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No checking for disobedience!
This mechanic is rly unbased
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1 changed files with 1 additions and 1 deletions
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@ -3111,7 +3111,7 @@ ExecutePlayerMove:
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ld hl, wPlayerBattleStatus1
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ld hl, wPlayerBattleStatus1
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bit CHARGING_UP, [hl] ; charging up for attack
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bit CHARGING_UP, [hl] ; charging up for attack
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jr nz, PlayerCanExecuteChargingMove
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jr nz, PlayerCanExecuteChargingMove
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call CheckForDisobedience
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;call CheckForDisobedience
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jp z, ExecutePlayerMoveDone
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jp z, ExecutePlayerMoveDone
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CheckIfPlayerNeedsToChargeUp:
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CheckIfPlayerNeedsToChargeUp:
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