Groundwork for Galarian Bird event

This adds the first half of an event where you will find the Galarian Birds. It is not finished yet.

It currently bugs out when Galarian Zapdos tries to run away and I don't know why. Frame-by-frame, it seems to be when the player has to move. I've tried different things to make this less bad, but they don't work.

Here's how it's meant to go:
1) Articuno flies away (done)
2) Zapdos barges past the player like Silver does in GSC (bugs out)
3) Moltres moves in front of the player and engages (not done)

If anyone has a better way to do this, please let me know!

Minor changes;
- Connection for Brunswick-Citrine looks nicer
- Celeste has a few changes to make the event run easier.
This commit is contained in:
Llinos Evans 2023-04-27 18:00:47 +01:00
parent 234f3e120d
commit f65e0dd3bf
16 changed files with 234 additions and 17 deletions

View file

@ -34,7 +34,7 @@ _FakeTreeAttack::
prompt
_GalarianZapdosBattleText::
text "Gyaoo!" ; making the cries consistent with the other legendary birds
text "Gyaoo!"
prompt
; Martha can do the text for her things...

19
text/CelesteHill.asm Normal file
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@ -0,0 +1,19 @@
_CelesteHillGalarianBirdScreech:: ; I think others should be made a single text_7 thing but this is different as it needs a "done"
text "Gyaoo!"
done
_CelesteHillSign1::
text "SOUTH: BRUNSWICK"
line "TRAIL"
done
_CelesteHillSign2::
text "When the sun"
line "shines upon this"
cont "HILL, the cruel"
cont "pretenders to"
cont "the winged"
cont "mirages will"
cont "come to roost."
done