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Add Uppercut
Misty's worst nightmare. FIGHTING type 55 Power 15 PP 80 Accuracy Effect: Flinch (30% chance) Learned by Hitmonchan, Machop, and Mankey at L1. Primeape, Machoke, and Machamp have it in their L1 learnsets as well. Learned by Carapthor at L10 as an evolution move. Also part of its L1 learnset.
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@ -136,6 +136,7 @@ DEF FIRST_SE_ID EQU const_value
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const SUBANIM_0_SAFARI_BAIT
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const SUBANIM_0_SAFARI_BAIT
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const SUBANIM_0_STAR_HIGH
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const SUBANIM_0_STAR_HIGH
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const SUBANIM_0_FAKE_TEARS
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const SUBANIM_0_FAKE_TEARS
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const SUBANIM_0_STAR_ASCENDING
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DEF NUM_SUBANIMS EQU const_value
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DEF NUM_SUBANIMS EQU const_value
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; types of subanimations
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; types of subanimations
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@ -190,7 +190,8 @@
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const KOWTOW_CLEAVE ; b6
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const KOWTOW_CLEAVE ; b6
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const DISARMING_VOICE ; b7
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const DISARMING_VOICE ; b7
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const NASTY_PLOT ; b8
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const NASTY_PLOT ; b8
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const STRUGGLE ; formerly a5, now b9
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const UPPERCUT ; b9
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const STRUGGLE ; formerly a5, now c0
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DEF NUM_ATTACKS EQU const_value - 1
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DEF NUM_ATTACKS EQU const_value - 1
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; Moves do double duty as animation identifiers.
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; Moves do double duty as animation identifiers.
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@ -87,6 +87,7 @@ SubanimationPointers:
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dw Subanim_0SafariBait
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dw Subanim_0SafariBait
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dw Subanim_0StarHigh
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dw Subanim_0StarHigh
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dw Subanim_0FakeTears
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dw Subanim_0FakeTears
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dw Subanim_0StarAscending ; Uppercut
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assert_table_length NUM_SUBANIMS
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assert_table_length NUM_SUBANIMS
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; format:
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; format:
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@ -256,6 +257,13 @@ Subanim_0StarDescending:
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db FRAMEBLOCK_01, BASECOORD_18, FRAMEBLOCKMODE_00
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db FRAMEBLOCK_01, BASECOORD_18, FRAMEBLOCKMODE_00
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db FRAMEBLOCK_01, BASECOORD_1D, FRAMEBLOCKMODE_00
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db FRAMEBLOCK_01, BASECOORD_1D, FRAMEBLOCKMODE_00
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Subanim_0StarAscending:
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subanim SUBANIMTYPE_HFLIP, 4
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db FRAMEBLOCK_01, BASECOORD_1D, FRAMEBLOCKMODE_00
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db FRAMEBLOCK_01, BASECOORD_18, FRAMEBLOCKMODE_00
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db FRAMEBLOCK_01, BASECOORD_11, FRAMEBLOCKMODE_00
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db FRAMEBLOCK_01, BASECOORD_0B, FRAMEBLOCKMODE_00
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Subanim_1FlameColumn1:
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Subanim_1FlameColumn1:
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subanim SUBANIMTYPE_HFLIP, 3
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subanim SUBANIMTYPE_HFLIP, 3
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db FRAMEBLOCK_0C, BASECOORD_20, FRAMEBLOCKMODE_00
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db FRAMEBLOCK_0C, BASECOORD_20, FRAMEBLOCKMODE_00
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@ -184,6 +184,7 @@ AttackAnimationPointers:
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dw KowtowCleaveAnim
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dw KowtowCleaveAnim
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dw DisarmingVoiceAnim
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dw DisarmingVoiceAnim
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dw NastyPlotAnim
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dw NastyPlotAnim
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dw UppercutAnim
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dw StruggleAnim
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dw StruggleAnim
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assert_table_length NUM_ATTACKS
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assert_table_length NUM_ATTACKS
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dw ShowPicAnim
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dw ShowPicAnim
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@ -261,6 +262,10 @@ KarateChopAnim:
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battle_anim KARATE_CHOP, SUBANIM_0_STAR_DESCENDING, 0, 8
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battle_anim KARATE_CHOP, SUBANIM_0_STAR_DESCENDING, 0, 8
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db -1 ; end
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db -1 ; end
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UppercutAnim:
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battle_anim UPPERCUT, SUBANIM_0_STAR_ASCENDING, 0, 8
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db -1 ; end
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DoubleSlapAnim:
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DoubleSlapAnim:
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battle_anim DOUBLESLAP, SUBANIM_0_STAR_TWICE, 0, 5
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battle_anim DOUBLESLAP, SUBANIM_0_STAR_TWICE, 0, 5
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battle_anim DOUBLESLAP, SUBANIM_0_STAR_TWICE, 0, 5
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battle_anim DOUBLESLAP, SUBANIM_0_STAR_TWICE, 0, 5
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@ -195,5 +195,6 @@ Moves:
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move KOWTOW_CLEAVE, SWIFT_EFFECT, 85, DARK, 100, 10
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move KOWTOW_CLEAVE, SWIFT_EFFECT, 85, DARK, 100, 10
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move DISARMING_VOICE, SWIFT_EFFECT, 40, FAIRY, 100, 10
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move DISARMING_VOICE, SWIFT_EFFECT, 40, FAIRY, 100, 10
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move NASTY_PLOT, SPECIAL_UP2_EFFECT, 0, DARK, 100, 10
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move NASTY_PLOT, SPECIAL_UP2_EFFECT, 0, DARK, 100, 10
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move UPPERCUT, FLINCH_SIDE_EFFECT2, 55, FIGHTING, 80, 15
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move STRUGGLE, RECOIL_EFFECT, 50, NORMAL, 100, 10
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move STRUGGLE, RECOIL_EFFECT, 50, NORMAL, 100, 10
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assert_table_length NUM_ATTACKS
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assert_table_length NUM_ATTACKS
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@ -184,5 +184,6 @@ MoveNames:: ; 12chr limit
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li "KOWTOWCLEAVE"
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li "KOWTOWCLEAVE"
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li "DISARMVOICE"
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li "DISARMVOICE"
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li "NASTY PLOT"
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li "NASTY PLOT"
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li "UPPERCUT"
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li "STRUGGLE"
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li "STRUGGLE"
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assert_list_length NUM_ATTACKS
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assert_list_length NUM_ATTACKS
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@ -185,6 +185,7 @@ MoveSoundTable:
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db SFX_NOT_VERY_EFFECTIVE, $11, $ff ; KOWTOW_CLEAVE
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db SFX_NOT_VERY_EFFECTIVE, $11, $ff ; KOWTOW_CLEAVE
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db SFX_BATTLE_37, $10, $60 ; DISARMING_VOICE
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db SFX_BATTLE_37, $10, $60 ; DISARMING_VOICE
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db SFX_BATTLE_09, $e8, $10 ; NASTY_PLOT
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db SFX_BATTLE_09, $e8, $10 ; NASTY_PLOT
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db SFX_SUPER_EFFECTIVE, $00, $e0 ; UPPERCUT
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db SFX_BATTLE_0B, $00, $80 ; STRUGGLE
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db SFX_BATTLE_0B, $00, $80 ; STRUGGLE
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assert_table_length NUM_ATTACKS
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assert_table_length NUM_ATTACKS
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@ -10,7 +10,7 @@
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INCBIN "gfx/pokemon/front/carapthor.pic", 0, 1 ; sprite dimensions
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INCBIN "gfx/pokemon/front/carapthor.pic", 0, 1 ; sprite dimensions
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dw CarapthorPicFront, CarapthorPicBack
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dw CarapthorPicFront, CarapthorPicBack
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db COMET_PUNCH, NO_MOVE, NO_MOVE, NO_MOVE ; level 1 learnset
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db COMET_PUNCH, UPPERCUT, NO_MOVE, NO_MOVE ; level 1 learnset
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db GROWTH_MEDIUM_FAST ; growth rate
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db GROWTH_MEDIUM_FAST ; growth rate
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; tm/hm learnset
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; tm/hm learnset
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@ -10,7 +10,7 @@
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INCBIN "gfx/pokemon/front/hitmonchan.pic", 0, 1 ; sprite dimensions
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INCBIN "gfx/pokemon/front/hitmonchan.pic", 0, 1 ; sprite dimensions
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dw HitmonchanPicFront, HitmonchanPicBack
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dw HitmonchanPicFront, HitmonchanPicBack
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db COMET_PUNCH, AGILITY, NO_MOVE, NO_MOVE ; level 1 learnset
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db COMET_PUNCH, AGILITY, UPPERCUT, NO_MOVE ; level 1 learnset
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db GROWTH_MEDIUM_FAST ; growth rate
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db GROWTH_MEDIUM_FAST ; growth rate
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; tm/hm learnset
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; tm/hm learnset
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@ -10,7 +10,7 @@
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INCBIN "gfx/pokemon/front/machamp.pic", 0, 1 ; sprite dimensions
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INCBIN "gfx/pokemon/front/machamp.pic", 0, 1 ; sprite dimensions
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dw MachampPicFront, MachampPicBack
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dw MachampPicFront, MachampPicBack
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db KARATE_CHOP, LOW_KICK, LEER, NO_MOVE ; level 1 learnset
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db KARATE_CHOP, LOW_KICK, LEER, UPPERCUT ; level 1 learnset
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db GROWTH_MEDIUM_SLOW ; growth rate
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db GROWTH_MEDIUM_SLOW ; growth rate
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; tm/hm learnset
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; tm/hm learnset
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@ -10,7 +10,7 @@
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INCBIN "gfx/pokemon/front/machoke.pic", 0, 1 ; sprite dimensions
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INCBIN "gfx/pokemon/front/machoke.pic", 0, 1 ; sprite dimensions
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dw MachokePicFront, MachokePicBack
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dw MachokePicFront, MachokePicBack
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db KARATE_CHOP, LOW_KICK, LEER, NO_MOVE ; level 1 learnset
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db KARATE_CHOP, LOW_KICK, LEER, UPPERCUT ; level 1 learnset
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db GROWTH_MEDIUM_SLOW ; growth rate
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db GROWTH_MEDIUM_SLOW ; growth rate
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; tm/hm learnset
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; tm/hm learnset
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@ -10,7 +10,7 @@
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INCBIN "gfx/pokemon/front/machop.pic", 0, 1 ; sprite dimensions
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INCBIN "gfx/pokemon/front/machop.pic", 0, 1 ; sprite dimensions
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dw MachopPicFront, MachopPicBack
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dw MachopPicFront, MachopPicBack
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db KARATE_CHOP, NO_MOVE, NO_MOVE, NO_MOVE ; level 1 learnset
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db KARATE_CHOP, UPPERCUT, NO_MOVE, NO_MOVE ; level 1 learnset
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db GROWTH_MEDIUM_SLOW ; growth rate
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db GROWTH_MEDIUM_SLOW ; growth rate
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; tm/hm learnset
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; tm/hm learnset
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@ -10,7 +10,7 @@
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INCBIN "gfx/pokemon/front/mankey.pic", 0, 1 ; sprite dimensions
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INCBIN "gfx/pokemon/front/mankey.pic", 0, 1 ; sprite dimensions
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dw MankeyPicFront, MankeyPicBack
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dw MankeyPicFront, MankeyPicBack
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db SCRATCH, LEER, NO_MOVE, NO_MOVE ; level 1 learnset
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db SCRATCH, LEER, UPPERCUT, NO_MOVE ; level 1 learnset
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db GROWTH_MEDIUM_FAST ; growth rate
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db GROWTH_MEDIUM_FAST ; growth rate
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; tm/hm learnset
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; tm/hm learnset
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@ -10,7 +10,7 @@
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INCBIN "gfx/pokemon/front/primeape.pic", 0, 1 ; sprite dimensions
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INCBIN "gfx/pokemon/front/primeape.pic", 0, 1 ; sprite dimensions
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dw PrimeapePicFront, PrimeapePicBack
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dw PrimeapePicFront, PrimeapePicBack
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db SCRATCH, LEER, KARATE_CHOP, FURY_SWIPES ; level 1 learnset
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db SCRATCH, LEER, UPPERCUT, KARATE_CHOP ; level 1 learnset
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db GROWTH_MEDIUM_FAST ; growth rate
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db GROWTH_MEDIUM_FAST ; growth rate
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; tm/hm learnset
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; tm/hm learnset
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@ -2834,6 +2834,7 @@ CarapthorEvosMoves:
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; Evolutions
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; Evolutions
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db 0
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db 0
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; Learnset
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; Learnset
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db 10, UPPERCUT
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db 12, COMET_PUNCH
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db 12, COMET_PUNCH
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db 16, PIN_MISSILE
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db 16, PIN_MISSILE
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db 20, DEFENSE_CURL
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db 20, DEFENSE_CURL
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@ -108,9 +108,9 @@ TestBattle:
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ld [hl], a
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ld [hl], a
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; Player's Pokemon.
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; Player's Pokemon.
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ld a, MEW
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ld a, MANKEY
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ld [wcf91], a
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ld [wcf91], a
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ld a, 100
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ld a, 10
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ld [wCurEnemyLVL], a
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ld [wCurEnemyLVL], a
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xor a
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xor a
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ld [wMonDataLocation], a
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ld [wMonDataLocation], a
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@ -120,19 +120,19 @@ TestBattle:
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; This function gives you a way to waste a turn, never know when you'll need it.
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; This function gives you a way to waste a turn, never know when you'll need it.
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; Alternatively, add a move to test.
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; Alternatively, add a move to test.
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ld hl, wPartyMon1Moves
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ld hl, wPartyMon1Moves
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ld a, POISON_STING ; Something super weak
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ld a, UPPERCUT ; Something super weak
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ld [hli], a
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ld [hli], a
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ld a, LEECH_SEED ; Test new failure text
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ld a, KARATE_CHOP ; Test new failure text
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ld [hli], a
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ld [hli], a
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ld a, FISSURE ; Something that'll miss easily
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ld a, LOW_KICK ; Something that'll miss easily
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ld [hli], a
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ld [hli], a
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ld a, SPLASH ; Skip turn
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ld a, LEER ; Skip turn
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ld [hli], a
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ld [hli], a
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; Opponent's Pokemon.
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; Opponent's Pokemon.
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ld a, ARTICUNO ; Test new theme
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ld a, MANKEY ; Test new theme
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ld [wCurOpponent], a
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ld [wCurOpponent], a
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ld a, 100 ; Set the level you want here.
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ld a, 10 ; Set the level you want here.
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ld [wCurEnemyLVL], a
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ld [wCurEnemyLVL], a
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predef InitOpponent
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predef InitOpponent
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