim
dw StruggleAnim
assert_table_length NUM_ATTACKS
dw ShowPicAnim
@ -261,6 +262,10 @@ KarateChopAnim:
battle_anim KARATE_CHOP, SUBANIM_0_STAR_DESCENDING, 0, 8
db -1 ; end
UppercutAnim:
battle_anim UPPERCUT, SUBANIM_0_STAR_ASCENDING, 0, 8
db -1 ; end
DoubleSlapAnim:
battle_anim DOUBLESLAP, SUBANIM_0_STAR_TWICE, 0, 5
battle_anim DOUBLESLAP, SUBANIM_0_STAR_TWICE, 0, 5

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@ -195,5 +195,6 @@ Moves:
move KOWTOW_CLEAVE, SWIFT_EFFECT, 85, DARK, 100, 10
move DISARMING_VOICE, SWIFT_EFFECT, 40, FAIRY, 100, 10
move NASTY_PLOT, SPECIAL_UP2_EFFECT, 0, DARK, 100, 10
move UPPERCUT, FLINCH_SIDE_EFFECT2, 55, FIGHTING, 80, 15
move STRUGGLE, RECOIL_EFFECT, 50, NORMAL, 100, 10
assert_table_length NUM_ATTACKS

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@ -184,5 +184,6 @@ MoveNames:: ; 12chr limit
li "KOWTOWCLEAVE"
li "DISARMVOICE"
li "NASTY PLOT"
li "UPPERCUT"
li "STRUGGLE"
assert_list_length NUM_ATTACKS

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@ -185,6 +185,7 @@ MoveSoundTable:
db SFX_NOT_VERY_EFFECTIVE, $11, $ff ; KOWTOW_CLEAVE
db SFX_BATTLE_37, $10, $60 ; DISARMING_VOICE
db SFX_BATTLE_09, $e8, $10 ; NASTY_PLOT
db SFX_SUPER_EFFECTIVE, $00, $e0 ; UPPERCUT
db SFX_BATTLE_0B, $00, $80 ; STRUGGLE
assert_table_length NUM_ATTACKS

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@ -10,7 +10,7 @@
INCBIN "gfx/pokemon/front/carapthor.pic", 0, 1 ; sprite dimensions
dw CarapthorPicFront, CarapthorPicBack
db COMET_PUNCH, NO_MOVE, NO_MOVE, NO_MOVE ; level 1 learnset
db COMET_PUNCH, UPPERCUT, NO_MOVE, NO_MOVE ; level 1 learnset
db GROWTH_MEDIUM_FAST ; growth rate
; tm/hm learnset

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@ -10,7 +10,7 @@
INCBIN "gfx/pokemon/front/hitmonchan.pic", 0, 1 ; sprite dimensions
dw HitmonchanPicFront, HitmonchanPicBack
db COMET_PUNCH, AGILITY, NO_MOVE, NO_MOVE ; level 1 learnset
db COMET_PUNCH, AGILITY, UPPERCUT, NO_MOVE ; level 1 learnset
db GROWTH_MEDIUM_FAST ; growth rate
; tm/hm learnset

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@ -10,7 +10,7 @@
INCBIN "gfx/pokemon/front/machamp.pic", 0, 1 ; sprite dimensions
dw MachampPicFront, MachampPicBack
db KARATE_CHOP, LOW_KICK, LEER, NO_MOVE ; level 1 learnset
db KARATE_CHOP, LOW_KICK, LEER, UPPERCUT ; level 1 learnset
db GROWTH_MEDIUM_SLOW ; growth rate
; tm/hm learnset

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@ -10,7 +10,7 @@
INCBIN "gfx/pokemon/front/machoke.pic", 0, 1 ; sprite dimensions
dw MachokePicFront, MachokePicBack
db KARATE_CHOP, LOW_KICK, LEER, NO_MOVE ; level 1 learnset
db KARATE_CHOP, LOW_KICK, LEER, UPPERCUT ; level 1 learnset
db GROWTH_MEDIUM_SLOW ; growth rate
; tm/hm learnset

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@ -10,7 +10,7 @@
INCBIN "gfx/pokemon/front/machop.pic", 0, 1 ; sprite dimensions
dw MachopPicFront, MachopPicBack
db KARATE_CHOP, NO_MOVE, NO_MOVE, NO_MOVE ; level 1 learnset
db KARATE_CHOP, UPPERCUT, NO_MOVE, NO_MOVE ; level 1 learnset
db GROWTH_MEDIUM_SLOW ; growth rate
; tm/hm learnset

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@ -10,7 +10,7 @@
INCBIN "gfx/pokemon/front/mankey.pic", 0, 1 ; sprite dimensions
dw MankeyPicFront, MankeyPicBack
db SCRATCH, LEER, NO_MOVE, NO_MOVE ; level 1 learnset
db SCRATCH, LEER, UPPERCUT, NO_MOVE ; level 1 learnset
db GROWTH_MEDIUM_FAST ; growth rate
; tm/hm learnset

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@ -10,7 +10,7 @@
INCBIN "gfx/pokemon/front/primeape.pic", 0, 1 ; sprite dimensions
dw PrimeapePicFront, PrimeapePicBack
db SCRATCH, LEER, KARATE_CHOP, FURY_SWIPES ; level 1 learnset
db SCRATCH, LEER, UPPERCUT, KARATE_CHOP ; level 1 learnset
db GROWTH_MEDIUM_FAST ; growth rate
; tm/hm learnset

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@ -2834,6 +2834,7 @@ CarapthorEvosMoves:
; Evolutions
db 0
; Learnset
db 10, UPPERCUT
db 12, COMET_PUNCH
db 16, PIN_MISSILE
db 20, DEFENSE_CURL

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@ -108,9 +108,9 @@ TestBattle:
ld [hl], a
; Player's Pokemon.
ld a, MEW
ld a, MANKEY
ld [wcf91], a
ld a, 100
ld a, 10
ld [wCurEnemyLVL], a
xor a
ld [wMonDataLocation], a
@ -120,19 +120,19 @@ TestBattle:
; This function gives you a way to waste a turn, never know when you'll need it.
; Alternatively, add a move to test.
ld hl, wPartyMon1Moves
ld a, POISON_STING ; Something super weak
ld a, UPPERCUT ; Something super weak
ld [hli], a
ld a, LEECH_SEED ; Test new failure text
ld a, KARATE_CHOP ; Test new failure text
ld [hli], a
ld a, FISSURE ; Something that'll miss easily
ld a, LOW_KICK ; Something that'll miss easily
ld [hli], a
ld a, SPLASH ; Skip turn
ld a, LEER ; Skip turn
ld [hli], a
; Opponent's Pokemon.
ld a, ARTICUNO ; Test new theme
ld a, MANKEY ; Test new theme
ld [wCurOpponent], a
ld a, 100 ; Set the level you want here.
ld a, 10 ; Set the level you want here.
ld [wCurEnemyLVL], a
predef InitOpponent