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BIG changes to postgame island
- Properly adds Brunswick Grotto, as well as Celeste Hill Outside and Celeste Hill Cave - Citrine City received a minor redesign, putting the path to Brunswick Trail more to the west - Added complete event for Galarian Zapdos as well as an encounterable, but unfinished Galarian Moltres, so all 3 birds can currently be caught
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34 changed files with 208 additions and 299 deletions
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@ -646,8 +646,9 @@
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const EVENT_BEAT_MOLTRES
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const_skip 7
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const EVENT_BEAT_CACTUS
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const_skip 7
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const EVENT_BEAT_ZAPDOSG
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const_skip 6
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const_skip 7
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const EVENT_BEAT_DRAGONITE
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; Celadon University, Salesman
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@ -796,7 +797,11 @@
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const_next $880
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const EVENT_GOT_HM03
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const EVENT_GOT_MELTAN
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const EVENT_BIRDS_FOUND ; hehe
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; Celeste Hill events
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const_next $8A0
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const_skip
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const EVENT_BEAT_GALARIAN_MOLTRES
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; Cerulean Cave events
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const_next $8C0
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@ -50,6 +50,7 @@ DEF SHOW EQU $15
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const HS_ROUTE_24_ITEM ; 26 X
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const HS_ROUTE_25_ITEM ; 27 X
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const HS_CACTUS ; 28 X
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const HS_BRUNSWICK_ZAPDOS_G_1 ; 29 X
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const HS_DAISY_SITTING ; 2A
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const HS_DAISY_WALKING ; 2B
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const HS_TOWN_MAP ; 2C
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@ -67,12 +68,9 @@ DEF SHOW EQU $15
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const HS_CERULEAN_CAVE_1F_ITEM_1 ; 38 X
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const HS_CERULEAN_CAVE_1F_ITEM_2 ; 39 X
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const HS_CERULEAN_CAVE_1F_ITEM_3 ; 3A X
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const HS_CELESTE_ZAPDOS_G ; 3B
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const HS_CELESTE_ARTICUNO_G ; 3C
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const HS_MOLTRES_G ; 3D X
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const HS_POKEMON_TOWER_2F_RIVAL ; 3E
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const HS_BRUNSWICK_ZAPDOS_G_1 ; 29 X
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const HS_BRUNSWICK_ZAPDOS_G_2 ;was const HS_POKEMON_TOWER_3F_ITEM ; 3F X
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const HS_BRUNSWICK_ZAPDOS_G_2 ;was const HS_POKEMON_TOWER_3F_ITEM ; 3F X
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const HS_POKEMON_TOWER_4F_ITEM_1 ; 40 X
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const HS_POKEMON_TOWER_4F_ITEM_2 ; 41 X
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const HS_POKEMON_TOWER_4F_ITEM_3 ; 42 X
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@ -187,7 +185,6 @@ DEF SHOW EQU $15
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const HS_SILPH_CO_7F_RIVAL ; AF
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const HS_SILPH_CO_7F_ITEM_1 ; B0 X
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const HS_SILPH_CO_7F_ITEM_2 ; B1 X
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const HS_SILPH_CO_7F_8 ; B2 XXX sprite doesn't exist
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const HS_SILPH_CO_8F_1 ; B3
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const HS_SILPH_CO_8F_2 ; B4
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const HS_SILPH_CO_8F_3 ; B5
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@ -97,7 +97,7 @@ DEF FIRST_INDOOR_MAP EQU const_value
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map_const DAYCARE, 4, 4 ; $4A
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map_const ROUTE_6_GATE, 4, 3 ; $4B
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map_const UNDERGROUND_PATH_ROUTE_6, 4, 4 ; $4C
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map_const CELESTE_HILL, 12, 12 ; $4D - Was copy of above & unused
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map_const CELESTE_HILL, 11, 11 ; $4D - Was copy of above & unused
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map_const ROUTE_7_GATE, 3, 4 ; $4E
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map_const UNDERGROUND_PATH_ROUTE_7, 4, 4 ; $4F
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map_const CITRINE_ROCKET_HOUSE, 5, 5 ; $50 - was UNDERGROUND_PATH_ROUTE_7_COPY
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@ -166,8 +166,8 @@ DEF FIRST_INDOOR_MAP EQU const_value
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map_const LAVENDER_POKECENTER, 7, 4 ; $8F
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map_const POKEMON_TOWER_1F, 10, 9 ; $90
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map_const POKEMON_TOWER_2F, 10, 9 ; $91
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map_const BRUNSWICK_GROTTO, 15, 12 ; $FF ; ooo
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;map_const POKEMON_TOWER_3F, 10, 9 ; $92 - Currently unused
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map_const BRUNSWICK_GROTTO, 15, 12 ; $92
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; map_const POKEMON_TOWER_3F, 10, 9 ; $92 - Currently unused
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map_const POKEMON_TOWER_4F, 10, 9 ; $93 - Currently unused
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map_const POKEMON_TOWER_5F, 10, 9 ; $94 - Currently unused
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map_const POKEMON_TOWER_6F, 10, 9 ; $95
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@ -273,8 +273,8 @@ DEF FIRST_INDOOR_MAP EQU const_value
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map_const BATTLE_TENT, 5, 10 ; $FA
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map_const MT_MOON_SQUARE, 13, 7 ; $FB
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map_const MT_MOON_SQUARE_HOUSE, 4, 4 ; $FC
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map_const CELESTE_HILL_CAVE, 19, 20 ; $FD
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map_const CELESTE_HILL_OUTSIDE, 18, 20 ; $FE
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map_const CELESTE_HILL_CAVE, 20, 18 ; $FD
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map_const CELESTE_HILL_OUTSIDE, 20, 18 ; $FE
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DEF NUM_MAPS EQU const_value
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; Indoor maps, such as houses, use this as the Map ID in their exit warps
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