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Start using text predef macros
also sprite direction constants
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36 changed files with 225 additions and 219 deletions
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@ -523,8 +523,7 @@ CableClubLeftGameboy:: ; 5824 (8:5825)
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.asm_2183a
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ld [wLinkState], a
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call EnableAutoTextBoxDrawing
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ld a, $22 ; JustAMomentText
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jp PrintPredefTextID
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tx_pre_jump JustAMomentText
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CableClubRightGameboy:: ; 5845 (8:5845)
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ld a, [hSerialConnectionStatus]
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@ -541,8 +540,7 @@ CableClubRightGameboy:: ; 5845 (8:5845)
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.asm_2185a
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ld [wLinkState], a
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call EnableAutoTextBoxDrawing
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ld a, $22 ; JustAMomentText
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jp PrintPredefTextID
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tx_pre_jump JustAMomentText
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JustAMomentText:: ; 21865 (8:5865)
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TX_FAR _JustAMomentText
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@ -552,9 +550,8 @@ JustAMomentText:: ; 21865 (8:5865)
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cp SPRITE_FACING_UP
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ret nz
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call EnableAutoTextBoxDrawing
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ld a, $23
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jp PrintPredefTextID
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tx_pre_jump OpenBillsPCText
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PredefText23:: ; 21878 (8:5878)
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OpenBillsPCText:: ; 21878 (8:5878)
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db $FD ; FuncTX_BillsPC
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