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comment slot machine
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@ -72,6 +72,19 @@ PARTY_TO_BOX EQU 1
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DAYCARE_TO_PARTY EQU 2
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PARTY_TO_DAYCARE EQU 3
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; emotion bubbles
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EXCLAMATION_BUBBLE EQU 0
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QUESTION_BUBBLE EQU 1
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SMILE_BUBBLE EQU 2
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; slot symbols
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SLOTS7 EQU $0200
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SLOTSBAR EQU $0604
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SLOTSCHERRY EQU $0A08
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SLOTSFISH EQU $0E0C
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SLOTSBIRD EQU $1210
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SLOTSMOUSE EQU $1614
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; serial
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ESTABLISH_CONNECTION_WITH_INTERNAL_CLOCK EQU $01
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@ -77,7 +77,7 @@ DisplayCreditsMon: ; 740cb (1d:40cb)
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call Func_74164
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call FillMiddleOfScreenWithWhite
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ld a,$FC
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ld [$FF47],a
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ld [rBGP],a
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ld bc,7
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.next
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call Func_74140
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@ -94,7 +94,7 @@ DisplayCreditsMon: ; 740cb (1d:40cb)
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xor a
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ld [hWY],a
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ld a,$C0
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ld [$FF47],a
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ld [rBGP],a
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ret
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INCLUDE "data/credit_mons.asm"
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@ -2645,16 +2645,16 @@ Unknown_79c50: ; 79c50 (1e:5c50)
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AnimationLeavesFalling: ; 79c74 (1e:5c74)
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; Makes leaves float down from the top of the screen. This is used
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; in Razor Leaf's animation.
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ld a, [$ff48]
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ld a, [rOBP0]
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push af
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ld a, [wcc79]
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ld [$ff48], a
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ld [rOBP0], a
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ld d, $37
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ld a, $3
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ld [W_SUBANIMTRANSFORM], a
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call Func_79c97
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pop af
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ld [$ff48], a
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ld [rOBP0], a
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ret
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AnimationPetalsFalling: ; 79c8a (1e:5c8a)
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@ -1,5 +1,5 @@
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StartSlotMachine: ; 37e2d (d:7e2d)
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ld a, [wTrainerSpriteOffset]
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ld a, [wHiddenObjectFunctionArgument]
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cp $fd
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jr z, .printOutOfOrder
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cp $fe
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@ -7,23 +7,23 @@ StartSlotMachine: ; 37e2d (d:7e2d)
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cp $ff
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jr z, .printSomeonesKeys
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callba AbleToPlaySlotsCheck
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ld a, [wTrainerSpriteOffset]
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ld a, [wHiddenObjectFunctionArgument]
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and a
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ret z
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ld a, [wUnknownSlotVar]
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ld a, [wLuckySlotHiddenObjectIndex]
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ld b, a
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ld a, [wTrainerFacingDirection]
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ld a, [wHiddenObjectIndex]
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inc a
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cp b
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jr z, .asm_37e58
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ld a, $fd
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jr .asm_37e5a
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.asm_37e58
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ld a, $fa
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.asm_37e5a
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ld [wcc5b], a
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jr z, .match
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ld a, 253
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jr .next
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.match
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ld a, 250
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.next
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ld [wSlotMachineSevenAndBarModeChance], a
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ld a, [H_LOADEDROMBANK]
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ld [wcc5e], a
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ld [wSlotMachineSavedROMBank], a
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call PromptUserToPlaySlots
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ret
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.printOutOfOrder
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@ -56,7 +56,7 @@ DisplayDiploma: ; 566e2 (15:66e2)
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call Delay3
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call GBPalNormal
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ld a, $90
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ld [$ff48], a
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ld [rOBP0], a
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call WaitForTextScrollButtonPress
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ld hl, wd730
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res 6, [hl]
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@ -114,7 +114,7 @@ DisplayNamingScreen: ; 6596 (1:6596)
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ld hl, wHPBarMaxHP + 1
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ld [hli], a
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ld [hli], a
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ld [wPartyMonAnimCounter], a
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ld [wAnimCounter], a
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.asm_65ed
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call PrintAlphabet
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call GBPalNormal
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@ -27,7 +27,7 @@ GetAnimationSpeed: ; 7170a (1c:570a)
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ld c, a
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add a
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ld b, a
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ld a, [wPartyMonAnimCounter]
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ld a, [wAnimCounter]
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and a
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jr z, .resetSprites
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cp c
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@ -38,7 +38,7 @@ GetAnimationSpeed: ; 7170a (1c:570a)
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jr nz, .skipResetTimer
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xor a ; reset timer
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.skipResetTimer
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ld [wPartyMonAnimCounter], a
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ld [wAnimCounter], a
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jp DelayFrame
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.resetSprites
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push bc
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@ -10,13 +10,13 @@ PromptUserToPlaySlots: ; 3730e (d:730e)
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call YesNoChoice
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ld a, [wCurrentMenuItem]
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and a
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jr nz, .skip
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jr nz, .done ; if player chose No
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dec a
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ld [wUpdateSpritesEnabled], a
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ld hl, wcd4f
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ld hl, wSlotMachineRerollCounter
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xor a
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ld [hli], a
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ld [hl], $2
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ld [hl], SMILE_BUBBLE
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predef EmotionBubble
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call GBPalWhiteOutWithDelay3
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call LoadSlotMachineTiles
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@ -25,30 +25,30 @@ PromptUserToPlaySlots: ; 3730e (d:730e)
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call GoPAL_SET
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call GBPalNormal
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ld a, $e4
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ld [$ff48], a
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ld [rOBP0], a
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ld hl, wd730
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set 6, [hl]
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xor a
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ld [W_SUBANIMSUBENTRYADDR], a
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ld hl, wTrainerSpriteOffset
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ld [wSlotMachineAllowMatchesCounter], a
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ld hl, wStoppingWhichSlotMachineWheel
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ld bc, $0014
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call FillMemory
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call MainSlotMachineLoop
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ld hl, wd730
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res 6, [hl]
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xor a
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ld [W_SUBANIMSUBENTRYADDR], a
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ld [wSlotMachineAllowMatchesCounter], a
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call GBPalWhiteOutWithDelay3
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ld a, $1
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ld [wUpdateSpritesEnabled], a
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call GoPAL_SET_CF1C
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call ReloadMapSpriteTilePatterns
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call ReloadTilesetTilePatterns
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.skip
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.done
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call LoadScreenTilesFromBuffer2
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call Delay3
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call GBPalNormal
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ld a, [wcc5e]
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ld a, [wSlotMachineSavedROMBank]
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push af
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jp CloseTextDisplay
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@ -57,43 +57,43 @@ PlaySlotMachineText: ; 37390 (d:7390)
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db "@"
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MainSlotMachineLoop: ; 37395 (d:7395)
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call SlotMachine_37754
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call SlotMachine_PrintCreditCoins
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xor a
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ld hl, wcd4a
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ld hl, wPayoutCoins
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ld [hli], a
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ld [hl], a
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call SlotMachine_3775f
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call SlotMachine_PrintPayoutCoins
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ld hl, BetHowManySlotMachineText
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call PrintText
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call SaveScreenTilesToBuffer1
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.loop
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ld a, $3
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ld a, A_BUTTON | B_BUTTON
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ld [wMenuWatchedKeys], a
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ld a, $2
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ld a, 2
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ld [wMaxMenuItem], a
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ld a, $c
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ld a, 12
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ld [wTopMenuItemY], a
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ld a, $f
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ld a, 15
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ld [wTopMenuItemX], a
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xor a
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ld [wCurrentMenuItem], a
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ld [wLastMenuItem], a
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ld [wMenuWatchMovingOutOfBounds], a
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ld hl, wTileMap + $ea
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ld b, $5
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ld c, $4
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hlCoord 14, 11
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ld b, 5
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ld c, 4
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call TextBoxBorder
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ld hl, wTileMap + $100
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hlCoord 16, 12
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ld de, CoinMultiplierSlotMachineText
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call PlaceString
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call HandleMenuInput
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and $2
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and B_BUTTON
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jp nz, LoadScreenTilesFromBuffer1
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ld a, [wCurrentMenuItem]
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ld b, a
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ld a, $3
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ld a, 3
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sub b
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ld [wcd50], a
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ld [wSlotMachineBet], a
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ld hl, wPlayerCoins
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ld c, a
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ld a, [hli]
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@ -107,11 +107,11 @@ MainSlotMachineLoop: ; 37395 (d:7395)
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jr .loop
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.skip1
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call LoadScreenTilesFromBuffer1
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call SlotMachine_37741
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call SlotMachine_377d5
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call SlotMachine_37480
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ld a, $4
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ld hl, wcd4d
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call SlotMachine_SubtractBetFromPlayerCoins
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call SlotMachine_LightBalls
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call SlotMachine_SetFlags
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ld a, 4
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ld hl, wSlotMachineWheel1SlipCounter
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ld [hli], a
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ld [hli], a
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ld [hl], a
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@ -120,8 +120,8 @@ MainSlotMachineLoop: ; 37395 (d:7395)
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call PlaySound
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ld hl, StartSlotMachineText
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call PrintText
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call SlotMachine_374ad
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call SlotMachine_37588
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call SlotMachine_SpinWheels
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call SlotMachine_CheckForMatches
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ld hl, wPlayerCoins
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ld a, [hli]
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or [hl]
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@ -143,7 +143,7 @@ MainSlotMachineLoop: ; 37395 (d:7395)
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ld a, [wCurrentMenuItem]
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and a
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ret nz
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call SlotMachine_377ce
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call SlotMachine_PutOutLitBalls
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jp MainSlotMachineLoop
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CoinMultiplierSlotMachineText: ; 3745e (d:745e)
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@ -171,55 +171,55 @@ OneMoreGoSlotMachineText: ; 3747b (d:747b)
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TX_FAR _OneMoreGoSlotMachineText
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db "@"
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SlotMachine_37480: ; 37480 (d:7480)
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ld hl, wcd4c
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SlotMachine_SetFlags: ; 37480 (d:7480)
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ld hl, wSlotMachineFlags
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bit 7, [hl]
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ret nz
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ld a, [W_SUBANIMSUBENTRYADDR]
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ld a, [wSlotMachineAllowMatchesCounter]
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and a
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jr nz, .skip1
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jr nz, .allowMatches
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call Random
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and a
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jr z, .skip2
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jr z, .setAllowMatchesCounter ; 1/256 (~0.4%) chance
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ld b, a
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ld a, [wcc5b]
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ld a, [wSlotMachineSevenAndBarModeChance]
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cp b
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jr c, .skip3
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ld a, $d2
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jr c, .allowSevenAndBarMatches
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ld a, 210
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cp b
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jr c, .skip1
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ld [hl], $0
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jr c, .allowMatches ; 55/256 (~21.5%) chance
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ld [hl], 0
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ret
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.skip1
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.allowMatches
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set 6, [hl]
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ret
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.skip2
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ld a, $3c
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ld [W_SUBANIMSUBENTRYADDR], a
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.setAllowMatchesCounter
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ld a, 60
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ld [wSlotMachineAllowMatchesCounter], a
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ret
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.skip3
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.allowSevenAndBarMatches
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set 7, [hl]
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ret
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SlotMachine_374ad: ; 374ad (d:74ad)
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SlotMachine_SpinWheels: ; 374ad (d:74ad)
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ld c, 20
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.loop1
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push bc
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call SlotMachine_37813
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call SlotMachine_37823
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call SlotMachine_37833
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call SlotMachine_AnimWheel1
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call SlotMachine_AnimWheel2
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call SlotMachine_AnimWheel3
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ld c, 2
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call DelayFrames
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pop bc
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dec c
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jr nz, .loop1
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xor a
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ld [wTrainerSpriteOffset], a
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ld [wStoppingWhichSlotMachineWheel], a
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.loop2
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call SlotMachine_37882
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call SlotMachine_374df
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call SlotMachine_374fb
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call SlotMachine_37517
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call SlotMachine_HandleInputWhileWheelsSpin
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call SlotMachine_StopOrAnimWheel1
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call SlotMachine_StopOrAnimWheel2
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call SlotMachine_StopOrAnimWheel3
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ret c
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ld a, [wOnSGB]
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xor $1
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@ -228,194 +228,214 @@ SlotMachine_374ad: ; 374ad (d:74ad)
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call DelayFrames
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jr .loop2
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SlotMachine_374df: ; 374df (d:74df)
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ld a, [wTrainerSpriteOffset]
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cp $1
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jr c, .skip
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ld de, wTrainerEngageDistance
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; Note that the wheels can only stop when a symbol is centred in the wheel
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; and thus 3 full symbols rather than 2 full symbols and 2 half symbols are
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; visible. The 3 functions below ensure this by checking if the wheel offset
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; is even before stopping the wheel.
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SlotMachine_StopOrAnimWheel1: ; 374df (d:74df)
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ld a, [wStoppingWhichSlotMachineWheel]
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cp 1
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jr c, .animWheel
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ld de, wSlotMachineWheel1Offset
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ld a, [de]
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rra
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jr nc, .skip
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ld hl, wcd4d
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jr nc, .animWheel ; check that a symbol is centred in the wheel
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ld hl, wSlotMachineWheel1SlipCounter
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ld a, [hl]
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and a
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ret z
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dec [hl]
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call SlotMachine_3752c
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call SlotMachine_StopWheel1Early
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ret nz
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.skip
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jp SlotMachine_37813
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.animWheel
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jp SlotMachine_AnimWheel1
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SlotMachine_374fb: ; 374fb (d:74fb)
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ld a, [wTrainerSpriteOffset]
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cp $2
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jr c, .skip
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ld de, wTrainerFacingDirection
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SlotMachine_StopOrAnimWheel2: ; 374fb (d:74fb)
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ld a, [wStoppingWhichSlotMachineWheel]
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cp 2
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jr c, .animWheel
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ld de, wSlotMachineWheel2Offset
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ld a, [de]
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rra
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jr nc, .skip
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ld hl, wcd4e
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jr nc, .animWheel ; check that a symbol is centred in the wheel
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ld hl, wSlotMachineWheel2SlipCounter
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ld a, [hl]
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and a
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ret z
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dec [hl]
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call SlotMachine_37552
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call SlotMachine_StopWheel2Early
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ret z
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.skip
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jp SlotMachine_37823
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.animWheel
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jp SlotMachine_AnimWheel2
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SlotMachine_37517: ; 37517 (d:7517)
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ld a, [wTrainerSpriteOffset]
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cp $3
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jr c, .skip
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ld de, wTrainerScreenY
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SlotMachine_StopOrAnimWheel3: ; 37517 (d:7517)
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ld a, [wStoppingWhichSlotMachineWheel]
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cp 3
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jr c, .animWheel
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ld de, wSlotMachineWheel3Offset
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ld a, [de]
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rra
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jr nc, .skip
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jr nc, .animWheel ; check that a symbol is centred in the wheel
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; wheel 3 stops as soon as possible
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scf
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ret
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.skip
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call SlotMachine_37833
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.animWheel
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call SlotMachine_AnimWheel3
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and a
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ret
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SlotMachine_3752c: ; 3752c (d:752c)
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call SlotMachine_GetWheelOneTile
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ld hl, wTrainerScreenX
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ld a, [wcd4c]
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SlotMachine_StopWheel1Early: ; 3752c (d:752c)
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call SlotMachine_GetWheel1Tiles
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ld hl, wSlotMachineWheel1BottomTile
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ld a, [wSlotMachineFlags]
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and $80
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jr nz, .skip1
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jr nz, .sevenAndBarMode
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; Stop early if the middle symbol is not a cherry.
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inc hl
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ld a, [hl]
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cp $a
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jr nz, .skip2
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cp SLOTSCHERRY >> 8
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jr nz, .stopWheel
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ret
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.skip1
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; It looks like this was intended to make the wheel stop when a 7 symbol was
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; visible, but it has a bug and so the wheel stops randomly.
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.sevenAndBarMode
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ld c, $3
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.loop
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ld a, [hli]
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cp $2
|
||||
jr c, .skip2
|
||||
cp SLOTS7 >> 8
|
||||
jr c, .stopWheel ; condition never true
|
||||
dec c
|
||||
jr nz, .loop
|
||||
ret
|
||||
.skip2
|
||||
.stopWheel
|
||||
inc a
|
||||
ld hl, wcd4d
|
||||
ld [hl], $0
|
||||
ld hl, wSlotMachineWheel1SlipCounter
|
||||
ld [hl], 0
|
||||
ret
|
||||
|
||||
SlotMachine_37552: ; 37552 (d:7552)
|
||||
call SlotMachine_GetWheelTwoTile
|
||||
ld a, [wcd4c]
|
||||
SlotMachine_StopWheel2Early: ; 37552 (d:7552)
|
||||
call SlotMachine_GetWheel2Tiles
|
||||
ld a, [wSlotMachineFlags]
|
||||
and $80
|
||||
jr nz, .skip1
|
||||
call SlotMachine_3756e
|
||||
jr nz, .sevenAndBarMode
|
||||
; Stop early if any symbols are lined up in the first two wheels.
|
||||
call SlotMachine_FindWheel1Wheel2Matches
|
||||
ret nz
|
||||
jr .skip2
|
||||
.skip1
|
||||
call SlotMachine_3756e
|
||||
jr .stopWheel
|
||||
; Stop early if two 7 symbols or two bar symbols are lined up in the first two
|
||||
; wheels OR if no symbols are lined up and the bottom symbol in wheel 2 is a
|
||||
; 7 symbol or bar symbol. The second part could be a bug or a way to reduce the
|
||||
; player's odds.
|
||||
.sevenAndBarMode
|
||||
call SlotMachine_FindWheel1Wheel2Matches
|
||||
ld a, [de]
|
||||
cp $7
|
||||
cp (SLOTSBAR >> 8) + 1
|
||||
ret nc
|
||||
.skip2
|
||||
.stopWheel
|
||||
xor a
|
||||
ld [wcd4e], a
|
||||
ld [wSlotMachineWheel2SlipCounter], a
|
||||
ret
|
||||
|
||||
SlotMachine_3756e: ; 3756e (d:756e)
|
||||
ld hl, wTrainerScreenX
|
||||
ld de, wcd44
|
||||
SlotMachine_FindWheel1Wheel2Matches: ; 3756e (d:756e)
|
||||
; return whether wheel 1 and wheel 2's current positions allow a match (given
|
||||
; that wheel 3 stops in a good position) in Z
|
||||
ld hl, wSlotMachineWheel1BottomTile
|
||||
ld de, wSlotMachineWheel2BottomTile
|
||||
ld a, [de]
|
||||
cp [hl]
|
||||
cp [hl] ; wheel 1 bottom, wheel 2 bottom
|
||||
ret z
|
||||
inc de
|
||||
ld a, [de]
|
||||
cp [hl]
|
||||
cp [hl] ; wheel 1 bottom, wheel 2 middle
|
||||
ret z
|
||||
inc hl
|
||||
cp [hl]
|
||||
cp [hl] ; wheel 1 middle, wheel 2 middle
|
||||
ret z
|
||||
inc hl
|
||||
cp [hl]
|
||||
cp [hl] ; wheel 1 top, wheel 2 middle
|
||||
ret z
|
||||
inc de
|
||||
ld a, [de]
|
||||
cp [hl]
|
||||
cp [hl] ; wheel 1 top, wheel 2 top
|
||||
ret z
|
||||
dec de
|
||||
dec de
|
||||
ret
|
||||
|
||||
SlotMachine_37588: ; 37588 (d:7588)
|
||||
call SlotMachine_GetWheelThreeTile
|
||||
ld a, [wcd50]
|
||||
cp $2
|
||||
jr z, .skip1
|
||||
cp $1
|
||||
jr z, .skip2
|
||||
ld hl, wTrainerScreenX
|
||||
ld de, wcd45
|
||||
ld bc, wcd49
|
||||
SlotMachine_CheckForMatches: ; 37588 (d:7588)
|
||||
call SlotMachine_GetWheel3Tiles
|
||||
ld a, [wSlotMachineBet]
|
||||
cp 2
|
||||
jr z, .checkMatchesFor2CoinBet
|
||||
cp 1
|
||||
jr z, .checkMatchFor1CoinBet
|
||||
; 3 coin bet allows diagonal matches (plus the matches for 1/2 coin bets)
|
||||
ld hl, wSlotMachineWheel1BottomTile
|
||||
ld de, wSlotMachineWheel2MiddleTile
|
||||
ld bc, wSlotMachineWheel3TopTile
|
||||
call SlotMachine_CheckForMatch
|
||||
jp z, .skip5
|
||||
ld hl, wcd43
|
||||
ld de, wcd45
|
||||
ld bc, wcd47
|
||||
jp z, .foundMatch
|
||||
ld hl, wSlotMachineWheel1TopTile
|
||||
ld de, wSlotMachineWheel2MiddleTile
|
||||
ld bc, wSlotMachineWheel3BottomTile
|
||||
call SlotMachine_CheckForMatch
|
||||
jr z, .skip5
|
||||
.skip1
|
||||
ld hl, wcd43
|
||||
ld de, wcd46
|
||||
ld bc, wcd49
|
||||
jr z, .foundMatch
|
||||
; 2 coin bet allows top/bottom horizontal matches (plus the match for a 1 coin bet)
|
||||
.checkMatchesFor2CoinBet
|
||||
ld hl, wSlotMachineWheel1TopTile
|
||||
ld de, wSlotMachineWheel2TopTile
|
||||
ld bc, wSlotMachineWheel3TopTile
|
||||
call SlotMachine_CheckForMatch
|
||||
jr z, .skip5
|
||||
ld hl, wTrainerScreenX
|
||||
ld de, wcd44
|
||||
ld bc, wcd47
|
||||
jr z, .foundMatch
|
||||
ld hl, wSlotMachineWheel1BottomTile
|
||||
ld de, wSlotMachineWheel2BottomTile
|
||||
ld bc, wSlotMachineWheel3BottomTile
|
||||
call SlotMachine_CheckForMatch
|
||||
jr z, .skip5
|
||||
.skip2
|
||||
ld hl, wcd42
|
||||
ld de, wcd45
|
||||
ld bc, wcd48
|
||||
jr z, .foundMatch
|
||||
; 1 coin bet only allows a middle horizontal match
|
||||
.checkMatchFor1CoinBet
|
||||
ld hl, wSlotMachineWheel1MiddleTile
|
||||
ld de, wSlotMachineWheel2MiddleTile
|
||||
ld bc, wSlotMachineWheel3MiddleTile
|
||||
call SlotMachine_CheckForMatch
|
||||
jr z, .skip5
|
||||
ld a, [wcd4c]
|
||||
jr z, .foundMatch
|
||||
ld a, [wSlotMachineFlags]
|
||||
and $c0
|
||||
jr z, .skip3
|
||||
ld hl, wcd4f
|
||||
jr z, .noMatch
|
||||
ld hl, wSlotMachineRerollCounter
|
||||
dec [hl]
|
||||
jr nz, .skip4
|
||||
.skip3
|
||||
jr nz, .rollWheel3DownByOneSymbol
|
||||
.noMatch
|
||||
ld hl, NotThisTimeText
|
||||
call PrintText
|
||||
.loop
|
||||
.done
|
||||
xor a
|
||||
ld [wc002], a
|
||||
ret
|
||||
.skip4
|
||||
call SlotMachine_37833
|
||||
.rollWheel3DownByOneSymbol
|
||||
call SlotMachine_AnimWheel3
|
||||
call DelayFrame
|
||||
call SlotMachine_37833
|
||||
call SlotMachine_AnimWheel3
|
||||
call DelayFrame
|
||||
jp SlotMachine_37588
|
||||
.skip5
|
||||
ld a, [wcd4c]
|
||||
jp SlotMachine_CheckForMatches
|
||||
.foundMatch
|
||||
ld a, [wSlotMachineFlags]
|
||||
and $c0
|
||||
jr z, .skip4
|
||||
jr z, .rollWheel3DownByOneSymbol ; roll wheel if player isn't allowed to win
|
||||
and $80
|
||||
jr nz, .skip6
|
||||
jr nz, .acceptMatch
|
||||
; if 7/bar matches aren't enabled and the match was a 7/bar symbol, roll wheel
|
||||
ld a, [hl]
|
||||
cp $7
|
||||
jr c, .skip4
|
||||
.skip6
|
||||
cp (SLOTSBAR >> 8) + 1
|
||||
jr c, .rollWheel3DownByOneSymbol
|
||||
.acceptMatch
|
||||
ld a, [hl]
|
||||
sub $2
|
||||
ld [wTrainerScreenX], a
|
||||
ld [wSlotMachineWinningSymbol], a
|
||||
ld hl, SlotRewardPointers
|
||||
ld c, a
|
||||
ld b, $0
|
||||
ld b, 0
|
||||
add hl, bc
|
||||
ld a, [hli]
|
||||
ld e, a
|
||||
|
|
@ -426,39 +446,39 @@ SlotMachine_37588: ; 37588 (d:7588)
|
|||
ld h, [hl]
|
||||
ld l, a
|
||||
ld de, wcf4b
|
||||
ld bc, $0004
|
||||
ld bc, 4
|
||||
call CopyData
|
||||
pop hl
|
||||
ld de, .asm_37638
|
||||
ld de, .flashScreenLoop
|
||||
push de
|
||||
jp [hl]
|
||||
|
||||
.asm_37638
|
||||
ld a, [$ff47]
|
||||
.flashScreenLoop
|
||||
ld a, [rBGP]
|
||||
xor $40
|
||||
ld [$ff47], a
|
||||
ld [rBGP], a
|
||||
ld c, 5
|
||||
call DelayFrames
|
||||
dec b
|
||||
jr nz, .asm_37638
|
||||
ld hl, wcd4a
|
||||
jr nz, .flashScreenLoop
|
||||
ld hl, wPayoutCoins
|
||||
ld [hl], d
|
||||
inc hl
|
||||
ld [hl], e
|
||||
call SlotMachine_3775f
|
||||
ld hl, SlotsMachineText_37665
|
||||
call SlotMachine_PrintPayoutCoins
|
||||
ld hl, SymbolLinedUpSlotMachineText
|
||||
call PrintText
|
||||
call WaitForTextScrollButtonPress
|
||||
call SlotMachine_3776b
|
||||
call SlotMachine_3775f
|
||||
call SlotMachine_PayCoinsToPlayer
|
||||
call SlotMachine_PrintPayoutCoins
|
||||
ld a, $e4
|
||||
ld [$ff48], a
|
||||
jp .loop
|
||||
ld [rOBP0], a
|
||||
jp .done
|
||||
|
||||
SlotsMachineText_37665: ; 37665 (d:7665)
|
||||
SymbolLinedUpSlotMachineText: ; 37665 (d:7665)
|
||||
TX_ASM
|
||||
push bc
|
||||
call SlotMachine_37728
|
||||
call SlotMachine_PrintWinningSymbol
|
||||
ld hl, LinedUpText
|
||||
pop bc
|
||||
inc bc
|
||||
|
|
@ -510,28 +530,28 @@ SlotMachine_CheckForMatch: ; 376a2 (d:76a2)
|
|||
cp [hl]
|
||||
ret
|
||||
|
||||
SlotMachine_GetWheelThreeTile: ; 376a8 (d:76a8)
|
||||
ld de, wcd47
|
||||
SlotMachine_GetWheel3Tiles: ; 376a8 (d:76a8)
|
||||
ld de, wSlotMachineWheel3BottomTile
|
||||
ld hl, SlotMachineWheel3
|
||||
ld a, [wTrainerScreenY]
|
||||
call SlotMachine_GetWheelTile
|
||||
ld a, [wSlotMachineWheel3Offset]
|
||||
call SlotMachine_GetWheelTiles
|
||||
|
||||
SlotMachine_GetWheelTwoTile: ; 376b4 (d:76b4)
|
||||
ld de, wcd44
|
||||
SlotMachine_GetWheel2Tiles: ; 376b4 (d:76b4)
|
||||
ld de, wSlotMachineWheel2BottomTile
|
||||
ld hl, SlotMachineWheel2
|
||||
ld a, [wTrainerFacingDirection]
|
||||
call SlotMachine_GetWheelTile
|
||||
ld a, [wSlotMachineWheel2Offset]
|
||||
call SlotMachine_GetWheelTiles
|
||||
|
||||
SlotMachine_GetWheelOneTile: ; 376c0 (d:76c0)
|
||||
ld de, wTrainerScreenX
|
||||
SlotMachine_GetWheel1Tiles: ; 376c0 (d:76c0)
|
||||
ld de, wSlotMachineWheel1BottomTile
|
||||
ld hl, SlotMachineWheel1
|
||||
ld a, [wTrainerEngageDistance]
|
||||
ld a, [wSlotMachineWheel1Offset]
|
||||
|
||||
SlotMachine_GetWheelTile: ; 376c9 (d:76c9)
|
||||
SlotMachine_GetWheelTiles: ; 376c9 (d:76c9)
|
||||
ld c, a
|
||||
ld b, $0
|
||||
ld b, 0
|
||||
add hl, bc
|
||||
ld c, $3
|
||||
ld c, 3
|
||||
.loop
|
||||
ld a, [hli]
|
||||
ld [de], a
|
||||
|
|
@ -542,7 +562,7 @@ SlotMachine_GetWheelTile: ; 376c9 (d:76c9)
|
|||
ret
|
||||
|
||||
SlotReward8Func: ; 376d7 (d:76d7)
|
||||
ld hl, W_SUBANIMSUBENTRYADDR
|
||||
ld hl, wSlotMachineAllowMatchesCounter
|
||||
ld a, [hl]
|
||||
and a
|
||||
jr z, .skip
|
||||
|
|
@ -553,7 +573,7 @@ SlotReward8Func: ; 376d7 (d:76d7)
|
|||
ret
|
||||
|
||||
SlotReward15Func: ; 376e5 (d:76e5)
|
||||
ld hl, W_SUBANIMSUBENTRYADDR
|
||||
ld hl, wSlotMachineAllowMatchesCounter
|
||||
ld a, [hl]
|
||||
and a
|
||||
jr z, .skip
|
||||
|
|
@ -567,7 +587,7 @@ SlotReward100Func: ; 376f3 (d:76f3)
|
|||
ld a, (SFX_1f_42 - SFX_Headers_1f) / 3
|
||||
call PlaySound
|
||||
xor a
|
||||
ld [wcd4c], a
|
||||
ld [wSlotMachineFlags], a
|
||||
ld b, $8
|
||||
ld de, 100
|
||||
ret
|
||||
|
|
@ -581,9 +601,9 @@ SlotReward300Func: ; 37702 (d:7702)
|
|||
cp $80
|
||||
ld a, $0
|
||||
jr c, .skip
|
||||
ld [wcd4c], a
|
||||
ld [wSlotMachineFlags], a
|
||||
.skip
|
||||
ld [W_SUBANIMSUBENTRYADDR], a
|
||||
ld [wSlotMachineAllowMatchesCounter], a
|
||||
ld b, $14
|
||||
ld de, 300
|
||||
ret
|
||||
|
|
@ -592,26 +612,27 @@ YeahText: ; 37722 (d:7722)
|
|||
TX_FAR _YeahText
|
||||
db $0a, "@"
|
||||
|
||||
SlotMachine_37728: ; 37728 (d:7728)
|
||||
ld hl, wTileMap + $11a
|
||||
ld a, [wTrainerScreenX]
|
||||
SlotMachine_PrintWinningSymbol: ; 37728 (d:7728)
|
||||
; prints winning symbol and down arrow in text box
|
||||
hlCoord 2, 14
|
||||
ld a, [wSlotMachineWinningSymbol]
|
||||
add $25
|
||||
ld [hli], a
|
||||
inc a
|
||||
ld [hld], a
|
||||
inc a
|
||||
ld de, $ffec
|
||||
ld de, -SCREEN_WIDTH
|
||||
add hl, de
|
||||
ld [hli], a
|
||||
inc a
|
||||
ld [hl], a
|
||||
ld hl, wTileMap + $152
|
||||
ld [hl], $ee
|
||||
hlCoord 18, 16
|
||||
ld [hl], $ee ; down arrow
|
||||
ret
|
||||
|
||||
SlotMachine_37741: ; 37741 (d:7741)
|
||||
ld hl, wcd4b
|
||||
ld a, [wcd50]
|
||||
SlotMachine_SubtractBetFromPlayerCoins: ; 37741 (d:7741)
|
||||
ld hl, wTempCoins2 + 1
|
||||
ld a, [wSlotMachineBet]
|
||||
ld [hld], a
|
||||
xor a
|
||||
ld [hli], a
|
||||
|
|
@ -619,136 +640,143 @@ SlotMachine_37741: ; 37741 (d:7741)
|
|||
ld c, $2
|
||||
predef SubBCDPredef
|
||||
|
||||
SlotMachine_37754: ; 37754 (d:7754)
|
||||
ld hl, wTileMap + $19
|
||||
SlotMachine_PrintCreditCoins: ; 37754 (d:7754)
|
||||
hlCoord 5, 1
|
||||
ld de, wPlayerCoins
|
||||
ld c, $2
|
||||
jp PrintBCDNumber
|
||||
|
||||
SlotMachine_3775f: ; 3775f (d:775f)
|
||||
ld hl, wTileMap + $1f
|
||||
ld de, wcd4a
|
||||
ld bc, $8204
|
||||
SlotMachine_PrintPayoutCoins: ; 3775f (d:775f)
|
||||
hlCoord 11, 1
|
||||
ld de, wPayoutCoins
|
||||
ld bc, $8204 ; 2 bytes, 4 digits, leading zeroes
|
||||
jp PrintNumber
|
||||
|
||||
SlotMachine_3776b: ; 3776b (d:776b)
|
||||
SlotMachine_PayCoinsToPlayer: ; 3776b (d:776b)
|
||||
ld a, $1
|
||||
ld [wc002], a
|
||||
call WaitForSoundToFinish
|
||||
ld hl, wcd46
|
||||
|
||||
; Put 1 in the temp coins variable. This value is added to the player's coins
|
||||
; repeatedly so the player can watch the value go up 1 coin at a time.
|
||||
ld hl, wTempCoins1
|
||||
xor a
|
||||
ld [hli], a
|
||||
inc a
|
||||
ld [hl], a
|
||||
ld a, $5
|
||||
ld [W_SUBANIMTRANSFORM], a
|
||||
|
||||
ld a, 5
|
||||
ld [wAnimCounter], a
|
||||
|
||||
; Subtract 1 from the payout amount and add 1 to the player's coins each
|
||||
; iteration until the payout amount reaches 0.
|
||||
.loop
|
||||
ld a, [wcd4b]
|
||||
ld a, [wPayoutCoins + 1]
|
||||
ld l, a
|
||||
ld a, [wcd4a]
|
||||
ld a, [wPayoutCoins]
|
||||
ld h, a
|
||||
or l
|
||||
ret z
|
||||
ld de, $ffff
|
||||
ld de, -1
|
||||
add hl, de
|
||||
ld a, l
|
||||
ld [wcd4b], a
|
||||
ld [wPayoutCoins + 1], a
|
||||
ld a, h
|
||||
ld [wcd4a], a
|
||||
ld hl, wcd47
|
||||
ld [wPayoutCoins], a
|
||||
ld hl, wTempCoins1 + 1
|
||||
ld de, wPlayerCoins + 1
|
||||
ld c, $2
|
||||
predef AddBCDPredef
|
||||
call SlotMachine_37754
|
||||
call SlotMachine_3775f
|
||||
call SlotMachine_PrintCreditCoins
|
||||
call SlotMachine_PrintPayoutCoins
|
||||
ld a, (SFX_1f_65 - SFX_Headers_1f) / 3
|
||||
call PlaySound
|
||||
ld a, [W_SUBANIMTRANSFORM]
|
||||
ld a, [wAnimCounter]
|
||||
dec a
|
||||
jr nz, .skip1
|
||||
ld a, [$ff48]
|
||||
xor $40
|
||||
ld [$ff48], a
|
||||
ld a, $5
|
||||
ld a, [rOBP0]
|
||||
xor $40 ; make the slot wheel symbols flash
|
||||
ld [rOBP0], a
|
||||
ld a, 5
|
||||
.skip1
|
||||
ld [W_SUBANIMTRANSFORM], a
|
||||
ld a, [wTrainerScreenX]
|
||||
cp $7
|
||||
ld [wAnimCounter], a
|
||||
ld a, [wSlotMachineWinningSymbol]
|
||||
cp (SLOTSBAR >> 8) + 1
|
||||
ld c, 8
|
||||
jr nc, .skip2
|
||||
srl c
|
||||
srl c ; c = 4 (make the the coins transfer faster if the symbol was 7 or bar)
|
||||
.skip2
|
||||
call DelayFrames
|
||||
jr .loop
|
||||
|
||||
SlotMachine_377ce: ; 377ce (d:77ce)
|
||||
SlotMachine_PutOutLitBalls: ; 377ce (d:77ce)
|
||||
ld a, $23
|
||||
ld [wd08a], a
|
||||
jr SlotMachine_377e3
|
||||
jr SlotMachine_UpdateThreeCoinBallTiles
|
||||
|
||||
SlotMachine_377d5: ; 377d5 (d:77d5)
|
||||
SlotMachine_LightBalls: ; 377d5 (d:77d5)
|
||||
ld a, $14
|
||||
ld [wd08a], a
|
||||
ld a, [wcd50]
|
||||
ld a, [wSlotMachineBet]
|
||||
dec a
|
||||
jr z, SlotMachine_377fb
|
||||
jr z, SlotMachine_UpdateOneCoinBallTiles
|
||||
dec a
|
||||
jr z, SlotMachine_377ef
|
||||
jr z, SlotMachine_UpdateTwoCoinBallTiles
|
||||
|
||||
SlotMachine_377e3: ; 377e3 (d:77e3)
|
||||
ld hl, wTileMap + $2b
|
||||
call SlotMachine_377fe
|
||||
ld hl, wTileMap + $cb
|
||||
call SlotMachine_377fe
|
||||
SlotMachine_UpdateThreeCoinBallTiles: ; 377e3 (d:77e3)
|
||||
hlCoord 3, 2
|
||||
call SlotMachine_UpdateBallTiles
|
||||
hlCoord 3, 10
|
||||
call SlotMachine_UpdateBallTiles
|
||||
|
||||
SlotMachine_377ef: ; 377ef (d:77ef)
|
||||
ld hl, wTileMap + $53
|
||||
call SlotMachine_377fe
|
||||
ld hl, wTileMap + $a3
|
||||
call SlotMachine_377fe
|
||||
SlotMachine_UpdateTwoCoinBallTiles: ; 377ef (d:77ef)
|
||||
hlCoord 3, 4
|
||||
call SlotMachine_UpdateBallTiles
|
||||
hlCoord 3, 8
|
||||
call SlotMachine_UpdateBallTiles
|
||||
|
||||
SlotMachine_377fb: ; 377fb (d:77fb)
|
||||
ld hl, wTileMap + $7b
|
||||
SlotMachine_UpdateOneCoinBallTiles: ; 377fb (d:77fb)
|
||||
hlCoord 3, 6
|
||||
|
||||
SlotMachine_377fe: ; 377fe (d:77fe)
|
||||
SlotMachine_UpdateBallTiles: ; 377fe (d:77fe)
|
||||
ld a, [wd08a]
|
||||
ld [hl], a
|
||||
ld bc, $000d
|
||||
ld bc, 13
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
ld bc, $0007
|
||||
ld bc, 7
|
||||
add hl, bc
|
||||
inc a
|
||||
ld [hl], a
|
||||
ld bc, $000d
|
||||
ld bc, 13
|
||||
add hl, bc
|
||||
ld [hl], a
|
||||
ret
|
||||
|
||||
SlotMachine_37813: ; 37813 (d:7813)
|
||||
SlotMachine_AnimWheel1: ; 37813 (d:7813)
|
||||
ld bc, SlotMachineWheel1
|
||||
ld de, wTrainerEngageDistance
|
||||
ld de, wSlotMachineWheel1Offset
|
||||
ld hl, wOAMBuffer
|
||||
ld a, $30
|
||||
ld [W_BASECOORDX], a
|
||||
jr SlotMachine_37841
|
||||
jr SlotMachine_AnimWheel
|
||||
|
||||
SlotMachine_37823: ; 37823 (d:7823)
|
||||
SlotMachine_AnimWheel2: ; 37823 (d:7823)
|
||||
ld bc, SlotMachineWheel2
|
||||
ld de, wTrainerFacingDirection
|
||||
ld de, wSlotMachineWheel2Offset
|
||||
ld hl, wOAMBuffer + $30
|
||||
ld a, $50
|
||||
ld [W_BASECOORDX], a
|
||||
jr SlotMachine_37841
|
||||
jr SlotMachine_AnimWheel
|
||||
|
||||
SlotMachine_37833: ; 37833 (d:7833)
|
||||
SlotMachine_AnimWheel3: ; 37833 (d:7833)
|
||||
ld bc, SlotMachineWheel3
|
||||
ld de, wTrainerScreenY
|
||||
ld de, wSlotMachineWheel3Offset
|
||||
ld hl, wOAMBuffer + $60
|
||||
ld a, $70
|
||||
ld [W_BASECOORDX], a
|
||||
|
||||
SlotMachine_37841: ; 37841 (d:7841)
|
||||
SlotMachine_AnimWheel: ; 37841 (d:7841)
|
||||
ld a, $58
|
||||
ld [W_BASECOORDY], a
|
||||
push de
|
||||
|
|
@ -756,10 +784,9 @@ SlotMachine_37841: ; 37841 (d:7841)
|
|||
ld d, b
|
||||
add c
|
||||
ld e, a
|
||||
jr nc, SlotMachine_3784e
|
||||
jr nc, .loop
|
||||
inc d
|
||||
|
||||
SlotMachine_3784e: ; 3784e (d:784e)
|
||||
.loop
|
||||
ld a, [W_BASECOORDY]
|
||||
ld [hli], a
|
||||
ld a, [W_BASECOORDX]
|
||||
|
|
@ -783,30 +810,30 @@ SlotMachine_3784e: ; 3784e (d:784e)
|
|||
sub $8
|
||||
ld [W_BASECOORDY], a
|
||||
cp $28
|
||||
jr nz, SlotMachine_3784e
|
||||
jr nz, .loop
|
||||
pop de
|
||||
ld a, [de]
|
||||
inc a
|
||||
cp $1e
|
||||
inc a ; advance the offset so that the wheel animates
|
||||
cp 30
|
||||
jr nz, .skip
|
||||
xor a
|
||||
xor a ; wrap around to 0 when the offset reaches 30
|
||||
.skip
|
||||
ld [de], a
|
||||
ret
|
||||
|
||||
SlotMachine_37882: ; 37882 (d:7882)
|
||||
SlotMachine_HandleInputWhileWheelsSpin: ; 37882 (d:7882)
|
||||
call DelayFrame
|
||||
call JoypadLowSensitivity
|
||||
ld a, [hJoy5]
|
||||
and $1
|
||||
and A_BUTTON
|
||||
ret z
|
||||
ld hl, wTrainerSpriteOffset
|
||||
ld hl, wStoppingWhichSlotMachineWheel
|
||||
ld a, [hl]
|
||||
dec a
|
||||
ld de, wcd4d
|
||||
ld de, wSlotMachineWheel1SlipCounter
|
||||
jr z, .skip
|
||||
dec a
|
||||
ld de, wcd4e
|
||||
ld de, wSlotMachineWheel2SlipCounter
|
||||
jr z, .skip
|
||||
.loop
|
||||
inc [hl]
|
||||
|
|
@ -845,20 +872,13 @@ LoadSlotMachineTiles: ; 378a8 (d:78a8)
|
|||
ld [hli], a
|
||||
ld [hli], a
|
||||
ld [hl], a
|
||||
call SlotMachine_37813
|
||||
call SlotMachine_37823
|
||||
jp SlotMachine_37833
|
||||
call SlotMachine_AnimWheel1
|
||||
call SlotMachine_AnimWheel2
|
||||
jp SlotMachine_AnimWheel3
|
||||
|
||||
SlotMachineMap: ; 378f5 (d:78f5)
|
||||
INCBIN "gfx/tilemaps/slotmachine.map"
|
||||
|
||||
SLOTS7 EQU $0200
|
||||
SLOTSBAR EQU $0604
|
||||
SLOTSCHERRY EQU $0A08
|
||||
SLOTSFISH EQU $0E0C
|
||||
SLOTSBIRD EQU $1210
|
||||
SLOTSMOUSE EQU $1614
|
||||
|
||||
INCLUDE "data/slot_machine_wheels.asm"
|
||||
|
||||
SlotMachineTiles1: ; 37a51 (d:7a51)
|
||||
|
|
|
|||
|
|
@ -79,7 +79,7 @@ Func_70e92: ; 70e92 (1c:4e92)
|
|||
xor a
|
||||
ld [wTownMapSpriteBlinkingEnabled], a
|
||||
ld [hJoy7], a
|
||||
ld [wTownMapSpriteBlinkingCounter], a
|
||||
ld [wAnimCounter], a
|
||||
call Func_711ab
|
||||
pop hl
|
||||
pop af
|
||||
|
|
@ -319,7 +319,7 @@ LoadTownMap: ; 7109b (1c:509b)
|
|||
call Delay3
|
||||
call GBPalNormal
|
||||
xor a
|
||||
ld [wTownMapSpriteBlinkingCounter], a
|
||||
ld [wAnimCounter], a
|
||||
inc a
|
||||
ld [wTownMapSpriteBlinkingEnabled], a
|
||||
ret
|
||||
|
|
@ -577,7 +577,7 @@ MonNestIcon: ; 716be (1c:56be)
|
|||
INCBIN "gfx/mon_nest_icon.1bpp"
|
||||
|
||||
TownMapSpriteBlinkingAnimation: ; 716c6 (1c:56c6)
|
||||
ld a, [wTownMapSpriteBlinkingCounter]
|
||||
ld a, [wAnimCounter]
|
||||
inc a
|
||||
cp 25
|
||||
jr z, .hideSprites
|
||||
|
|
@ -601,5 +601,5 @@ TownMapSpriteBlinkingAnimation: ; 716c6 (1c:56c6)
|
|||
jr nz, .hideSpritesLoop
|
||||
ld a, 25
|
||||
.done
|
||||
ld [wTownMapSpriteBlinkingCounter], a
|
||||
ld [wAnimCounter], a
|
||||
jp DelayFrame
|
||||
|
|
|
|||
2
home.asm
2
home.asm
|
|
@ -3928,7 +3928,7 @@ HandleMenuInputPokemonSelection:: ; 3ac2 (0:3ac2)
|
|||
ld [H_DOWNARROWBLINKCNT2],a ; blinking down arrow timing value 2
|
||||
.loop1
|
||||
xor a
|
||||
ld [wPartyMonAnimCounter],a ; counter for pokemon shaking animation
|
||||
ld [wAnimCounter],a ; counter for pokemon shaking animation
|
||||
call PlaceMenuCursor
|
||||
call Delay3
|
||||
.loop2
|
||||
|
|
|
|||
|
|
@ -31,8 +31,8 @@ rLCDC_DEFAULT EQU %11100011
|
|||
ld [$ff4a], a
|
||||
ld [$ff06], a
|
||||
ld [$ff07], a
|
||||
ld [$ff47], a
|
||||
ld [$ff48], a
|
||||
ld [rBGP], a
|
||||
ld [rOBP0], a
|
||||
ld [$ff49], a
|
||||
|
||||
ld a, rLCDC_ENABLE_MASK
|
||||
|
|
|
|||
|
|
@ -12,7 +12,7 @@ CeladonGameCornerScript_48bcf: ; 48bcf (12:4bcf)
|
|||
res 6, [hl]
|
||||
ret z
|
||||
call Random
|
||||
ld a, [$ffd3]
|
||||
ld a, [hRandomAdd]
|
||||
cp $7
|
||||
jr nc, .asm_48be2
|
||||
ld a, $8
|
||||
|
|
@ -20,7 +20,7 @@ CeladonGameCornerScript_48bcf: ; 48bcf (12:4bcf)
|
|||
srl a
|
||||
srl a
|
||||
srl a
|
||||
ld [wUnknownSlotVar], a
|
||||
ld [wLuckySlotHiddenObjectIndex], a
|
||||
ret
|
||||
|
||||
CeladonGameCornerScript_48bec: ; 48bec (12:4bec)
|
||||
|
|
|
|||
109
wram.asm
109
wram.asm
|
|
@ -357,6 +357,13 @@ wNPCMovementScriptBank:: ; cc58
|
|||
|
||||
ds 2
|
||||
|
||||
wSlotMachineSevenAndBarModeChance:: ; cc5b
|
||||
; If a random number greater than this value is generated, then the player is
|
||||
; allowed to have three 7 symbols or bar symbols line up.
|
||||
; So, this value is actually the chance of NOT entering that mode.
|
||||
; If the slot is lucky, it equals 250, giving a 5/256 (~2%) chance.
|
||||
; Otherwise, it equals 253, giving a 2/256 (~0.8%) chance.
|
||||
|
||||
wHallOfFame:: ; cc5b
|
||||
wBoostExpByExpAll:: ; cc5b
|
||||
wAnimationType:: ; cc5b
|
||||
|
|
@ -365,7 +372,12 @@ wAnimationType:: ; cc5b
|
|||
wcc5b:: ds 1 ; these upcoming values below are miscellaneous storage values
|
||||
wcc5c:: ds 1 ; used in pokedex evaluation as well
|
||||
wcc5d:: ds 1 ; used in pokedex evaluation
|
||||
wcc5e:: ds 13 ; as well as used as miscellaneous storage value, this is also used for the game corner slots
|
||||
|
||||
wSlotMachineSavedROMBank:: ; cc5e
|
||||
; ROM back to return to when the player is done with the slot machine
|
||||
ds 1
|
||||
|
||||
ds 12
|
||||
|
||||
wcc6b:: ds 14 ; doesn't seem to be used for anything, probably just more storage
|
||||
wcc79:: ds 30 ; used in battle animations
|
||||
|
|
@ -463,7 +475,7 @@ wPlayerMonMinimized:: ds 1 ; ccf7
|
|||
|
||||
ds 13
|
||||
|
||||
wUnknownSlotVar:: ; cd05
|
||||
wLuckySlotHiddenObjectIndex:: ; cd05
|
||||
|
||||
wEnemyNumHits:: ; cd05
|
||||
; number of hits by enemy in attacks like Double Slap, etc.
|
||||
|
|
@ -588,6 +600,10 @@ wOverrideSimulatedJoypadStatesMask:: ; cd3b
|
|||
|
||||
ds 1
|
||||
|
||||
wStoppingWhichSlotMachineWheel:: ; cd3d
|
||||
; which wheel the player is trying to stop
|
||||
; 0 = none, 1 = wheel 1, 2 = wheel 2, 3 or greater = wheel 3
|
||||
|
||||
wTradedPlayerMonSpecies:: ; cd3d
|
||||
|
||||
wTradingWhichPlayerMon:: ; cd3d
|
||||
|
|
@ -611,6 +627,8 @@ wWhichTrade:: ; cd3d
|
|||
wTrainerSpriteOffset:: ; cd3d
|
||||
ds 1
|
||||
|
||||
wSlotMachineWheel1Offset:: ; cd3e
|
||||
|
||||
wTradedEnemyMonSpecies:: ; cd3e
|
||||
|
||||
wTradingWhichEnemyMon:: ; cd3e
|
||||
|
|
@ -626,6 +644,8 @@ wHiddenObjectFunctionRomBank:: ; cd3e
|
|||
wTrainerEngageDistance:: ; cd3e
|
||||
ds 1
|
||||
|
||||
wSlotMachineWheel2Offset:: ; cd3f
|
||||
|
||||
wNameOfPlayerMonToBeTraded:: ; cd3f
|
||||
|
||||
wFlyAnimBirdSpriteImageIndex:: ; cd3f
|
||||
|
|
@ -640,6 +660,8 @@ wTrainerFacingDirection:: ; cd3f
|
|||
wcd3f:: ; used with daycare text for money amount
|
||||
ds 1
|
||||
|
||||
wSlotMachineWheel3Offset:: ; cd40
|
||||
|
||||
wPlayerSpinInPlaceAnimSoundID:: ; cd40
|
||||
|
||||
wHiddenObjectY:: ; cd40
|
||||
|
|
@ -651,30 +673,89 @@ wTradedPlayerMonOT:: ; cd41
|
|||
|
||||
wHiddenObjectX:: ; cd41
|
||||
|
||||
wSlotMachineWinningSymbol:: ; cd42
|
||||
; the OAM tile number of the upper left corner of the winning symbol minus 2
|
||||
|
||||
wSlotMachineWheel1BottomTile:: ; cd41
|
||||
|
||||
wTrainerScreenX:: ; cd41
|
||||
ds 1
|
||||
; a lot of the uses for these values use more than the said address
|
||||
|
||||
wSlotMachineWheel1MiddleTile:: ; cd42
|
||||
|
||||
wcd42:: ds 1 ; used in pewter center script, printing field mon moves, slot machines and HoF PC
|
||||
|
||||
wSlotMachineWheel1TopTile:: ; cd43
|
||||
|
||||
wcd43:: ds 1 ; slot machine stuff and GetMonFieldMoves
|
||||
wcd44:: ds 1 ; just slot machine
|
||||
wcd45:: ds 1 ; slot machine...
|
||||
wcd46:: ds 1 ; slot machine...
|
||||
|
||||
wSlotMachineWheel2BottomTile:: ; cd44
|
||||
ds 1
|
||||
|
||||
wSlotMachineWheel2MiddleTile:: ; cd45
|
||||
ds 1
|
||||
|
||||
wTempCoins1:: ; cd46
|
||||
; 2 bytes
|
||||
; temporary variable used to add payout amount to the player's coins
|
||||
|
||||
wSlotMachineWheel2TopTile:: ; cd46
|
||||
ds 1
|
||||
|
||||
wSlotMachineWheel3BottomTile:: ; cd47
|
||||
|
||||
wcd47:: ds 1 ; used in slot machine and spinning player sprite
|
||||
|
||||
wSlotMachineWheel3MiddleTile:: ; cd48
|
||||
|
||||
wcd48:: ds 1 ; same as above
|
||||
|
||||
wSlotMachineWheel3TopTile:: ; cd49
|
||||
|
||||
wcd49:: ds 1 ; used in slot machine, displaying the gym leaders/badges on the trainer card, and displaying the town map
|
||||
wcd4a:: ds 1 ; probably used in one of the above mentioned functions
|
||||
wcd4b:: ds 1 ; same as above
|
||||
|
||||
wTempCoins2:: ; cd4a
|
||||
; 2 bytes
|
||||
; temporary variable used to subtract the bet amount from the player's coins
|
||||
|
||||
wPayoutCoins:: ; cd4a
|
||||
; 2 bytes
|
||||
ds 1
|
||||
|
||||
wcd4b:: ; cd4b
|
||||
; used in player animations
|
||||
ds 1
|
||||
|
||||
wTradedPlayerMonOTID:: ; cd4c
|
||||
|
||||
wcd4c:: ds 1 ; slot machine and probably other above stuff
|
||||
wSlotMachineFlags:: ; cd4c
|
||||
; These flags are set randomly and control when the wheels stop.
|
||||
; bit 6: allow the player to win in general
|
||||
; bit 7: allow the player to win with 7 or bar (plus the effect of bit 6)
|
||||
ds 1
|
||||
|
||||
wSlotMachineWheel1SlipCounter:: ; cd4d
|
||||
; wheel 1 can "slip" while this is non-zero
|
||||
|
||||
wcd4d:: ds 1 ; used with cut and slot machine
|
||||
|
||||
wSlotMachineWheel2SlipCounter:: ; cd4e
|
||||
; wheel 2 can "slip" while this is non-zero
|
||||
|
||||
wTradedEnemyMonOT:: ; cd4e
|
||||
|
||||
wcd4e:: ds 1 ; used with in-game trades and slot machine
|
||||
|
||||
wSlotMachineRerollCounter:: ; cd4f
|
||||
; The remaining number of times wheel 3 will roll down a symbol until a match is
|
||||
; found, when winning is enabled. It's initialized to 4 each bet.
|
||||
|
||||
wcd4f:: ds 1 ; used with in-game trades, emotion bubbles, and player animations
|
||||
|
||||
wSlotMachineBet:: ; cd50
|
||||
; how many coins the player bet on the slot machine (1 to 3)
|
||||
|
||||
wcd50:: ds 9 ; used with in-game trades, emotion bubbles, and player and miscellaneous sprite animations
|
||||
|
||||
wTradedEnemyMonOTID:: ; cd59
|
||||
|
|
@ -1194,9 +1275,8 @@ wTradedMonMovingRight:: ; d08a
|
|||
|
||||
wd08a:: ds 1 ; used with sprites and displaying the option menu on the main menu screen?
|
||||
|
||||
wTownMapSpriteBlinkingCounter:: ; d08b
|
||||
|
||||
wPartyMonAnimCounter:: ; d08b
|
||||
wAnimCounter:: ; d08b
|
||||
; generic counter variable for various animations
|
||||
|
||||
W_SUBANIMTRANSFORM:: ; d08b
|
||||
; controls what transformations are applied to the subanimation
|
||||
|
|
@ -1222,6 +1302,13 @@ wEndBattleTextRomBank:: ; d092
|
|||
W_SUBANIMADDRPTR:: ; d094
|
||||
; the address _of the address_ of the current subanimation entry
|
||||
ds 2
|
||||
|
||||
wSlotMachineAllowMatchesCounter:: ; d096
|
||||
; If non-zero, the allow matches flag is always set.
|
||||
; There is a 1/256 (~0.4%) chance that this value will be set to 60, which is
|
||||
; the only way it can increase. Winning certain payout amounts will decrement it
|
||||
; or zero it.
|
||||
|
||||
W_SUBANIMSUBENTRYADDR:: ; d096
|
||||
; the address of the current subentry of the current subanimation
|
||||
ds 2
|
||||
|
|
|
|||
Loading…
Reference in a new issue