No checking for disobedience!

This mechanic is rly unbased
This commit is contained in:
Llinos Evans 2023-04-09 19:59:31 +01:00
parent 9549675600
commit fb3a20a51d

View file

@ -3111,7 +3111,7 @@ ExecutePlayerMove:
ld hl, wPlayerBattleStatus1 ld hl, wPlayerBattleStatus1
bit CHARGING_UP, [hl] ; charging up for attack bit CHARGING_UP, [hl] ; charging up for attack
jr nz, PlayerCanExecuteChargingMove jr nz, PlayerCanExecuteChargingMove
call CheckForDisobedience ;call CheckForDisobedience
jp z, ExecutePlayerMoveDone jp z, ExecutePlayerMoveDone
CheckIfPlayerNeedsToChargeUp: CheckIfPlayerNeedsToChargeUp: