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Fix trainer sprite loading
Moved Yujirou to the end of the file and made the bank switching code more efficient, was swamp code before.
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5 changed files with 11 additions and 13 deletions
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@ -11,7 +11,6 @@ TrainerDataPointers:
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dw BikerData
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dw BurglarData
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dw EngineerData
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dw YujirouData ; was unused juggler
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dw FisherData
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dw SwimmerData
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dw CueBallData
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@ -46,6 +45,7 @@ TrainerDataPointers:
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dw ChannelerData
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dw AgathaData
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dw LanceData
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dw YujirouData ; was unused juggler
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; if first byte != $FF, then
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; first byte is level (of all pokemon on this team)
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@ -322,11 +322,6 @@ EngineerData:
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db 21, MAGNEMITE, 0
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db 18, MAGNEMITE, MAGNEMITE, MAGNETITE, 0
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YujirouData: ; was unused juggler
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db $FF, 7, KONYA, 7, RATTATA, 10, LICKITUNG, 0
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; post-game rematch team (currently unused)
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db $FF, 66, PERSIAN, 67, TAUROS, 67, MADAAMU, 66, BLISSEY, 67, SNORLAX, 70, LICKILICKY, 0
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FisherData:
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; SS Anne 2F Rooms
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db 17, GOLDEEN, TENTACOOL, GOLDEEN, 0
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@ -858,3 +853,8 @@ LanceData:
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db $FF, 58, CROCKY, 57, KINGDRA, 57, AERODACTYL, 59, CHARIZARD, 59, CRYITHAN, 62, DRAGONITE, 0
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; post-game rematch team (currently unused)
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; db $FF, 78, CROCKY, 77, KINGDRA, 77, AERODACTYL, 79, EXEGGUTOR_A, 79, CRYITHAN, 82, DRAGONITE, 0
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YujirouData: ; was unused juggler
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db $FF, 7, KONYA, 7, RATTATA, 10, LICKITUNG, 0
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; post-game rematch team (currently unused)
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db $FF, 66, PERSIAN, 67, TAUROS, 67, MADAAMU, 66, BLISSEY, 67, SNORLAX, 70, LICKILICKY, 0
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