Groundwork for Galarian Bird event

This adds the first half of an event where you will find the Galarian Birds. It is not finished yet.

It currently bugs out when Galarian Zapdos tries to run away and I don't know why. Frame-by-frame, it seems to be when the player has to move. I've tried different things to make this less bad, but they don't work.

Here's how it's meant to go:
1) Articuno flies away (done)
2) Zapdos barges past the player like Silver does in GSC (bugs out)
3) Moltres moves in front of the player and engages (not done)

If anyone has a better way to do this, please let me know!

Minor changes;
- Connection for Brunswick-Citrine looks nicer
- Celeste has a few changes to make the event run easier.
This commit is contained in:
Llinos Evans 2023-04-27 18:00:47 +01:00
parent 234f3e120d
commit f65e0dd3bf
16 changed files with 234 additions and 17 deletions

View file

@ -290,3 +290,8 @@ RivalIDs:
db OPP_RIVAL2
db OPP_RIVAL3
db -1 ; end
RLEList_PlayerGZapMovement::
db D_DOWN, 1
db D_LEFT, 1
db -1 ; end

View file

@ -252,7 +252,7 @@ DoFlyAnimation:
jr nz, DoFlyAnimation
ret
LoadBirdSpriteGraphics:
LoadBirdSpriteGraphics:: ; Made this farcallable for the Galarian Articuno animation.
ld de, BirdSprite
ld hl, vNPCSprites
lb bc, BANK(BirdSprite), 12