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Add the function that moves pics left in Oak's speech
hg-commit-id: 1c2ca8f29fbd
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5e0e4a4ea0
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32
pokered.asm
32
pokered.asm
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@ -696,7 +696,7 @@ OakSpeech: ; 6115
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call $1537 ; this is also related to the sprite
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ld hl,$C3F6 ; position on tilemap the sprite is displayed
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call $1384 ; displays sprite?
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call $6288
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call MovePicLeft
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ld hl,WorldFilledWithText
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call PrintText ; Prints text box
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call $20D8
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@ -704,7 +704,7 @@ OakSpeech: ; 6115
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ld de,$6EDE
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ld bc,$0400 ; affects the position of the player sprite
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call $62A4 ; displays player sprite?
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call $6288
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call MovePicLeft
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ld hl,FirstWhatIsYourNameText
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call PrintText
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call $695D ; brings up NewName/Red/etc menu
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@ -788,7 +788,7 @@ YourOwnLegendText:
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db $17,$97,$65,$22,$50 ; "Ninten! Your very own legend ..."
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FadeInIntroSprite:
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ld hl,$6282
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ld hl,IntroFadePalettes
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ld b,6
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.next\@
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ld a,[hli]
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@ -799,7 +799,31 @@ FadeInIntroSprite:
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jr nz,.next\@
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ret
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INCBIN "baserom.gbc",$6282,$8000 - $6282
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IntroFadePalettes:
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db %01010100
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db %10101000
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db %11111100
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db %11111000
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db %11110100
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db %11100100
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MovePicLeft:
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ld a,119
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ld [$FF4B],a
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call DelayFrame
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ld a,$E4
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ld [$FF47],a
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.next\@
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call DelayFrame
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ld a,[$FF4B]
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sub 8
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cp $FF
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ret z
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ld [$FF4B],a
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jr .next\@
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INCBIN "baserom.gbc",$62A1,$8000 - $62A1
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SECTION "bank2",DATA,BANK[$2]
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