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WE ARE TEAM ROCKET, YOU CANNOT BEAT US
- Adds a slightly remade version of the Rocket battle theme that plays when fighting Rocket Grunts, Jessie & James, and Giovanni (1 and 2) - Giovanni 3 and Chief now share a new battle theme composed by myself and LuciShrimp, which is a slower, more intimidating remix of the regular Rocket fight theme. - Gave Giovanni 3 his own trainer class, allowing for better AI routines and smarter move choices. - Removed Giovanni's name from the Viridian City Gym statues to keep his identity a further secret. It also made more sense than in vanilla. - Gave the postgame Morimoto fight a better selection of moves.
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22 changed files with 2216 additions and 14 deletions
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@ -15,7 +15,7 @@ ViridianGym_Script:
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db "VIRIDIAN CITY@"
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.LeaderName:
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db "GIOVANNI@"
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db "????????@"
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ViridianGymDoorCallbackScript:
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ld hl, wCurrentMapScriptFlags
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@ -263,8 +263,6 @@ GiovanniText:
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ld [wSpriteIndex], a
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call EngageMapTrainer
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call InitBattleEnemyParameters ; giovanni is deliberately not scaled as he is always fought last
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ld a, $8
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ld [wGymLeaderNo], a
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ld a, $3
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ld [wViridianGymCurScript], a
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.done
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