WE ARE TEAM ROCKET, YOU CANNOT BEAT US

- Adds a slightly remade version of the Rocket battle theme that plays when fighting Rocket Grunts, Jessie & James, and Giovanni (1 and 2)

- Giovanni 3 and Chief now share a new battle theme composed by myself and LuciShrimp, which is a slower, more intimidating remix of the regular Rocket fight theme.

- Gave Giovanni 3 his own trainer class, allowing for better AI routines and smarter move choices.

- Removed Giovanni's name from the Viridian City Gym statues to keep his identity a further secret. It also made more sense than in vanilla.

- Gave the postgame Morimoto fight a better selection of moves.
This commit is contained in:
Martha Schilling 2024-01-06 17:11:31 +00:00
parent f65a0313b2
commit f9bbabbcca
22 changed files with 2216 additions and 14 deletions

View file

@ -15,7 +15,7 @@ ViridianGym_Script:
db "VIRIDIAN CITY@"
.LeaderName:
db "GIOVANNI@"
db "????????@"
ViridianGymDoorCallbackScript:
ld hl, wCurrentMapScriptFlags
@ -263,8 +263,6 @@ GiovanniText:
ld [wSpriteIndex], a
call EngageMapTrainer
call InitBattleEnemyParameters ; giovanni is deliberately not scaled as he is always fought last
ld a, $8
ld [wGymLeaderNo], a
ld a, $3
ld [wViridianGymCurScript], a
.done