Replace some hard-coded values with constants

This commit is contained in:
Rangi 2019-07-07 00:44:21 -04:00
parent 725b86ebbe
commit f99a715fae
18 changed files with 37 additions and 30 deletions

View file

@ -82,7 +82,7 @@ BattleTransitions:
GetBattleTransitionID_WildOrTrainer:
ld a, [wCurOpponent]
cp 200
cp OPP_ID_OFFSET
jr nc, .trainer
res 0, c
ret

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@ -6867,7 +6867,7 @@ InitBattleCommon:
res 1, [hl]
callab InitBattleVariables
ld a, [wEnemyMonSpecies2]
sub 200
sub OPP_ID_OFFSET
jp c, InitWildBattle
ld [wTrainerClass], a
call GetTrainerInformation

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@ -101,7 +101,7 @@ ReadTrainer:
; get trainer class number
ld a, [wCurOpponent]
sub 200
sub OPP_ID_OFFSET
ld b, a
ld hl, TeamMoves

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@ -1,3 +1,5 @@
MAP_TILESET_SIZE EQU $60
UpdatePlayerSprite:
ld a, [wSpriteStateData2]
and a
@ -13,7 +15,7 @@ UpdatePlayerSprite:
.checkIfTextBoxInFrontOfSprite
aCoord 8, 9
ld [hTilePlayerStandingOn], a
cp $60
cp MAP_TILESET_SIZE
jr c, .lowerLeftTileIsMapTile
.disableSprite
ld a, $ff
@ -127,7 +129,7 @@ UpdateNPCSprite:
and a
jp z, InitializeSpriteStatus
call CheckSpriteAvailability
ret c ; if sprite is invisible, on tile >=$60, in grass or player is currently walking
ret c ; if sprite is invisible, on tile >=MAP_TILESET_SIZE, in grass or player is currently walking
ld h, $c1
ld a, [H_CURRENTSPRITEOFFSET]
ld l, a
@ -508,21 +510,21 @@ CheckSpriteAvailability:
; make the sprite invisible if a text box is in front of it
; $5F is the maximum number for map tiles
call GetTileSpriteStandsOn
ld d, $60
ld d, MAP_TILESET_SIZE
ld a, [hli]
cp d
jr nc, .spriteInvisible ; standing on tile with ID >=$60 (bottom left tile)
jr nc, .spriteInvisible ; standing on tile with ID >=MAP_TILESET_SIZE (bottom left tile)
ld a, [hld]
cp d
jr nc, .spriteInvisible ; standing on tile with ID >=$60 (bottom right tile)
jr nc, .spriteInvisible ; standing on tile with ID >=MAP_TILESET_SIZE (bottom right tile)
ld bc, -20
add hl, bc ; go back one row of tiles
ld a, [hli]
cp d
jr nc, .spriteInvisible ; standing on tile with ID >=$60 (top left tile)
jr nc, .spriteInvisible ; standing on tile with ID >=MAP_TILESET_SIZE (top left tile)
ld a, [hl]
cp d
jr c, .spriteVisible ; standing on tile with ID >=$60 (top right tile)
jr c, .spriteVisible ; standing on tile with ID >=MAP_TILESET_SIZE (top right tile)
.spriteInvisible
ld h, wSpriteStateData1 / $100
ld a, [H_CURRENTSPRITEOFFSET]

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@ -70,7 +70,7 @@ SetPal_StatusScreen:
ld bc, $10
call CopyData
ld a, [wcf91]
cp VICTREEBEL + 1
cp NUM_POKEMON_INDEXES + 1
jr c, .pokemon
ld a, $1 ; not pokemon
.pokemon

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@ -86,7 +86,7 @@ DexRatingsTable:
dw PokedexRatingText_44242
db 150
dw PokedexRatingText_44247
db 152
db NUM_POKEMON + 1
dw PokedexRatingText_4424c
PokedexRatingText_44201: