progress is progress

Bug fixes and new sprites mostly, just trying to do what I can, when I can.
This commit is contained in:
Martha Schilling 2023-11-28 12:33:01 +00:00
parent 6504863b28
commit f6b1c94c0c
28 changed files with 70 additions and 45 deletions

View file

@ -131,7 +131,7 @@ DEF FIRST_INDOOR_MAP EQU const_value
map_const SILPH_GAUNTLET_2F, 13, 10 ; $6C - Was UNUSED_MAP_6A
map_const SILPH_GAUNTLET_3F, 17, 13 ; $6D - Was UNUSED_MAP_6B
map_const VICTORY_ROAD_1F, 10, 9 ; $6E
map_const SILPH_GAUNTLET_4F, 10, 9 ; $6F - Was UNUSED_MAP_6D
map_const BRUNSWICK_GROTTO, 15, 12 ; $6F - Was UNUSED_MAP_6D
map_const SILPH_GAUNTLET_5F, 10, 9 ; $70 - Was UNUSED_MAP_6E
map_const SILPH_GAUNTLET_6F, 12, 12 ; $71 - Was UNUSED_MAP_6F
map_const SILPH_GAUNTLET_7F, 6, 5 ; $72 - Was UNUSED_MAP_70
@ -166,9 +166,9 @@ DEF FIRST_INDOOR_MAP EQU const_value
map_const LAVENDER_POKECENTER, 7, 4 ; $8F
map_const POKEMON_TOWER_1F, 10, 9 ; $90
map_const POKEMON_TOWER_2F, 10, 9 ; $91
map_const BRUNSWICK_GROTTO, 15, 12 ; $92 - Was Pokemon Tower 3F
map_const SILPH_GAUNTLET_4F, 10, 9 ; $92 - Was Pokemon Tower 3F
map_const CELESTE_HILL_GATE, 5, 4 ; $93 - Was Pokemon Tower 4F
map_const POKEMON_TOWER_5F, 10, 9 ; $94 - Currently unused
map_const POKEMON_TOWER_5F, 10, 9 ; $94
map_const POKEMON_TOWER_6F, 10, 9 ; $95
map_const POKEMON_TOWER_7F, 10, 9 ; $96
map_const MR_FUJIS_HOUSE, 4, 4 ; $97
@ -252,28 +252,28 @@ DEF FIRST_INDOOR_MAP EQU const_value
map_const NAME_RATERS_HOUSE, 4, 4 ; $E6
map_const CERULEAN_BADGE_HOUSE, 4, 4 ; $E7
map_const CINNABAR_VOLCANO, 14, 12 ; $E8 - Was UNUSED_MAP_E7
map_const CINNABAR_VOLCANO_FLOORS, 20, 20 ; $F8 - Switched with ROCK_TUNNEL_B1F
map_const SILPH_CO_9F, 13, 9 ; $EA
map_const SILPH_CO_10F, 8, 9 ; $EB
map_const CINNABAR_VOLCANO_FLOORS, 20, 20 ; $E9 - Switched with ROCK_TUNNEL_B1F
map_const SILPH_CO_9F, 13, 9 ; $EA (now goes unused)
map_const SILPH_CO_10F, 8, 9 ; $EB (now goes unused)
map_const SILPH_CO_11F, 9, 9 ; $EC
map_const SILPH_CO_ELEVATOR, 2, 2 ; $ED
map_const FARAWAY_FERRY_DOCK, 14, 6 ; $ED - was SILPH_CO_ELEVATOR
map_const GARNET_CAVERN_2F, 15, 9 ; $EE - was UNUSED_MAP_ED
map_const UNDERWATER_TUNNEL, 15, 9 ; $EF - Was UNUSED_MAP_EE
map_const TRADE_CENTER, 5, 4 ; $F0
map_const COLOSSEUM, 5, 4 ; $F1
map_const CELADON_UNIVERSITY_INSIDE, 11, 10 ; $F2 - Was UNUSED_MAP_F1
map_const CELADON_UNIVERSITY_POKECENTER, 7, 4 ; $F3 - Was UNUSED_MAP_F2
map_const LORELEIS_ROOM, 5, 6 ; $F5
map_const BRUNOS_ROOM, 5, 6 ; $F6
map_const AGATHAS_ROOM, 5, 6 ; $F7
map_const ROCK_TUNNEL_B1F, 20, 18 ; $F8 - Switched with CINNABAR_VOLCANO_FLOORS
map_const GIOVANNIS_ROOM, 11, 14 ; $F9
map_const BATTLE_TENT, 5, 10 ; $FA
map_const MT_MOON_SQUARE, 13, 7 ; $FB
map_const MT_MOON_SQUARE_HOUSE, 4, 4 ; $FC
map_const CELESTE_HILL_CAVE, 20, 18 ; $FD
map_const CELESTE_HILL_OUTSIDE, 20, 18 ; $FE
map_const BRUNSWICK_GLADE, 19, 20 ; $FE should be this, i cut silph 8f before this but never updated the $s.
map_const LORELEIS_ROOM, 5, 6 ; $F4
map_const BRUNOS_ROOM, 5, 6 ; $F5
map_const AGATHAS_ROOM, 5, 6 ; $F6
map_const ROCK_TUNNEL_B1F, 20, 18 ; $F7 - Switched with CINNABAR_VOLCANO_FLOORS
map_const GIOVANNIS_ROOM, 11, 14 ; $F8
map_const BATTLE_TENT, 5, 10 ; $F9
map_const MT_MOON_SQUARE, 13, 7 ; $FA
map_const MT_MOON_SQUARE_HOUSE, 4, 4 ; $FB
map_const CELESTE_HILL_CAVE, 20, 18 ; $FC
map_const CELESTE_HILL_OUTSIDE, 20, 18 ; $FD
map_const BRUNSWICK_GLADE, 19, 20 ; $FE
DEF NUM_MAPS EQU const_value
; Indoor maps, such as houses, use this as the Map ID in their exit warps