Start using text predef macros

also sprite direction constants
This commit is contained in:
dannye 2015-07-04 00:44:12 -05:00
parent bc6f0bc08a
commit f702fc7840
36 changed files with 225 additions and 219 deletions

View file

@ -523,8 +523,7 @@ CableClubLeftGameboy:: ; 5824 (8:5825)
.asm_2183a
ld [wLinkState], a
call EnableAutoTextBoxDrawing
ld a, $22 ; JustAMomentText
jp PrintPredefTextID
tx_pre_jump JustAMomentText
CableClubRightGameboy:: ; 5845 (8:5845)
ld a, [hSerialConnectionStatus]
@ -541,8 +540,7 @@ CableClubRightGameboy:: ; 5845 (8:5845)
.asm_2185a
ld [wLinkState], a
call EnableAutoTextBoxDrawing
ld a, $22 ; JustAMomentText
jp PrintPredefTextID
tx_pre_jump JustAMomentText
JustAMomentText:: ; 21865 (8:5865)
TX_FAR _JustAMomentText
@ -552,9 +550,8 @@ JustAMomentText:: ; 21865 (8:5865)
cp SPRITE_FACING_UP
ret nz
call EnableAutoTextBoxDrawing
ld a, $23
jp PrintPredefTextID
tx_pre_jump OpenBillsPCText
PredefText23:: ; 21878 (8:5878)
OpenBillsPCText:: ; 21878 (8:5878)
db $FD ; FuncTX_BillsPC