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More music bank references
Now the AUDIO constants in audio.asm can be edited freely
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@ -131,7 +131,7 @@ Func_61bc: ; 61bc (1:61bc)
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call ResetPlayerSpriteData
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ld a,[H_LOADEDROMBANK]
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push af
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ld a,2
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ld a, BANK(Music_PalletTown)
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ld [wc0ef],a
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ld [wc0f0],a
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ld a,$A
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@ -98,7 +98,7 @@ rLCDC_DEFAULT EQU %11100011
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ld a, $40 ; PREDEF_SGB_BORDER
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call Predef
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ld a, $1f
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ld a, BANK(SFX_1f_67)
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ld [wc0ef], a
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ld [wc0f0], a
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ld a, $9c
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